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imthenewguy

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Everything posted by imthenewguy

  1. Using Base Yield settings will multiply with the skills, where as skills will not multiply with other gather rate plugins. For example, you have a skill that gives you a 100% bonus to wood yield. If you used an external plugin to increase the base yield by 100%, and you hit a tree that would normally give you 25 wood before modifiers, you would only receive 75 wood. (25 x 2 + (25 x 2)). If you were using base yield settings, you would instead receive 100 wood, because the skill would multiply the already multiplied base yield (25 x 2 x 2)..
  2. Updated on both.
  3. Nah I just forgot to add it in unfortunately. It will be in the next release.
  4. in epic loot: "Allow the MaxRepair buff from SkillTree to repair EpicLoot items to max condition?"
  5. Unload all other plugins on the server except for ItemPerks. Load them back 5 or 10 at a time and repair an item. If the issue arises, review the last plugins you loaded to find the conflict.
  6. Loaded up my test server. Cannot replicate the issue. I am able to repair it without a problem. I dont understand the question.
  7. Does it happen if "Prevent the maximum condition of the item from being reduced when repaired?" is set to false?
  8. It was updated yesterday.
  9. "static_skins": { "pants": 512352161232, "hoodie": 6513512351235 },
  10. Skill Tree has been updated.
  11. Run the /resetxpbars chat command to force reset xp bars to config value. You can also run /resetxpbar to only do yours.
  12. Also keep in mind that they may still provide xp from their base source, which is one of the scientist types.
  13. Im not sure. I will be pushing an update for ZI and EventHelper soon, so it may fix the issue.
  14. Its been moved to furnaces for the moment, but you can change it in the config.
  15. If prime leaves, it should promote another zombie to be prime. If they die though, the game does end. No intentions on changing that mechanic at this point in time though.
  16. Unfortunately not
  17. Yeah the menu has been moved. You can have it attached to any "StorageContaienr" class of entity, such as a furnace. "List of prefab shortnames that will show the enhancement menu when selected": [ "furnace", "legacy_furnace" ],
  18. I think I have fixed the issue. Need to have it tested before I push it out though. Happy for you to join my discord and grab the next release early to test if you like. I would make sure SurvivalArena and ZombieInfection are not spawning near each other. Next patch will ensure EventHelper does not spawn them together, You can move ZombieInfections spawn location using the /zisetcentrepoint command, while at the location that you wish to move it to.
  19. Enhancing an item is explained in the video: you can use enhancement kits to enhance an item further, or to enhance a mundane item. Crafting items can roll a chance for that item to be enhanced when crafted. This requires the itemperks.craft permission.
  20. So long as you have EventHelper, you are good.
  21. Hey mate thanks for the kind words. Do you use the Better Metabolism plugin by chance? I'll add the winners announcement to the next update. At the moment it only announces to active players.
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