massa2a
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Everything posted by massa2a
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Hi ! I'm using this plugin since couple of months now with BetterNpc, and since the 3.1.0 update I'm facing serious problems. Indeed, after every single reboot of my server the plugin disappear itself from the plugin folder and i need every time to upload it and reload it. This is very annoying, what is your recommendation ? Thank you
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Hi @Mr01sam, i'm afraid it came back I get that from yesterday : Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1520ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1041ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2445ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1537ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2511ms Calling 'OnLootEntityEnd' on 'RaidProtection v3.4.18' took average 1599ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2559ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1362ms Calling 'OnEntityTakeDamage' on 'WarMode v1.3.13' took average 2054ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2044ms Calling 'OnEntitySpawned' on 'RaidProtection v3.4.18' took average 1217ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2083ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1247ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1664ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1082ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1706ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2215ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1301ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1864ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1083ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1376ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2298ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1402ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1955ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1341ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1715ms
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Yes, got BetterNPC Changed settings to false and see if it's changing
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Hey Just bought this amazing map for my server and my players figured out that this stair got a problem when they want to go up, indeed they cannot use it to go on roof and access to the reactor. Is that normal or there is problem ? Thank you
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Same problem appear today too
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Got Exactly same problem since today
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Hi ! I'm wondering how we can change spawning time ? I mean at the moment the players got only 1 sec until the base spawn and 99% of them getting stuck under fondation, how can i change spawning time by 5sec for exemple ??? Thank you !
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Ahah ! Will be better , thanks a lot for help !
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Ok Thanks ! Just by adding this .json it will work, not necessary to get c .cs plugin file ?
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now cannot access to "inventory" in plugin... Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CaseSystem.ShowInventory (BasePlayer player, System.Int32 page) [0x005dd] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x00279] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi there ! Just purchased and finish to set up the plugin, i'm wondering how we can set an automatic command to run when a new player is coming to the server to receive message + welcome gift ? Thank you !
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I think the problem is from my config, i ve set too many cases, i got more than 20 in total, i ve reduces down to 20 and clear the config files. It seem better now except for the missing pictures.
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Also any idea what were the images before it failed to upload ? I would like to make it running properly for the players [CaseSystem] Failed to download image Case_Image.Address [https://i.imgur.com/d6dlP9w.png] invalid [CaseSystem] Failed to download image Case_CountImg.Address [https://i.imgur.com/srLVbhO.png] invalid
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no, i did a lot of modification on the config, about 20 boxes and 300 custom files
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Hi , i'm facing this problem when i want to open a case. Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (KeyNotFoundException: The given key 'https://i.postimg.cc/pX1FkkKY/pant1.jpg' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.CaseSystem.ShowCaseInfo (BasePlayer player, Oxide.Plugins.CaseSystem+Configuration+Case caseSettings, System.Int32 buyAmount, System.Int32 openAmount) [0x019ed] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x0072b] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <7675a0bbdffb4919a11778861ea637ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Any idea ?
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I'm facing a new problem @Mr01sam Indeed, when a new player is coming on the server they don't get the ui spawning to choose between pve and pvp. They got the daily reward and info panel showing forst, so maybe that's why war spawn ui is not showing ? Too many interface ?? Thanks for your help
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Hi ! They did an update but i ve figured out that the pickup fonction is working only when the player is not using the vehicle, maybe the pickup fonction is working ONLY to move the vehicle if there is a problem, but once the player use the vehicle, IMPOSSIBLE to put it back in the inventory...
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Problem solved, thanks a lot for help and tips !
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nothing specific about the plugin : oxide.reload SupermarketEvent [CSharp] Started Oxide.Compiler v successfully SupermarketEvent was compiled successfully in 1617ms Unloaded plugin SupermarketEvent v1.1.2 by KpucTaJl Loaded plugin SupermarketEvent v1.1.2 by KpucTaJl [SupermarketEvent] Image Tab_KpucTaJl download is complete [SupermarketEvent] Image Clock_KpucTaJl download is complete [SupermarketEvent] Image Crate_KpucTaJl download is complete [SupermarketEvent] Image Cashier_KpucTaJl download is complete [SupermarketEvent] Image Collector_KpucTaJl download is complete [SupermarketEvent] Image Password_KpucTaJl download is complete [SupermarketEvent] Image Npc_KpucTaJl download is complete
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- 9 comments
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thanks a lot, i change that immediately.
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I've recopy the data/image folder in case and same nothing changed. I'm not sure if i can reload only supermarket and npcspawn plugin without making the server crashing to be honest