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Everything posted by imthenewguy
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error being thrown, caught by Error Logger plugin
imthenewguy replied to Tage2's Support Request in Support
Thank you. Its being patched next release. -
I tested on my server and the plugin compiles fine. It looks like you've either changed the cs file (which should never be done unless you know what you are doing), or an invalid config (which would probably through a different error. Delete the plugin, delete the config, download a new copy and pop it on your server.
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Version 1.0.2
32 downloads
World Buffs is a plugin that allows for the creation of server-wide quests, allowing for players to work together to complete a common goal. Quests are comprised of any number of tasks, and will reward the entire server upon completion with a mixture of built-in buffs such as increased gather yields, bonus damage to NPCs etc, as well as the option for permissions and server commands. All players, regardless of their online status, will receive the built-in and permission based rewards. Tasks can be set based on the task type, along with a list of identifying features. For example, you can have a task that requires players to kill npcs using the KillNpc task type. If you only wanted certain npcs to count, you could then add further restrictions by listing the short prefab names of the npc, such as npc_tunneldweller & npc_underwaterdweller, if you only wanted Tunnel & Underwater dwellers to be considered towards the goal. The plugin supports the use of a quest queue (disabled by default). Quests in the queue are automatically started when the plugin loads. When the active quest is completed, the plugin will queue up the next quest after a short while. The identifier of a task depends on the task type itself. Some tasks work with item shortnames when considering quest progress, while others may use prefab shortnames.. Leaving the identifier field empty or set to null will consider any action that triggers the check to contribute towards the task. A list of item shortnames can be found here. A list of prefabs can be found here. TaskType: Woodcutting Identifier: Item shortname TaskType: Mining Identifier: Item shortname TaskType: Skinning Identifier: Item shortname TaskType: Collectible Identifier: Item shortname TaskType: Growable Identifier: Item shortname TaskType: Fishing Identifier: Item shortname TaskType: Growable Identifier: Item shortname TaskType: KillNpc Identifier: prefab shortname TaskType: KillNpcSpawn Identifier: Npc displayname [profile name] TaskType: KillAnimal Identifier: prefab shortname TaskType: KillBradleyApc Identifier: prefab shortname TaskType: LootCrates Identifier: prefab shortname TaskType: DestroyBarrels Identifier: prefab shortname TaskType: Dig Identifier: prefab shortname Reward types function similar to Task Types. They allow for identifiers to limit the sources that they impact. For example, you can specify "cloth" for the CollectibleYield RewardType, which would only boost the yield when collecting cloth, and not other items such as pumpkins or diesel. RewardType: WoodGatherBonus Identifier: Item shortname RewardType: MiningGatherBonus Identifier: Item shortname RewardType: SkinningGatherBonus Identifier: Item shortname RewardType: FishingBonus Identifier: Item shortname RewardType: CollectibleYield Identifier: Item shortname RewardType: GrowableYield Identifier: Item shortname RewardType: NpcDamageBonus Identifier: Prefab shortname RewardType: NpcSpawnDamageBonus Identifier: Prefab shortname RewardType: ScientistDefenceBonus Identifier: Prefab shortname RewardType: AnimalDefenceBonus Identifier: Prefab shortname RewardType: BradleyDamageBonus Identifier: Prefab shortname RewardType: BradleyDefenceBonus Identifier: Prefab shortname RewardType: NpcSpawnDamageBonus Identifier: Npc displayName [profile name] RewardType: XpBonus Identifier: None RewardType: UniversalSwipeCardsBonus Identifier: None RewardType: PvpDamageBonus Identifier: None RewardType: PvpDefenceBonus Identifier: None Command: wb.toggle Type: Chat command Description: Toggles the ui on and off. Command: wb.setquestqueueindex <index> Type: Console command Description: Set's the next quest in the queue to the specified index value Requires admin: Yes Command: wb.startnextquest Type: Console command Description: Starts the next quest in the queue if no quest is running. Requires admin: Yes Command: wb.cancelquest <true/false: start next quest in queue> Type: Console command Description: Cancels the current quest Requires admin: Yes Command: wb.completequest Type: Console command Description: Mark the current quest as complete (this gives players rewards from the quest) Requires admin: Yes Command: wb.startquest <quest name> <optional true/false: force cancel the current quest> Type: Console command Description: a Requires admin: Yes$19.99 -
The settings for it aren't great. I will update them so you can reposition the icon better in the next release.
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No plans to add different legendary recycling chances at this point
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- 438 comments
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- #abilities
- #boss
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- 265 comments
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- #enhanced
- #custom loot
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- 265 comments
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- #enhanced
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- 50 comments
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- #competition
- #event
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Will add support for UINotify to Legendary items to the next release (same as ItemPerks). https://umod.org/plugins/ui-notify
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Do you have Notify or UINotify installed? They are different plugins. Can you send me a screenshot of your plugins?
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Is that after you have closed/opened the storage?
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- 185 comments
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- #items
- #enhancement
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Unload all other plugins and try it again. If it works, then you have a conflicting plugin on your server.
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What plugin is creating the item? Nfi what (LOW) is. That is probably why its not working.
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Take a screenshot of the item for me (selected), so I can see the display name.
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Tomes and xp books use the same method. Either something is messing with the plugin (conflict), or the item hasn't been created properly. Can you show me a video of the issue happening?
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[Feature Request] Combat Perk - Reload Speed
imthenewguy replied to etiv's Support Request in Support
Ill have a think about how I want to do it if I decide to add it. -
Skilltree is spawning thousands of TC in centre of map Causing Crashes
imthenewguy replied to MatthiasBM's Support Request in Support
Sorry didnt see this response. There is only 1 of each type, and it instantly respawns it when killed. It is required for some of the team skills. You can adjust where they spawn if its a problem through here: "Position in the map where the workbenches spawn [default 0,0,0]" You can also stop them from spawning by disabling the Craftman's Aura skill in the config. -
Changed Status from Pending to Closed
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I could potentially add something like this. It would be a command that is run and looks for StorageContainer entities within a certain radius of the player with a configurable cooldown, and shows containers that are not empty.
