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EmberDev

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Everything posted by EmberDev

  1. oww man. In the future if you were to add that functionality to this script it would make it the only resource for us hardcore server owners to allow weapon crafting naturally.
  2. ok so in theory if I were to add blueprints into crates in hardmode and players learn the AK blueprint for example I can craft it with this mod?
  3. I have a question. With the introduction of hardcore mode we cant craft weapons anymore. I am thinking about buying this plugin but there is one thing that is holding me back, I am wondering if this can work with existing items such as the AK. If I already know the blueprint will it be allowed to be crafted? or do I HAVE to use the built in tech tree?
  4. EmberDev

    Skinner

    what if I tried adding 11 thousand skins at once? BTW its gonna take approx 10 more minutes to upload the rest of the skin repositories to the dropbox.
  5. EmberDev

    Skinner

    I'm trying to find a way to exclude approved skins using the Steamworks web API, but I haven't found a direct method yet. Currently, my search returns every skin "that isn't incompatible." It's worth noting that some skins may still have issues, as users occasionally find ways to bypass Facepunch's curator system. If I'm missing any categories, please let me know. Once I find a reliable way to filter out approved skins, I plan to release a Python script. Additionally, please be aware that the Steam API doesn't filter out inappropriate content like nudity pictures, so be prepared for the possibility of encountering them "looking at you Armored Door" The API also includes skins that are hidden from the standard search engine, making it a more reliable way to discover all available skins. @Whispers88 Is there a way to batch add skins just by the ID even if it means reloading the plugin? I glossed over the script but didn't see it. I can implement a batch export of IDs in my final version of the script. *EDIT* Maybe I don't even need to filter out the approved skins because didn't I hear "somewhere" you were trying to auto blacklist marketable skins? If you can find a reliable way to do that dynamically then I can basically supply every skin ID in the entire workshop. https://www.dropbox.com/scl/fo/gtdu22dugeh9qh5c2g5vb/AEKmJAtu6erzAf10RUCCkzM?rlkey=lelinttbnoc6xmn62ay1aqo17&st=sdrk5fco&dl=0
  6. EmberDev

    Skinner

    web scraping is against Steams TOS. You have to use the webAPI in order to not get blacklisted from the steam market.
  7. EmberDev

    Skinner 3.0 Beta Update

    ah yes so this would make it so that if a skin gets approved later on it will automatically remove it?
  8. EmberDev

    Skinner

    can you make the "Auto import approved skins": false, by default just incase the json autowrites itself and gets the server banned.
  9. EmberDev

    Skinner

    To Whom It May Concern, I compiled a list of non approved skins that are currently available as of 8/5/25 "The first 500 pages worth". Please note that while efforts have been made to ensure the accuracy of this list, there may be missing or incorrectly categorized skins. This list represents the most comprehensive collection of non-approved Rust skins available at this time. Disclaimer: I am not responsible for any consequences, including potential blacklisting, that may arise from the use of this provided data. rust_skins.json
  10. EmberDev

    ToS update

    Maybe you can implement this https://umod.org/plugins/player-dlc-api ?
  11. EmberDev

    probably needs updating

    This works with everything except bradley and patrol helicopter
  12. Sorry for late reply. I tested it today and it wasnt fixed. **Edit** oh wait it is I found a glitch on my end.
  13. EmberDev

    Kits

    id like to see the default icons get supported with this plugin without the need to use a URL. Problem I'm having is that places like rustclash now has Cloudflare enabled on their server so I cant simply use their bow image if I wanted a bow to show with my kit. Id alternatively would have to download the image and host it online then point to that image. **EDIT** I just realized you can find default icons with image library
  14. EmberDev

    Facepunch update 7 August

    This includes dlc items as well so if you skin your stone high walls to adobe for example that is also against the TOS.
  15. is there a way to change how long it would take for you to initiate the server restart command? My server is spamming the chat with ~ Restarting in 2520 seconds Restarting in 2520 seconds Restarting in 2460 seconds Restarting in 2460 seconds Restarting in 2400 seconds Restarting in 2400 seconds if I could configure it to be like 30 mins before wipe that would be so much better.
  16. EmberDev

    Map render bug

    found out somehow the imagelibrary plugin was bugged on my server. Reinstalling it fixed it.
  17. EmberDev

    Map render bug

    Have a bug in the console when the map finishes generating. I am almost certain it has to do with the map image that doesn't render for me in game but does in discord. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5623) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <935634f5cc14479dbaa30641d55600a9>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5618) at Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:3856) at UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () [0x00052] in C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5623 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5618) Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:3856) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs Line: 5623)
  18. EmberDev

    chat bug

    current state does not get displayed
  19. wipeinfoapi is sort of trash. It doesn't account for timezone offsets and causes windows of impossible wipe times. Is it at all possible to update this to use cron schedules instead? This will be WAY more effective and easier.
  20. the message response will give you a white box instead of any image using wpsociallinks
  21. Specifically "Close WelcomePanel after clicking GET LINK button": true," It doesn't close the welcome panel."
  22. if you use wipecountdown with wpwipecycle then you need to use "Countdown Text": "Next wipe in {countdown}" in order to get the countdown to work.
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