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imthenewguy

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Everything posted by imthenewguy

  1. Hey mate thanks for the kind words. Do you use the Better Metabolism plugin by chance? I'll add the winners announcement to the next update. At the moment it only announces to active players.
  2. Version 1.0.14

    453 downloads

    Zombie Infection is an arena style plugin that creates an arena high in the sky. It pits 2 teams against each other: Survivors and Zombies. All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde. After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie. Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed. The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime. The Zombies win by infecting all of the survivors. It is worth mentioning that only Zombie Prime is rewarded for the zombie team win. Regular zombies are instead rewarded based on the number of survivors they infect. Each prize type can be changed via the config. zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory
    $19.99
  3. That sounds like it would be a BetterChat issue. I simply respond to the BetterChat hook with the required tags. I don't handle anything outside of that.
  4. Next update supports NPC corpses. Barrel supports road signs and barrels.
  5. Add short prefab names to the config and see what works.
  6. There isnt a way to blacklist areas, but I can add a check that prevents it from being placed in a distance from rig.
  7. I am waiting for my discord users to confirm the patch works before I push it out.
  8. Hey mate, the previous values aren't taken into consideration. If you wanted it to end at 30%, you would make it so 7/7 is at 0.3. 0.1, 0.2, 0.3 is correct, as at it's peak, its only going to be 30%. Not sure if you can actually adjust radiation protection; I will need to look into it.
  9. I am in the process of fixing it.
  10. Yeah you can enable permission based trees in skill trees config and set the tree perms to each profession.
  11. I am actually not sure; I haven't messed around with those DLC items.
  12. Version 1.0.10

    281 downloads

    Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created. Fully customizable logs that also support custom items. 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc). Support for item rewards and command rewards included. Supports UINotify for communicating newly collected items. Here is an example of 2 collection logs with different sources: The "Farming" collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source. The "Resources" collection log contains many types of items, but has some overlap with the "Farming" log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source. In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the "Resources" log as collected, but it will not do the same for the "Farming" log. The "Farming" log would only register if the cloth was obtained from a grown hemp plant (hemp.entity). This is an example of how you can differentiate the same items using different sources. The plugin allows for multiple sources per collection log. Barrel - Triggered when the player destroys a barrel or road sign Collecting - Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc). Crates - Triggered when the player opens a create (only the first player to open the crate will trigger it). Farming - Triggered when the player collects grown entities. Fishing, - Triggered when the player catches a fish. Mining - Triggered when the player mines ore. Woodcutting - Triggered when the player chops a tree. Skinning - Triggered when a player skins an animal/person. Crafting - Triggered when a craft completes. Unwrap - Triggered when a player uses the unwrap button on an item. Consume - Triggered when a player uses the eat/drink button on an item. Corpse - Triggered when a player loots the corpse of an NPC. Plugin - Triggered by a Third-party plugin. The only permission in the plugin currently is collectionlog.use. This is required to use any feature of the plugin. Menu command (customizable via config): cl or collectionlog API // Triggers collection of an item. sourceType should be a CollectionSource enum. void CollectFromPlugin(BasePlayer player, Item item, string sourceType);
    $14.99
  13. It's whatever you set it to be in the config. Default values: "Name of the scrapper currency": "epic scrap", "Shortname of the item the currency will be based off of": "blood", "Currency skin": 2834920066,
  14. Not something this plugin was designed to handle, sorry.
  15. The plugin is a battle royal style plugin where players need to find weapons and armor to eliminate each other. Kits make that redundant. It does support commands on start, which is a list of commands that will fire off for for each player in the arena, so this could technically be used to give the players items when the game begins. "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [ "inventory.giveto {id} nightvisiongoggles" ], It supports economics, server rewards, skill tree and item prizes for winning, and item prizes for participation prizes (if enabled).
  16. "Send the icon to access the ItemPerks menu?"
  17. They should still work with AlphaLoot, as they are rolled when the player loots the container, not when it's spawned. Worst case you may need to add them to alpha loot.
  18. I haven't looked much into the minigun. If it doesn't work with it at the moment I probably wont add support anytime soon. Not too sure; wasn't built with that item in mind.
  19. Hey mate, are you able to add the item.text field to your checks as well?
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