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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. BetterDeadThanZed

    Error

    Config: https://pastebin.com/aj0ZFn5P Data: https://pastebin.com/mfZwf4dU
  2. BetterDeadThanZed

    Error

    I just checked my console and found this error spamming: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.FurnaceLevels+FurnaceUpgrades.Cook () [0x000ff] in <d3ff9f0b07be47879bf29a78cca7f10f>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <07ad3b21c6e0454082d03e7cc78ba962>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <07ad3b21c6e0454082d03e7cc78ba962>:0 (Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0) It's non-stop and disabling my server's console.
  3. I've noticed that my custom json keeps reverting all of the entries to ""AutoSpawn": false,". I have to change them to True and reload the plugin. I haven't done any debugging to see what causes it, but I will keep an eye on it to see if I can figure out the conditions that it happens with.
  4. Probably should put this in a support ticket, but I just got this when starting my server with the new Rust version: Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  5. I hate to be a pain in the ass, but are we going to get the ability to edit the possible loot the AI drops? I tried that other plugin to manage the loot and it's overly complicated. A section of the BotReSpawn config, where we can define "loot tables" for them would be a perfect solution. BTW - Thanks for the recent update. Things are looking great with the plugin!
  6. Can you provide more information on how to use Customloot with BotReSpawn?
  7. The bot has both type weapons but was standing next to me with their melee weapon out at the time I noticed this.
  8. This could be a Rust issue, but I found out that if you are sitting and a bot comes over to you, you can kill it from the seat and it won't attack you. Perhaps you are able to make the bots invulnerable to attacks from any player that is sitting?
  9. I put the fuse in to open the upstairs door. I go downstairs, put a fuse in the box to the right, then go to the other side and press the button? The card reader never gets power. What am I doing wrong?
  10. Here ya go....
  11. Is there any update on returning the sounds to the zombies and editing the loot? Was there a practical reason for switching to all scientist AI for this? I liked having the scarecrow AI. Now, my zombies move back and forth when targeting a player, like a scientist.
  12. That's why I always post the config because there's bound to be something I missed!
  13. Best bet is to say something on the Codefling Discord. They are good about responding to authors who abandon their plugins.
  14. I've confirmed that I'm running the latest version of this plugin. I'm not getting points for killing the bots from BotReSpawn. I get points for killing the animals. I also get points for killing the oil rig scientists. This is my config: https://pastebin.com/gGGQYhKm
  15. I know that the outpost turrets target the zombies.
  16. It looks like the guards/turrets at Bandit aren't shooting the zombies that I spawn with this plugin. Config is set so that they aren't safe from turrets.
  17. I looked in the config and I couldn't find any option that mentioned the NPC's using smoke when they are hit.
  18. Is there a way to turn off the smoke grenades when an NPC is hit?
  19. I guess it's not being addressed? How did a Guest close this?
  20. I guess you haven't seen the price tag on Gravis Island..
  21. The huffing and puffing is certainly something that would be good to have back. If I remember correctly, during the Halloween event, the Scarecrows can melee attack and throw items. There's other mods out there that spawn Scarecrows and mummies that actually throw grenades.
  22. Here's some feedback from me: The old version of this allowed us to choose to have scarecrow AI spawn instead of scientist. I liked that. The scientist AI seem to have some different characteristics than the scarecrows that isn't really appropriate when we are creating "zombie" AI on our servers. For example, the way the "Scientist Zombies" move in this version. Also, Deathnotes gives the scientist kill response when killing a "zombie" in this new version. The other thing is loot. The loot that the "zombies" have now is scientist loot, not "zombie" loot like we got with the Scarecrow AI. Would it be possible to bring back the Scarecrows?
  23. I'm concerned about a change made today: "Botnames should sync with kit names, where possible" My kit names are not at all a good name for a bot. They are things like bs_zombie_generic1 etc.... is this an option with the update?
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