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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Only 1 NPC spawning

    Please check in new version
  2. walkinrey

    Only 1 NPC spawning

    Changed Status from Pending to Closed Changed Fixed In to 0.3.1
  3. walkinrey

    Update broken

    Changed Status from Pending to Work in Progress
  4. walkinrey

    Only 1 NPC spawning

    Can i still have your config file just in case ? also, do you have rustedit dll installed? is navmesh ok on this custom map ?
  5. will be added next update
  6. walkinrey

    Roaming NPCs

    Will be added next update
  7. It’s ready but I can’t test it right now, planned to be released at the end of February
  8. walkinrey

    Roaming NPCs

    It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
  9. walkinrey

    Roaming NPCs

    Please create support tickets Don’t forget to include info about your map and framework (carbon/oxide)
  10. walkinrey

    Roaming NPCs

    hmm, is it causing any problems with bots? because this message can be sometimes and it’s hard to debug, we are preparing some fix
  11. walkinrey

    Roaming NPCs

    custom map? random spawn points?
  12. walkinrey

    Roaming NPCs

    i think it’s mostly related to custom maps and rustedit than to carbon/oxide do you have rustedit dll installed?
  13. walkinrey

    Roaming NPCs

    working on bases atm then we will fix these issues
  14. I think it's not possible because it's based on steam id and mostly handled by client
  15. walkinrey

    Scrap Heli Exclusion

    Changed Status from Pending to Closed
  16. we’ll check if we can reduce amount of api calls to this plugin
  17. walkinrey

    /pnpc loot-all

    Changed Status from Closed to Work in Progress
  18. walkinrey

    heli's not destroyed.

    i‘ll update these plugins soon to avoid this conflict with truepve
  19. i‘ll update these plugins soon to avoid this conflict with truepve
  20. walkinrey

    /pnpc loot-all

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.9.8 to 1.9.9
  21. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.0
  22. walkinrey

    heli's not destroyed.

    try now TruePVE.json
  23. Also you can try to change this parameter for all bots "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)" SpawnPoint or RoadPoint should be more stable because usually there is a navmesh
  24. Hi, we are currently debugging it but i can say for sure that we can’t get rid of this message fully, so i can only suggest to use plugins like ConsoleFilter to remove these messages from your log file (carbon & rust automatically cleans this spam from RCON console as i know and only keeps it in log file, probably that’s why you were experiencing higher memory consumption) Pls try to use ConsoleFilter and let me know
  25. walkinrey

    heli's not destroyed.

    should help TruePVE.json

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