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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Bots

    hi, what spawn points are you using?
  2. walkinrey

    Sleepies

    Version 1.0.3

    72 downloads

    Add more activity to your server with Sleepies — random sleeping bots spawned around the map, filled with loot and unexpected surprises. Will you get easy rewards, or will the sleeper suddenly wake up and attack? Features: Sleepers Spawn • Bots spawn at random locations: beaches, roads, SpawnsDatabase points or random • Setup loot for each sleeper — from junk to something valuable. Unpredictable Scenarios • Inventory opens, loot and go. • The bot wakes up and fights back. • Sleeper explodes on interaction. • Sleeper despawns, without leaving loot. • NPCs or animals spawn around the bot. • Sleeper wakes up with C4, and chases the player until detonation. • Or other unwanted consequences - player gets knocked down, starts bleeding, gets radiation and etc. Bot Setup • Configure bot health, name, amount to spawn, loot, clothing, and appearance. • Set individual probability for each scenario. • Customize C4 fuse timer and damage rate. See It in Action! Watch The Video Configuration: { "Bots setup": [ { "Amount of bots": 1, "Spawn point (Random, Road, Beach, SpawnsDatabase)": "Random", "Spawn points filename (if SpawnsDatabase selected)": "", "Bot display name (empty for random)": "Bob", "Bot appearance (0 for random, also random if bots amount > 1)": 0, "Can be targeted by other NPCs?": false, "Despawn timer after scenario triggered": 60, "On death settings": { "Allow wounded state?": true, "Drop active item on death?": false, "Spawn a backpack with bot's items on death? (otherwise corpse will spawn)": false, "List of items that won't drop on death": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Fight settings": { "Distance between bot and enemy": 3.0, "Maximum distance bot will remember target": 30.0, "Despawn when player is dead?": true }, "Scenario when bot is attacked or inventory opened": { "Bot will wake up and start fighting": { "Enabled?": true, "Chance of activation": 100 }, "Bot will explode": { "Enabled?": false, "Chance of activation": 100, "Type of explosive (C4, Satchel, F1Grenade, BeancanGrenade, Flashbang, MolotovCocktail, SmokeGrenade)": "C4", "Damage rate": 2.0 }, "Bot will suicide": { "Enabled?": false, "Chance of activation": 100 }, "Bot will wake up and follow player with C4 attached (kamikadze)": { "Enabled?": false, "Chance of activation": 100, "Detonation timer": 10 }, "Spawn NPCs around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many NPCs to spawn?": 3, "Distance to spawn": 5.0, "NPC items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ], "List of items that won't drop on death of NPC": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Spawn animals around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many animals to spawn?": 3, "Distance to spawn": 5.0, "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Player will lose health": { "Enabled?": false, "Chance of activation": 100, "Damage amount": 50 }, "Player will get bleeding": { "Enabled?": false, "Chance of activation": 100, "Bleeding amount": 50 }, "Player will get radiation": { "Enabled?": false, "Chance of activation": 100, "Radiation amount": 50 }, "Player will become wounded": { "Enabled?": false, "Chance of activation": 100 } }, "Items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] } ] }
    $14.90
  3. walkinrey

    Heli Pilots

    update bikedrivers then helipilots upload to server ALL files from archive every time please
  4. walkinrey

    Helis crash?

    Changed Status from Pending to Closed
  5. Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.8
  6. walkinrey

    heli's not destroyed.

    Changed Status from Pending to Closed Changed Fixed In to 1.1.8
  7. did you enable auto-collect in config? it's disabled by default
  8. walkinrey

    Roaming NPCs

    unity's random often returning same values when range is low, you can try to duplicate same phrases like this and it'll help: "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3", "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ],
  9. Changed Status from Pending to Work in Progress
  10. who knows but it works now and will be fixed in case of any issues
  11. it's okay, they can suicide if they're stuck somewhere, or couldn't find a place for stash and etc you can adjust suicide timers in config
  12. walkinrey

    heli's not destroyed.

    it was updated a while ago
  13. walkinrey

    bots only tap fire slowly

    Changed Status from Pending to Work in Progress
  14. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.9
  15. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.8
  16. walkinrey

    Spawn

    can i have your seed and config to test
  17. Changed Status from Pending to Work in Progress
  18. walkinrey

    o.reload Roaming NPCs

    It saves all current bots and then restores them when plugin is loaded again To respawn all bots you can use /rnpc init command or delete Bots.json in data and then reload plugin
  19. walkinrey

    Spawn

    what map are you using and how large is it? it looks like it cannot find any suitable points and fallbacks to beach
  20. Changed Status from Pending to Work in Progress
  21. walkinrey

    bots and medical

    Changed Status from Pending to Closed
  22. walkinrey

    bots and medical

    It's because logic is based on states and we cannot run 2 states at 1 time
  23. walkinrey

    Roaming NPCs

    please post a support request with your config
  24. walkinrey

    Spawn

    What spawnpoints are you using
  25. walkinrey

    Kit Support?

    Changed Status from Pending to Closed

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