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Everything posted by tortuga
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- 248 comments
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So I got it figured out. Since I use DynamicPVP and that is always the zone name, you can set the pvp zones in DynamicPVP and it will populate them in ZoneManager as "DynamicPVP". To get WarMode to snag the name, I just used "name~dynamic": "pvp" and now any zone that I have set in dynamicPVP will flag pve users pvp in those areas. Now its just a one line solution instead of having to add the zones by name.
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ZMAZ just does the same thing that DynamicPVP does. Generates a zone identifier to be able to plug into WM. Any which way, ZMAZ doesnt work for cargo, heli or bradley. DynamicPVP is required for those zones. If it doesnt work, it doesnt work. I just want to prevent pve players from grubbing the heli loot, bradley or cargo with no consequence.
- 248 comments
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The issue that I have is dynamic pvp uses a number to create a zone for heli or bradley. Its not a static name. I can make a bubble, it will say you have entered a pvp zone, but warmode wont work if it doesnt have the zone identifier from ZoneManager if I am correct. So Dynamicpvp made the zone pvp, but the zone identifier is not the same every day.
- 248 comments
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Loaded plugin Heli Signals v1.2.24 by ZEODE Failed to call hook 'CmdBuySignal' on plugin 'HeliSignals v1.2.24' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.CmdBuySignal (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00559] in <023cec40fe104da2b2290cfc87d66c7e>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01199] in <023cec40fe104da2b2290cfc87d66c7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Works fine if I leave it server rewards, but we use economics.
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- 248 comments
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- 248 comments
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- 248 comments
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the static zone names from monuments are good, but when someone takes heli, it generates a unique zone name for that event. It isnt static (to my knowledge) to be able to place into the plugin and have that area be pvp every time. Looking for workarounds or guidance on how to keep those areas pvp so pve cant just grub heli or bradley loot.
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Im looking for help making the truly dynamic part of dynamicpvp work with warmode. Since we cant add a name to the zone making it "static" for the warmode plugin, what are others doing to make bradley and heli pvp zones?
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It does, but you have to use Zone Manager with it. Set up DynamicPVP and grab the zone names from the Zone Manager data file and add them to warmode to force the pvp.
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- 248 comments
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Changed to the loot profile and now each box is only populating 1 item in each box. No matter whether its a locker, tc or large box. After testing, it seems to be on every base but the easy ones. Easy seems to give good loot. Any idea what I need to change?