Mario
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Everything posted by Mario
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This plugin is a fantastic concept. I was thrilled to find something that automatically marks multiple previous death locations on the map. It makes it easier to track and recover gear without the hassle of manual navigation. The core functionality works flawlessly and adds real value for solo or small-group play. That said, the one major drawback is that these markers are visible to every player on the server. This creates significant balance issues depending on your server's focus. On PVE setups like mine, it discourages looting runs since opportunistic hoppers can swarm the spot immediately. In PVP zones, it turns deaths into predictable ambushes, with players camping just outside until the victim respawns. It's a shame, as this undermines the plugin's utility in community-oriented environments. I wish this visibility had been clearer in the description. I likely wouldn't have purchased otherwise. There's little upside to broadcasting death spots server-wide, especially when maps are already busy with event and zone markers. It just adds unnecessary clutter for everyone. Overall, if it supported customizable visibility, this would be a 5-star must-have. Devs, please consider an update for player-specific markers. It could make this essential for modded servers!
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So its a feature that everyone can see where a player died? Just confirming before I pull it. It creates issues in PVE with looting bodies.
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Not sure if this is a feature or not. But it seems the death markers show for anyone to see. Example If player "A" dies, Player B C D E F can all see person A's death marker. Seemed to start at wipe.
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Yea I tried it again and it worked. I don't use BetterNpc. Looks like something happened to the config the first time I tried to use your update procedure. Config being messed up was causing the issue. What a hassle. I tried to update/convert it 20+ times and the entire time it was a broken config from the updater. I figured it was a conflict issue because reloading the event plugins makes chaosNPC toss errors. Should consider putting in the procedure to delete the config, because the updater only broke it for me. Anyways atleast its working again. Thanks.
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Same issue. Here is the debug log, thanks: (15:44:00) | Server Exception: Building Manager (15:44:00) | NullReferenceException (15:44:00) | Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
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My plugin is different because of custom edits so I don't know the lines or the snippets. But fixing these lines will fix it for the last Rust update. This line: success = Economics?.Call("Withdraw", player.userID, double.Parse(cost)); To this: success = Economics?.Call("Withdraw", player.userID.Get(), double.Parse(cost)); This line: var points = ServerRewards?.Call("CheckPoints", player.userID); To this: var points = ServerRewards?.Call("CheckPoints", player.userID.Get()); This line: Economics?.Call("Deposit", player.userID, Convert.ToDouble(amount)); To this: Economics?.Call("Deposit", player.userID.Get(), Convert.ToDouble(amount)); This line: ServerRewards?.Call("AddPoints", player.userID, amount); To this: ServerRewards?.Call("AddPoints", player.userID.Get(), amount); This line: var balance = (double)Economics?.Call("Balance", player.userID); To this: var balance = (double)Economics?.Call("Balance", player.userID.Get()); This line: return ((int)ServerRewards?.Call("CheckPoints", player.userID)) + ".00"; To this: return ((int)ServerRewards?.Call("CheckPoints", player.userID.Get())) + ".00";
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Plugin has a few bugs that popped up recently that were easy to patch myself. We made edits so the dealer auto spawns in outpost during random times, removed the drone function, and put in some UI messages to remind players not to clone the plants. We also put in plant harvest caps to easily balance it even with mods that increase plant gathering, We use it in combination with other plugins so players can make joints and smoke them for buffs. My players love the plugin and because of that I maintain it myself with the lack of support lately. Amazing plugin and I hope the developer becomes active again.
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
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Yea it works now. It also fixed skulls. Only bug I noticed is when pulling an item from a stack it won't update the number it shows on the stack until you close the box UI and re open. But I am just happy the custom item duping is fixed. Thanks again. Edit: The stack numbers not updating is only happening on the custom item kit that share the same skin, not on default rust items that share the same skin.
- 33 comments
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- #industrial
- #rust
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(and 7 more)
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- 33 comments
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- 1
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- #industrial
- #rust
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Is it possible to run a command twice from the shop? Example of a command I would like to run twice with 1 purchase. "Command (%steamid%)": "thecommand %steamid% \"Item With Spaces\"" The command works by itself, can't get it to run twice in the same line I have tried multiple formats. Thanks for the help.
- 829 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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1.1.19 is the version. I can check for an error after wipe, servers are currently in purge.
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Players have issues rotating vending machines after server restarts. They work like normal until the restart, then they can't rotate them. If they pick up the marketplace and set it back down it works again until server restart.. Thanks.
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Players are reporting dealers are ripping them off and sometimes processing as well. Some players says it happens some not. Possibly from them spamming the button. Some say they spam button with no issues. Thought I would notify you.
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As the title says, when using server rewards it allows players to go negative RP. This can cause a major exploit if someone were to use an alt to purchase 1000's of seeds and pass them off to another account.
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Did the developer for this plugin ghost? It has not worked since I purchased it, do they plan to fix this or issue refunds?
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Any news on this? I have the inventory upgrade setting at 6 if that helps.
