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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Change KEY to Interact

    same name as here
  2. walkinrey

    Personal NPC

    i also having problems with GUI offsets and other numbers, hah check these docs https://umod.org/guides/rust/basic-concepts-of-gui#ui-position also there were some GUI editor tools for Rust
  3. walkinrey

    Change KEY to Interact

    contact me at discord, maybe it's a bug, i want to check this, i'll second you an edited file
  4. walkinrey

    auto-puckup

    more details?
  5. walkinrey

    Change KEY to Interact

    can i see your config?
  6. can only be done by editing NightPVP plugin
  7. Changed Status from Pending to Closed Changed Fixed In to 1.6.11
  8. thank you, will be fixed soon
  9. walkinrey

    Auto Pilot

    thanks for the feedback, i will check this out soon
  10. what function they are spamming? auto-farm, auto-pickup?
  11. thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also
  12. thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also
  13. walkinrey

    Auto Pilot

    only at a driver place
  14. walkinrey

    roaming bradley

    ok added to update list
  15. walkinrey

    roaming bradley

    you want to instantly destroy the car if the driver was killed by bradley?
  16. walkinrey

    Personal NPC

    Do you use any plugins with custom npcs, and damage control plugins like TruePVE? Contact me at discord, my name is same there
  17. walkinrey

    roaming bradley

    if you want to destroy traffic car if it collides with bradley then you need to: add short prefab name to next parameter in config: "Despawn vehicle if it collides with next prefabs" bradley short prefab name is "bradleyapc", "bradleytest" also you can try to add ".prefab" to end of these shortnames if it is not working
  18. walkinrey

    No damage

    Changed Status from Pending to Closed
  19. walkinrey

    Bad Aiming

    Changed Status from Work in Progress to Closed
  20. walkinrey

    Auto Pilot

    It's working using a permission. "autopilot.car", "autopilot.helicopter". I just didn't add it on the plugin page, thank you for notice I think autopilot will not find a path or will drive to the most closest point
  21. walkinrey

    Auto Pilot

    The autopilot keeps turning the aircraft in the direction of the destination without locking in the desired direction. Also on the video there are server lags. Thanks for pointing out this visual flaw, will be improved soon
  22. walkinrey

    Auto Pilot

    Version 1.1.0

    145 downloads

    Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there! Features: Autopilot for Ground, Air and Water Vehicles • Works with cars, motorcycles, bicycles, helicopters and boats. Navigation System • AI determines the most efficient route to the selected destination. • Obstacle detection helps prevent car crashes. ⚙ Complete Customization & Control • Adjust maximum speed and AI behavior for ground vehicles. • Fine-tune altitude, pitch, and throttle strength for helicopters. How to Use: Type /autopilot in chat. Select a location on the in-game map. Your AI autopilot will take over and drive or fly you there! Permissions: Land Vehicles autopilot.modularcar – Grants access to autopilot for modular cars. autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles) autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles) Air Vehicles autopilot.attackhelicopter – Grants access to autopilot for attack helicopters autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters autopilot.minicopter – Grants access to autopilot for minicopters Water Vehicles autopilot.motorrowboat – Grants access to autopilot for motor rowboats autopilot.rhib – Grants access to autopilot for RHIBs autopilot.tugboat – Grants access to autopilot for tugboats See It in Action! Watch the Video Configuration: { "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
    $20.00
  23. walkinrey

    Weird error in RCON.

    You should change Yarik Driver to your driver name Also double check all your shortnames
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