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Everything posted by EmberDev
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I have a question. With the introduction of hardcore mode we cant craft weapons anymore. I am thinking about buying this plugin but there is one thing that is holding me back, I am wondering if this can work with existing items such as the AK. If I already know the blueprint will it be allowed to be crafted? or do I HAVE to use the built in tech tree?
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I'm trying to find a way to exclude approved skins using the Steamworks web API, but I haven't found a direct method yet. Currently, my search returns every skin "that isn't incompatible." It's worth noting that some skins may still have issues, as users occasionally find ways to bypass Facepunch's curator system. If I'm missing any categories, please let me know. Once I find a reliable way to filter out approved skins, I plan to release a Python script. Additionally, please be aware that the Steam API doesn't filter out inappropriate content like nudity pictures, so be prepared for the possibility of encountering them "looking at you Armored Door" The API also includes skins that are hidden from the standard search engine, making it a more reliable way to discover all available skins. @Whispers88 Is there a way to batch add skins just by the ID even if it means reloading the plugin? I glossed over the script but didn't see it. I can implement a batch export of IDs in my final version of the script. *EDIT* Maybe I don't even need to filter out the approved skins because didn't I hear "somewhere" you were trying to auto blacklist marketable skins? If you can find a reliable way to do that dynamically then I can basically supply every skin ID in the entire workshop. https://www.dropbox.com/scl/fo/gtdu22dugeh9qh5c2g5vb/AEKmJAtu6erzAf10RUCCkzM?rlkey=lelinttbnoc6xmn62ay1aqo17&st=sdrk5fco&dl=0
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ah yes so this would make it so that if a skin gets approved later on it will automatically remove it?
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To Whom It May Concern, I compiled a list of non approved skins that are currently available as of 8/5/25 "The first 500 pages worth". Please note that while efforts have been made to ensure the accuracy of this list, there may be missing or incorrectly categorized skins. This list represents the most comprehensive collection of non-approved Rust skins available at this time. Disclaimer: I am not responsible for any consequences, including potential blacklisting, that may arise from the use of this provided data. rust_skins.json
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Maybe you can implement this https://umod.org/plugins/player-dlc-api ?
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This works with everything except bradley and patrol helicopter
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Sorry for late reply. I tested it today and it wasnt fixed. **Edit** oh wait it is I found a glitch on my end.
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id like to see the default icons get supported with this plugin without the need to use a URL. Problem I'm having is that places like rustclash now has Cloudflare enabled on their server so I cant simply use their bow image if I wanted a bow to show with my kit. Id alternatively would have to download the image and host it online then point to that image. **EDIT** I just realized you can find default icons with image library
- 242 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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This includes dlc items as well so if you skin your stone high walls to adobe for example that is also against the TOS.
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is there a way to change how long it would take for you to initiate the server restart command? My server is spamming the chat with ~ Restarting in 2520 seconds Restarting in 2520 seconds Restarting in 2460 seconds Restarting in 2460 seconds Restarting in 2400 seconds Restarting in 2400 seconds if I could configure it to be like 30 mins before wipe that would be so much better.
- 58 comments
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- #admin tools
- #admintool
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found out somehow the imagelibrary plugin was bugged on my server. Reinstalling it fixed it.
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Have a bug in the console when the map finishes generating. I am almost certain it has to do with the map image that doesn't render for me in game but does in discord. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5623) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <935634f5cc14479dbaa30641d55600a9>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5618) at Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:3856) at UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () [0x00052] in C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5623 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5618) Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:3856) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs Line: 5623)
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- 58 comments
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- #admin tools
- #admintool
- (and 9 more)
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Specifically "Close WelcomePanel after clicking GET LINK button": true," It doesn't close the welcome panel."