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Everything posted by walkinrey
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HORRIBLE LAG (Players Spamming PNPC commands)
walkinrey replied to Vergbergler's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.6.11 -
HORRIBLE LAG (Players Spamming PNPC commands)
walkinrey replied to Vergbergler's Support Request in Support
thank you, will be fixed soon -
- 23 comments
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- #rust
- #walkinrey
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HORRIBLE LAG (Players Spamming PNPC commands)
walkinrey replied to Vergbergler's Support Request in Support
what function they are spamming? auto-farm, auto-pickup? -
HORRIBLE LAG (Players Spamming PNPC commands)
walkinrey replied to Vergbergler's Support Request in Support
thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also -
HORRIBLE LAG (Players Spamming PNPC commands)
walkinrey replied to Vergbergler's Support Request in Support
thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also -
- 23 comments
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ok added to update list
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you want to instantly destroy the car if the driver was killed by bradley?
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if you want to destroy traffic car if it collides with bradley then you need to: add short prefab name to next parameter in config: "Despawn vehicle if it collides with next prefabs" bradley short prefab name is "bradleyapc", "bradleytest" also you can try to add ".prefab" to end of these shortnames if it is not working
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed
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- 23 comments
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- #rust
- #walkinrey
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- 23 comments
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- 1
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- 23 comments
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Version 1.1.0
127 downloads
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there! Features: Autopilot for Ground, Air and Water Vehicles • Works with cars, motorcycles, bicycles, helicopters and boats. Navigation System • AI determines the most efficient route to the selected destination. • Obstacle detection helps prevent car crashes. ⚙ Complete Customization & Control • Adjust maximum speed and AI behavior for ground vehicles. • Fine-tune altitude, pitch, and throttle strength for helicopters. How to Use: Type /autopilot in chat. Select a location on the in-game map. Your AI autopilot will take over and drive or fly you there! Permissions: Land Vehicles autopilot.modularcar – Grants access to autopilot for modular cars. autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles) autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles) Air Vehicles autopilot.attackhelicopter – Grants access to autopilot for attack helicopters autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters autopilot.minicopter – Grants access to autopilot for minicopters Water Vehicles autopilot.motorrowboat – Grants access to autopilot for motor rowboats autopilot.rhib – Grants access to autopilot for RHIBs autopilot.tugboat – Grants access to autopilot for tugboats See It in Action! Watch the Video Configuration: { "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }$20.00- 23 comments
- 2 reviews
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- 4
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- #rust
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.6.0
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can i see your config and do you have installed all dependencies?