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walkinrey

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Everything posted by walkinrey

  1. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.3
  2. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
  3. Changed Status from Pending to Closed Changed Fixed In to 0.3.3
  4. Hi, it’s still in progress
  5. walkinrey

    Roaming NPCs

    bot will search for a place to drop the stash and then continue to loot/fight etc
  6. walkinrey

    Driver Controller

    hello, wdym? can you send some video?
  7. Changed Status from Pending to Closed Changed Fixed In to 0.3.2
  8. Changed Status from Pending to Closed
  9. walkinrey

    Only Miners Spawn

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Changed Status from Pending to Closed
  12. walkinrey

    navmesh

    Changed Status from Pending to Closed Changed Fixed In to 0.3.2
  13. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
  14. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.2
  15. About the errors that you found, tickets are in progress, update will be pushed this week as i said previously, thx for feedback
  16. What do you mean by fatally poor performance? On average every RNPC bot takes around 2 FPS, and it can be configured to be even less. Did you try to change brain tick of bots in config? Any plugin with a large amount of bots will lower your fps, in our plugin each bot makes a lot of calculations each tick to find entities around, make a path and etc, so it requires good server hardware, ofc we have optimized what we could Idk about your hardware, but if you have 80-90 fps atm it wouldn’t be enough even for real players, your fps will drop over time during the wipe because players will build bases and fight with bots
  17. this message appears when bot is respawned after being killed? what spawn points did you use at that moment? we know that random points have some issue because we are not checking for navmesh, we fixed that in new update, it will be pushed this week
  18. Changed Status from Pending to Work in Progress
  19. Changed Status from Pending to Work in Progress
  20. are you using random spawn points?
  21. walkinrey

    navmesh

    Rust uses Unity's NavMesh navigation and their own BaseNavigator system, I don't think that there is a significant performance difference when using only navmesh, but sometimes BaseNavigator can create a route to places that the bot then can't escape, and as a result gets stuck. However, navigation on various monuments and locations is better with BaseNavigator enabled, since NavMesh most often ignores them, so bots can walk there in the air and etc.
  22. Changed Status from Pending to Work in Progress
  23. Changed Status from Pending to Work in Progress
  24. not yet, probably next week
  25. walkinrey

    console spamming

    You can hide this spam with ConsoleFilter plugin atm

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