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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    no weapon action

    Hi, can you send some video pls if possible? They are actually should be immune to beestings, how i remember the console doesn't show this info accurate, they maybe died from bleeding/suicide and etc but in console you'll still see beesting
  2. walkinrey

    error

    Changed Status from Pending to Work in Progress
  3. write me in discord, you can find it on my profile
  4. You can build any base that saved using CopyPaste. If you mean to make players able to save their bases to build it again then no, it's not supported It can be achieved via some Shop plugin
  5. walkinrey

    Option Request

    Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.6
  6. walkinrey

    Option Request

    we are actually working on it, probably will be added in next update
  7. walkinrey

    Option Request

    Changed Status from Pending to Work in Progress
  8. Changed Status from Pending to Closed
  9. walkinrey

    Roaming NPCs

    We will add support for attachments in next update No, there is no priority list for wear items, he will wear anything he finds We know it's not perfect but we are working on improving it
  10. Hi, you can find all bot permissions in config (personalnpc.bot1 for default config): "Bot settings by permission": { "personalnpc.bot1": To grant permission enter: o.grant group admin personalnpc.bot1 (or c.grant if you're on carbon) What do you mean by updating the plugin for December update? It works currently
  11. walkinrey

    Heli Pilots

    added to update list
  12. Changed Status from Work in Progress to Closed Changed Fixed In to 0.2.4
  13. walkinrey

    Heli Pilots

    added to update list
  14. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  15. Changed Status from Pending to Work in Progress
  16. Changed Status from Pending to Work in Progress
  17. we couldn't make it compatible, just limited farmers from being spawned in basements
  18. walkinrey

    No damage

    We are using these prefabs for bots, setup them in TruePVE config PrefabDriver = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab"; PrefabCompanion = "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roamtethered.prefab";
  19. Changed Status from Pending to Closed Changed Fixed In to 0.2.3
  20. Yep, it's because of HumanNPC plugin, because it's called same name as Rust's class. I'll add a static reference to fix it, but i think this plugin should be updated to not be named as Rust class
  21. walkinrey

    No damage

    Do you have any plugins that control damage? We are not limiting player damage
  22. When server is initialized, plugin waits 1 sec and calls /rnpc init to respawn bots, i'm not sure why it doesn't work on your server, please try to delete RoamingNPCs data files and check again
  23. I can make some change related to it but i'm not sure it'll help 100%. I'll drop update next week probably For now you can try to use this or any similar plugin
  24. We are developing on oxide and have never faced this issue HumanNPC is Rust's npc class, it's not a plugin, so chatgpt is wrong here Maybe you have some plugin with same name?

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