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walkinrey

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Everything posted by walkinrey

  1. Version 1.1.1

    302 downloads

    Looking for a fast and efficient way to build bases on your Rust server? The Personal Builder plugin introduces AI-powered builder bots that can construct any CopyPaste saved base design. Just assign a build location, and watch as your bot brings your base to life! Features: Automated Base Construction • Spawn a Personal Builder bot using /pbuilder. • Select a build location, and the bot will begin construction. • Works seamlessly with any CopyPaste base blueprint! Smart AI Building System • Performs terrain checks to prevent building in restricted areas. • Prevents construction near roads, monuments, or other tool cupboards. • Adjustable build speed for optimal server performance. Total Customization & Control • Configure bot name, spawn delay, and immortality settings. • Choose whether resources are required for construction, or make the bot purchasable via economics plugins. How It Works: Use /pbuilder to spawn a builder bot. Select a build point with the middle mouse button (or customize the keybind). The bot scans the area and begins constructing the base. Sit back and watch as the bot automates the entire building process! Requirements: • CopyPaste Plugin (must be installed and configured). • Build files must be stored in /oxide/data/copypaste/ See it in Action! Watch the Video Configuration: To make the default config work, you need to download the build file (link below) and place it in this directory "/oxide/data/copypaste". Link: https://drive.google.com/file/d/11nMTecwn2pZyiaECeRSPqDXacYq2a6iv/view?usp=sharing How to add your buildings: - Open the config, duplicate the standard bot setup - Change the permission to spawn - Change the short name of bot - Change the name of the build file - find the one you need in "/oxide/data/copypaste" directory and enter it without the file EXTENSION { "Controls": { "Button to assign build position (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a build position?": true, "Arrow display duration": 2 }, "Permissions": { "personalbuilder.bot1": { "The name of the bot to be selected through the command when spawning": "bot1", "Bot spawn delay": 300.0, "CopyPaste file name": "pbuilder_test", "Player (bot)": { "Bot display name": "Personal Builder", "Bot health": 1000.0, "Make bot immortal?": false }, "Resources": { "Require resources?": true, "Drop bot's resources on death?": true }, "Speed": { "Bot speed multiplier": 1.0, "Build speed multiplier": 1.0, "Time to check 1 foundation": 0.15, "Time to check 1 building block": 0.15 }, "Build": { "Checks": { "Check is close to road?": true, "Check is building blocked?": true, "Check for Prevent Building triggers": true, "Prevent Building check radius": 10.0 } }, "Effects": { "Enable effects on appear & disappear?": true, "Enable building block upgrade effects?": true }, "Clothes": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1 }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1 } ] } } }
    $29.90
  2. i think it shouldn't cause any problems or errors, at least with unlimited fuel option enabled
  3. i watched a video demo of SimplePVE and i see only one option about animals (Allow animals to damage players) probably you need to find somewhere an option to allow them damage entities and enable it
  4. I don't know about SimplePVE plugin but i know that PAnimal is working with TruePVE if you have correct setup There is nothing to make on my side, it's only controlled by your plugins
  5. walkinrey

    Auto Pilot

    how i remember it was working with attack helicopters, but anyway i'll check this moment
  6. walkinrey

    Personal NPC

    already working on that
  7. first of all where did you buy the plugin, i don't see you in a customer list
  8. Hi, pls write me on discord with your problem and i'll help you, also attach your config pls
  9. You don't have any animals that could be spawned using an item. All of your animals are spawning using a command, this new version feature doesn't work with command spawn. I've attached my config with item example, you need to spawn animal using an item to get the item back on despawn PersonalAnimal.json
  10. yep, i will update in a few hours
  11. no, it will not help with accessing vending machines, buy distance is still 200 meters
  12. can you record a video? this plugin just adding support for rocket launchers and etc.
  13. walkinrey

    Personal NPC

    support only for customers, he should create a support ticket on the plugin page
  14. walkinrey

    Personal NPC

    where did you buy the plugin
  15. walkinrey

    Personal NPC

    /pnpc pickup wood
  16. walkinrey

    Personal NPC

    maybe in the future but no guarantees
  17. walkinrey

    Personal NPC

    i also having problems with GUI offsets and other numbers, hah check these docs https://umod.org/guides/rust/basic-concepts-of-gui#ui-position also there were some GUI editor tools for Rust
  18. can only be done by editing NightPVP plugin
  19. walkinrey

    Auto Pilot

    thanks for the feedback, i will check this out soon
  20. walkinrey

    Auto Pilot

    only at a driver place
  21. walkinrey

    Personal NPC

    Do you use any plugins with custom npcs, and damage control plugins like TruePVE? Contact me at discord, my name is same there
  22. walkinrey

    Auto Pilot

    It's working using a permission. "autopilot.car", "autopilot.helicopter". I just didn't add it on the plugin page, thank you for notice I think autopilot will not find a path or will drive to the most closest point
  23. walkinrey

    Auto Pilot

    The autopilot keeps turning the aircraft in the direction of the destination without locking in the desired direction. Also on the video there are server lags. Thanks for pointing out this visual flaw, will be improved soon
  24. walkinrey

    Auto Pilot

    Version 1.1.1

    187 downloads

    Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there! Features: Autopilot for Ground, Air and Water Vehicles • Works with cars, motorcycles, bicycles, helicopters, boats and horses. Navigation System • AI determines the most efficient route to the selected destination. • Obstacle detection helps prevent car crashes. ⚙ Complete Customization & Control • Adjust maximum speed and AI behavior for ground vehicles. • Fine-tune altitude, pitch, and throttle strength for helicopters. How to Use: Type /autopilot in chat. Select a location on the in-game map. Your AI autopilot will take over and drive or fly you there! Permissions: Land Vehicles autopilot.modularcar – Grants access to autopilot for modular cars. autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles) autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles) autopilot.horse – Grants access to autopilot for horses Air Vehicles autopilot.attackhelicopter – Grants access to autopilot for attack helicopters autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters autopilot.minicopter – Grants access to autopilot for minicopters Water Vehicles autopilot.motorrowboat – Grants access to autopilot for motor rowboats autopilot.rhib – Grants access to autopilot for RHIBs autopilot.tugboat – Grants access to autopilot for tugboats See It in Action! Watch the Video Configuration: { "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
    $19.90

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