Have a bug in the console when the map finishes generating. I am almost certain it has to do with the map image that doesn't render for me in game but does in discord.
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5623)
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <935634f5cc14479dbaa30641d55600a9>:0)
at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
at Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:5618)
at Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs:3856)
at UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.MapVoter+PngCompressor+<DownloadAndCompressImage>d__1.MoveNext () [0x00052] in C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5623
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Oxide.Plugins.PngCompressor:StartCompression(String, String) (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:5618)
Oxide.Plugins.<GetRequest>d__175:MoveNext() (at C:\RUSTSERVER\StableVanillaMonthly\carbon\plugins\MapVoter.cs:3856)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:/RUSTSERVER/StableVanillaMonthly/carbon/plugins/MapVoter.cs Line: 5623)