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imthenewguy

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Everything posted by imthenewguy

  1. Yeah a command wouldn't be a bad idea. I'll look into it. If it's something I implement for items, then ill add support for econ/sr as well.
  2. I do support it. This is for generally discussions about the plugin (pre-sale questions etc). Support is handled in the support area of the site, like all other plugins.
  3. I can update the default config, but you will need to manually add them to your pre-existing config.
  4. imthenewguy

    Gun Game

    Changed Status from Pending to Closed
  5. imthenewguy

    Gun Game

    Noclip higher and type /ggsetcentrepoint <arena name>
  6. Crates allow for specific chances to be set (different chances for different crates). The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities. For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 3.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 }, "Roll chances for armor slots for looted epic items": [ 0.3, 0.2, 0.1, 0.05 ] }, Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc). "tierInfo": { "s": { "chance_weight": 10, "min_value": 0.15, "max_value": 0.25, "required_crafting_perm": null }, "a": { "chance_weight": 20, "min_value": 0.1, "max_value": 0.17, "required_crafting_perm": null }, "b": { "chance_weight": 50, "min_value": 0.05, "max_value": 0.12, "required_crafting_perm": null }, "c": { "chance_weight": 100, "min_value": 0.03, "max_value": 0.08, "required_crafting_perm": null } },
  7. You would need to change the config to make trees permission based, and then assign the skinning skill tree perm to the skinner professions oxide group.
  8. As in pay out all players an economic reward? The issue would be that it would only award players who are online on the server. Unless I added some sort of redemption system.
  9. I added it to a box and it works fine for me. The picture wouldnt be coming up for other reasons (this is the only item with a space in the shortname).
  10. Ill ask Raul what the situation is. I spooled up a carbon server and im having the same issue.
  11. Potentially could be carbon. I don't have an environment setup for Carbon at the moment as I am using Oxide. Might be worth trying on oxide to see if the issue resolves?
  12. Im not sure mate. I have downloaded the copy from here, tried on a fresh server etc. It works fine. MAybe delete data file and config file? Not sure if that will help, but the plugin functions/compiles fine. The issue may be with your server.
  13. Can you move this to a support ticket please?
  14. It happens when you have certain stacks plugins. Not sure what it happens, but the only way to prevent it from happening is to no reload ItemPerks while the server is running. Config edits will need to be done between server restarts.
  15. What settings are you using?
  16. BonusMultiplier is not a permission, it's a setbonust. You can add it as a set bonus to any buff under the buffs list. Please create a support ticket if you are still having issues.
  17. imthenewguy

    Numbers not adding up

    Changed Status from Pending to Closed
  18. imthenewguy

    Numbers not adding up

    Gremlins i guess
  19. imthenewguy

    Numbers not adding up

    What is the "Perk modifier cap" set to for UncannyDodge?
  20. imthenewguy

    Cooking

    You can either add the Extra_Calories and Extra_Hydration buffs to the meal, or set "Allow the default effects of the base item to trigger (calories, hydration, healing, sickness etc)?" to true.
  21. Thank you. Its being patched next release.
  22. I tested on my server and the plugin compiles fine. It looks like you've either changed the cs file (which should never be done unless you know what you are doing), or an invalid config (which would probably through a different error. Delete the plugin, delete the config, download a new copy and pop it on your server.
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