Hi there, just bought the plugin and there what i get in game.
There is a specific manipulation to do in game to show correctly what i want ?
Thank you for your help
not seen this permission in the description and when i try to do it i got that :
o.grant group default CraftingPanel.section.favorite
Permission 'CraftingPanel.section.favorite' doesn't exist
Hi there !
I'm using your FANTASTIC plugin for few weeks now with 200+ items (natives and customs) and i figured out the "FAVORITE" button on the item is not showing, i got the category but the clickable button, is that normal or did i do something wrong ?
Thank you !
Thanks for the quick update release, i don't have anymore the problem in the console but now it s just not working in game, like if it s not detected.. it work with normal trap from FP but none of the betters are working...
Even if i give the item to myself by using RCON command or in "normal condition" by using crafting panel it doesn't change anything
From my side, i notify a high mount of entities/player base on server is affecting this.
I'm doing a cleaning every week and it seem better now, usually the problem is happening at the end of a wipe when there are a lot of entities 2XX XXX minimum.
Also i seriously suspect the plugin "BetterNpc" affecting this.
Well, i don't see what could be on problem specially for the grenade.
I try to found the command to spawn the grenade in my inventory directly from your plugin but cannot found anything to test, do you know the command ?
Hi, thanks for you quick reply.
Even for me i got same problem as admin.
I'm using crafting panel to implant the grenades and all others weapons in game, the rest if fine
Hi there, thanks for the recent update and bringing the prototype weapons, love it !!
I'm facing a player, indeed when my player craft the Tier Grenade F1, the grenade spawn in the inventory but the only thing happening is a code lock error sound, player cannot use grenade or do anything...
Any idea ?
Thank you !
Hi there !
Just bought the plugin and the console is showing that...
o.reload BetterTinCan
Failed to call hook 'Unload' on plugin 'BetterTinCan v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.BetterTinCan.DestroyComponents () [0x00005] in <23640d769edd4d96a1cd2b8a397b143d>:0
at Oxide.Plugins.BetterTinCan.Unload () [0x00010] in <23640d769edd4d96a1cd2b8a397b143d>:0
at Oxide.Plugins.BetterTinCan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <23640d769edd4d96a1cd2b8a397b143d>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
Unloaded plugin BetterTinCan v1.0.6 by jtedal
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnObjectAdded_Patch1' method. (OnObjectAddedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnAttacked_Patch1' method. (OnAttackedPatch)
[BetterTinCan] Automatically Harmony patched 'TinCanAlarm.CutWire_Patch1' method. (CutWirePatch)
Any idea ??
Using this plugin since few months now, only 2 problems detected and solved very quickly (only few minutes) by the dev, very useful and highly customizable plugin, very useful !
Hey ! Since few days i cannot (admin) and even my players use the grenade base, indeed when someone trhwo the grenade it say "you don't have the permission" never seen that before, is that normal ???
Is that possible to see a config file please ?
I'm using an actual case system and would like to transfert to this one, got +300 items and don't want to do everything again, specially picture, links, etc...
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