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Everything posted by walkinrey
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hi, what spawn points are you using?
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Version 1.0.3
72 downloads
Add more activity to your server with Sleepies — random sleeping bots spawned around the map, filled with loot and unexpected surprises. Will you get easy rewards, or will the sleeper suddenly wake up and attack? Features: Sleepers Spawn • Bots spawn at random locations: beaches, roads, SpawnsDatabase points or random • Setup loot for each sleeper — from junk to something valuable. Unpredictable Scenarios • Inventory opens, loot and go. • The bot wakes up and fights back. • Sleeper explodes on interaction. • Sleeper despawns, without leaving loot. • NPCs or animals spawn around the bot. • Sleeper wakes up with C4, and chases the player until detonation. • Or other unwanted consequences - player gets knocked down, starts bleeding, gets radiation and etc. Bot Setup • Configure bot health, name, amount to spawn, loot, clothing, and appearance. • Set individual probability for each scenario. • Customize C4 fuse timer and damage rate. See It in Action! Watch The Video Configuration: { "Bots setup": [ { "Amount of bots": 1, "Spawn point (Random, Road, Beach, SpawnsDatabase)": "Random", "Spawn points filename (if SpawnsDatabase selected)": "", "Bot display name (empty for random)": "Bob", "Bot appearance (0 for random, also random if bots amount > 1)": 0, "Can be targeted by other NPCs?": false, "Despawn timer after scenario triggered": 60, "On death settings": { "Allow wounded state?": true, "Drop active item on death?": false, "Spawn a backpack with bot's items on death? (otherwise corpse will spawn)": false, "List of items that won't drop on death": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Fight settings": { "Distance between bot and enemy": 3.0, "Maximum distance bot will remember target": 30.0, "Despawn when player is dead?": true }, "Scenario when bot is attacked or inventory opened": { "Bot will wake up and start fighting": { "Enabled?": true, "Chance of activation": 100 }, "Bot will explode": { "Enabled?": false, "Chance of activation": 100, "Type of explosive (C4, Satchel, F1Grenade, BeancanGrenade, Flashbang, MolotovCocktail, SmokeGrenade)": "C4", "Damage rate": 2.0 }, "Bot will suicide": { "Enabled?": false, "Chance of activation": 100 }, "Bot will wake up and follow player with C4 attached (kamikadze)": { "Enabled?": false, "Chance of activation": 100, "Detonation timer": 10 }, "Spawn NPCs around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many NPCs to spawn?": 3, "Distance to spawn": 5.0, "NPC items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ], "List of items that won't drop on death of NPC": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Spawn animals around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many animals to spawn?": 3, "Distance to spawn": 5.0, "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Player will lose health": { "Enabled?": false, "Chance of activation": 100, "Damage amount": 50 }, "Player will get bleeding": { "Enabled?": false, "Chance of activation": 100, "Bleeding amount": 50 }, "Player will get radiation": { "Enabled?": false, "Chance of activation": 100, "Radiation amount": 50 }, "Player will become wounded": { "Enabled?": false, "Chance of activation": 100 } }, "Items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] } ] }$14.90 -
Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.8
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Changed Status from Pending to Closed Changed Fixed In to 1.1.8
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did you enable auto-collect in config? it's disabled by default
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unity's random often returning same values when range is low, you can try to duplicate same phrases like this and it'll help: "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3", "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ],
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Changed Status from Pending to Work in Progress
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it's okay, they can suicide if they're stuck somewhere, or couldn't find a place for stash and etc you can adjust suicide timers in config
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it was updated a while ago
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.9
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Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.8
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Changed Status from Pending to Work in Progress
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It saves all current bots and then restores them when plugin is loaded again To respawn all bots you can use /rnpc init command or delete Bots.json in data and then reload plugin
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed
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It's because logic is based on states and we cannot run 2 states at 1 time
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Changed Status from Pending to Closed