Jump to content

Neighigh

Creator
  • Posts

    481
  • Joined

  • Last visited

Everything posted by Neighigh

  1. Thank you! Appreciate the grind No Rush
  2. Getting a lot of errors regarding scientists being killed for invalid dismounts and leftover car data. This is at the point where it's clogging up my RCON something terrible. I've attached my config as well as a couple screenshots of errors. TrafficDrivers.json
  3. Neighigh

    Vehicles Don't Stop Moving?

    Couldn't upload the vid to cf, 50mb limit - but here's a DB link for the clip: https://www.dropbox.com/scl/fi/oiri5ggro8j20x9bif6vt/ConvoyMoving.mp4?rlkey=ouilp5dhyk837bseu8yoirbur&st=6fwukj0h&dl=1 Convoy.json
  4. Neighigh

    Death Island

    @StarkHere's the original - One on CF image roller is downsized for upload requirements.
  5. Neighigh

    Vehicles Don't Stop Moving?

    FYI when I teleportany hackable it still teleports me to this spot where the crate SHOULD be. So the game thinks it's there, but it's been physically removed somehow. I hope that helps debug!
  6. Neighigh

    Vehicles Don't Stop Moving?

    This is a seperate issue, by chance, sometimes the crate is not spawning on the back of the trucks: Sorry for the weird picture, the truck drove here after the guards got out.
  7. Neighigh

    Vehicles Don't Stop Moving?

    Found that one of the sedans drove off, circled around and hit someone's car on a lift. It was deleted as a result. The items from the car were left, the sedan was left there, but their modular car was removed.
  8. Neighigh

    Vehicles Don't Stop Moving?

    My vehicles won't stop after the convoy is attacked. The guards all jump out and their vehicles drive off everywhere..
  9. Probably on the weekend. Senya usually gets an update in on Saturday/Sunday after wipe.
  10. Appears to be fixed on new version
  11. JetSki not compiling after wipe. No rush, just making a support request for your notification
  12. Forced wipe stopped compiling for TCLevels. Reporting here in hopes you get a noti about it for fix
  13. Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.1
  14. Ok, should be a lot better in V1.1.1 - Let me know if those NPCs respond better, could be something else entirely but we'll start here
  15. Changed Status from Pending to Work in Progress
  16. Gotcha, it may be that the dirt roads covering the ashphault aren't close enough to the navmesh. I'll tighten that up right away!
  17. Neighigh

    Missing Rivers and Lakes

    Changed Status from Work in Progress to Closed
  18. Neighigh

    Lag

    Changed Status from Work in Progress to Closed
  19. Neighigh

    Lag

    Anytime! I've added cloudless islands to the newest version, tested the performance increase on one of my maps and it was quite significant - thank you!
  20. Neighigh

    Lag

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  21. Neighigh

    Lag

    Sure! I can get some low/no fog options published later tonight
  22. So the paid version of Stack Modifier still conflicts with TCLevels. I've swapped to the free version on UMOD and it's all fixed now, I'd recommend if anyone is using this plugin and needs the two concepts to work together, to do the same.
  23. Neighigh

    TC Levels

    Just had this happen again after a few manual restarts and a steam update. We were trying to debug a server connection issue. I'm not sure if the bug can be replicated. Is the plugin resetting data after steam/oxide updates? It's my only clue as to what's causing this.
  24. Neighigh

    Missing Rivers and Lakes

    Sent you beta in PM
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.