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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Personal NPC

    ok i will take a look on the weekend
  2. this feature is not coming with the main plugin, by default you have only an ability to throw c4, satchels and other grenades with this plugins your bots will be able to raid with rocket/grenade launcher, which was not possible because of some problems
  3. Version 0.0.5

    196 downloads

    This addon for the PersonalNPC plugin allows bots to use rocket and grenade launchers to attack buildings, players and NPCs, making raids more intense and dynamic. Features: AI Raiding • Bots use rocket launchers and grenade launchers to destroy buildings and eliminate enemies. • Uses ammo from inventory or infinite ammo mode (configurable in settings). • Compatible with Multiple Grenade Launcher, Rocket Launcher, and even the Snowball Gun! Customizable Attack Settings • Adjust attack cooldowns for each weapon type. • Choose default projectiles for bots with infinite ammo mode enabled. • Setup bot behavior and efficiency in raids. How to Use: Spawn a bot from the PersonalNPC plugin. Equip it with a rocket or grenade launcher. The bot will attack buildings, players, or other NPCs! Requirements: • PersonalNPC Plugin See it in Action! Watch the Video Configuration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddonraid.override-setup", "Multiple Grenade Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/40mmgrenade/40mm_grenade_he.prefab" }, "Rocket Launcher Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/ammo/rocket/rocket_basic.prefab" }, "Snowball Gun Setup": { "Attack Cooldown (leave 0 to use default cooldown for current weapon)": 0.0, "Default projectile prefab (used if infinite ammo is enabled)": "assets/prefabs/misc/xmas/snowball/snowball.projectile.prefab" } }
    $9.90
  4. walkinrey

    Personal NPC

    you can do it in the config click follow you can also do it in the config as you want if you are expecting problems like this you need to change the distance between gather resources in the config, this is all fully changable do you have any other plugins which affect gather rate?
  5. all is working, if you will have some troubles (i think you will not have them) you can always contact me
  6. walkinrey

    Personal NPC

    he is not stuck anywhere if the navmesh on the map is good what do you mean, auto-farm function or something else? all is working good, this plugin is tested on more than 40 servers
  7. Version 0.1.1

    362 downloads

    Let your Personal NPCs fly helicopters for you with the Heli AI Addon! This addon for Personal NPC enables your bots to take control of helicopters, allowing you to sit back and enjoy the flight while they fly to the destination. Features: Fully Automated AI Pilots • Spawn a Personal NPC bot • Select a point on the in-game map, and the bot will fly there. • Works perfect with all helicopters in Rust. Smooth Flight Controls • Adjustable altitude, flight speed, and maneuverability. • Setup pitch, throttle, and rotation for better control. • Automatically adjusts height above the ground to avoid obstacles. ⚙ Other Customization • Set minimum and maximum flight altitude. • Adjust landing speed, flight slope, and pitch strength. • Optimize rotation and throttle power for smoother navigation. How to Use: Spawn a bot using the PersonalNPC plugin. Enter the helicopter as a passenger. Mark your destination on the in-game map. Sit back and let your AI pilot handle the flight! Requirements: PersonalNPC Plugin (must be installed & enabled). Addon must be activated in bot settings. See It in Action! Watch the Video Configuration: { "Max height above the ground": 25.0, "Minimum height to fly forward/backward": 15.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.2, "Throttle strength": 1.0, "Land throttle strength": 0.5, "YAW strength (rotation around its axis)": 1.0 }
    $9.90
  8. walkinrey

    Personal NPC

    use offsets to move the menu, don't touch the anchors, here is some official guide https://umod.org/guides/rust/basic-concepts-of-gui#ui-position
  9. walkinrey

    Personal NPC

    "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, try to change offsets (https://umod.org/guides/rust/basic-concepts-of-gui#ui-position)
  10. "Distance between player and animal to move animal into idle state": 3.0 in config
  11. update will be today
  12. it seems like you have default config, you can setup it how you like and add more animals also you can check example config on the plugin page
  13. hi sorry it's took longer than expected, i think i'll fix it on a next week, i'm currently out of pc..
  14. thank you for your feedback, i will take a look soon
  15. What's New in Version 1.0.6 Released February 12 Added the ability to create your own unique paths for traffic. To create a new path, enter the /trafficdrivers recorder command and then press R - the path recording will begin, every second a point will be added to the created path. To finish recording the path, press R again.
  16. it's interesting moment, i will write this on the check-list i will take a look at the spawn system, i have a few ideas for this anyway, you could ask me in the discussion tab
  17. lol, where did you see that? companion loot is not configurable because it's scientist npc
  18. it's possible to receive animals as items through command so you need an additional plugin to execute command while player gathering an animal
  19. yep not really catched what do you mean
  20. walkinrey

    Personal NPC

    walkinrey#2924
  21. walkinrey

    Farm Barn

    "For growing various plants (hemp, pumpkin, corn, etc.), players receive special points that they can spend in a farm barn in an NPC town." "/farmbarn balance - shows the player his current balance in the farm barn" so it's have it's own economic system called 'Farm Barn Points', player receiving them for growing various plants and then spending in the farm barn in the npc town for various items
  22. walkinrey

    Farm Barn

    it have it's own economic system farmbarn isn't a prefab, it's building with cupboard, not recommended to move anywhere
  23. walkinrey

    Personal NPC

    can u please write me in discord, i can show you a server where you can test it walkinrey#2924
  24. walkinrey

    Personal NPC

    No, it doesn't conflict with the betternpc plugin, it was tested on more than 15 servers, all is good
  25. markermanager plugin is not supporting this feature

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