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walkinrey

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Everything posted by walkinrey

  1. Version 1.0.2

    22 downloads

    Unleash the wild side of your NPCs with the PNPC Hunter AI Addon — it allows your NPCs to hunt, harvest animals and use bows/crossbows. Features: Automated Hunting • Activate hunting mode with "/pnpc hunting" command. • Your NPC will scan the area for animals within a set radius and start to hunt animals. Combat & Harvesting • Adds bow and crossbow support for PNPCs. • After the kill, bot will automatically harvest the animal if equipped with needed tools (e.g., bone knife, combat knife). Customization & Control • Configure hunt radius for target detection. • Specify which tools and weapons are allowed to use for hunting and harvesting. How to Use: Spawn your Personal NPC and equip it with allowed weapon. Optionally provide a harvesting tool for resource collection. Use /pnpc hunting to start the hunting mode. Your NPC will hunt, kill, and harvest nearby animals! Requirements: • PersonalNPC Plugin See it in Action! Watch the Video Configuration: { "Hunting radius": 100.0, "Allowed weapons for hunting (shortnames)": [ "bow.compound", "crossbow", "bow.hunting", "legacy.bow", "minicrossbow", "rifle.ak" ], "Allowed tools for hunting (shortnames)": [ "knife.bone", "knife.butcher", "knife.combat", "knife.bone.obsidian", "knife.skinning", "sunken.knife" ] }
    $9.90
  2. walkinrey

    Heli Pilots

    i'll check this, btw can you try to disable this option in DriverController config "Spawn bag with items instead of corpse on death?": true
  3. walkinrey

    Heli Pilots

    Hi, most probably the bots are just dying from helicopter explosion, can you please try to check this by increasing bot’s health and destroying the helicopter?
  4. added to update list
  5. what plugin for PVE you using? can i see your config?
  6. walkinrey

    Cant destroy bike (PVE)

    Are you sure you don't have any other plugins that can control damage? Because as i remember i was even testing this problem with TruePVE on my server and it was 100% fixed and working. Can i see your configs to check again on my server?
  7. You can add them in config to be available to bot. We maybe add them in default config later
  8. Changed Status from Pending to Closed Changed Fixed In to 0.1.3
  9. Hi, it's fixed, i just need to upload the update, i'll do it today or tomorrow
  10. walkinrey

    Guide

    Changed Status from Pending to Closed
  11. How much is the FPS drop when the farmer starts moving? That's strange because it is working fine with 3 farmers on large bases on my PC with local server + Rust opened using 80% of my PC resources
  12. Also, your server lags constantly when this plugin is loaded, or only when farmer is working? Also, does the server lag when farmer is idle?
  13. I understand what you are trying to achieve, but he isn't really designed for that. He takes only 9 seeds at a time because he is working based on a task queue. We can make him take all the seeds he needs at once, but that only makes a difference during the first setup (like you have here) when the farm is completely empty. When everything is running, it doesn’t really affect efficiency, and you won't be worried about speed. You said it took around 20 minutes to finish planting 42 planters, but please keep in mind that he also watered them, added fertilizer, and then planted seeds. Watering is the slowest part, and since you have sprinklers, that won’t be an issue in the future because sprinklers will keep water at 100% so the farmer will stop watering on his own. The design goal here wasn’t ultra-fast farming, it's more about fully automated process so you don’t have to handle this farming routine yourself. If you just leave him working, he’ll get everything done for you as soon as he can About performance issues, did you try to set "Controller tick" to 0.2?
  14. - Please try to edit values of "Controller tick" and "Brain tick" to check if it will help with performance - Did you add all planters prefabs that you use into the config? Also, are all planters appear in the farmer gui, and set as available for bot? - Did you try to change bot movement speed and farm zone size? I think it's worth trying to edit "Controller tick", "Brain tick", "Movement speed", "Farm zone size" and check if it helps
  15. Hi, can i see your config? How many farmers do you have on the server? Are they working on large bases?
  16. It won't cause any bugs because it will reject damage anyway with both booleans. I can change it from TRUE to FALSE, but then it may be conflicting again with other plugins that are using TRUE here. I think the best option here is to use ConsoleFilter plugin to just hide this spam https://umod.org/plugins/console-filter
  17. Changed Status from Work in Progress to Closed
  18. walkinrey

    Server Crashes

    Changed Status from Pending to Closed Changed Fixed In to 1.4.6
  19. It’s supposed to return true in these hooks, i think it’s better to ask RealPVE plugin developer, because if i change it to false then it will conflict with other plugins
  20. walkinrey

    Server Crashes

    Can i see your config?
  21. Or you want to disable shooting at players, and allow only to run over players?
  22. They are actually doing this when starting to chase the player
  23. walkinrey

    Issues 1.4.5

    Hello, thanks for your feedback! As said on the plugin page, the new gen2 animals are supported, but in beta, so you can experience some troubles with them. We are working on them, but they are very limited due to some differences between gen1 and gen2. About assigning tasks, can i see your config? Also, it would be good if you can provide some screenshots with entities you are trying to assign the task to, because this problem may be related to custom map. About disappearing animals - are you experiencing this only with gen2 animals or with gen1 animals too? About frankensteins - i think it's not caused by this plugin, because we are not using frankensteins in any way here

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