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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    auto-puckup

    Changed Status from Pending to Closed
  2. Nice idea, added to update list, thank u
  3. walkinrey

    auto-puckup

    seems like you enter a wrong command, or you haven't enabled these addons (features) in your config for your animal
  4. walkinrey

    Change KEY to Interact

    same name as here
  5. walkinrey

    Personal NPC

    i also having problems with GUI offsets and other numbers, hah check these docs https://umod.org/guides/rust/basic-concepts-of-gui#ui-position also there were some GUI editor tools for Rust
  6. walkinrey

    Change KEY to Interact

    contact me at discord, maybe it's a bug, i want to check this, i'll second you an edited file
  7. walkinrey

    auto-puckup

    more details?
  8. walkinrey

    Change KEY to Interact

    can i see your config?
  9. can only be done by editing NightPVP plugin
  10. Changed Status from Pending to Closed Changed Fixed In to 1.6.11
  11. thank you, will be fixed soon
  12. walkinrey

    Auto Pilot

    thanks for the feedback, i will check this out soon
  13. what function they are spamming? auto-farm, auto-pickup?
  14. thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also
  15. thank you for the feedback can you share your config? i need to see which commands affect your server's performance also there should be some logs about these lags in the console, can you share them also
  16. walkinrey

    Auto Pilot

    only at a driver place
  17. walkinrey

    roaming bradley

    ok added to update list
  18. walkinrey

    roaming bradley

    you want to instantly destroy the car if the driver was killed by bradley?
  19. walkinrey

    Personal NPC

    Do you use any plugins with custom npcs, and damage control plugins like TruePVE? Contact me at discord, my name is same there
  20. walkinrey

    roaming bradley

    if you want to destroy traffic car if it collides with bradley then you need to: add short prefab name to next parameter in config: "Despawn vehicle if it collides with next prefabs" bradley short prefab name is "bradleyapc", "bradleytest" also you can try to add ".prefab" to end of these shortnames if it is not working
  21. walkinrey

    No damage

    Changed Status from Pending to Closed
  22. walkinrey

    Bad Aiming

    Changed Status from Work in Progress to Closed
  23. walkinrey

    Auto Pilot

    It's working using a permission. "autopilot.car", "autopilot.helicopter". I just didn't add it on the plugin page, thank you for notice I think autopilot will not find a path or will drive to the most closest point
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