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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    Boolean ?? DriverController

    It’s supposed to return true in these hooks, i think it’s better to ask RealPVE plugin developer, because if i change it to false then it will conflict with other plugins
  2. walkinrey

    Server Crashes

    Can i see your config?
  3. Or you want to disable shooting at players, and allow only to run over players?
  4. They are actually doing this when starting to chase the player
  5. walkinrey

    Issues 1.4.5

    Hello, thanks for your feedback! As said on the plugin page, the new gen2 animals are supported, but in beta, so you can experience some troubles with them. We are working on them, but they are very limited due to some differences between gen1 and gen2. About assigning tasks, can i see your config? Also, it would be good if you can provide some screenshots with entities you are trying to assign the task to, because this problem may be related to custom map. About disappearing animals - are you experiencing this only with gen2 animals or with gen1 animals too? About frankensteins - i think it's not caused by this plugin, because we are not using frankensteins in any way here
  6. walkinrey

    Cant destroy bike (PVE)

    looking into it, i don't think we have changed anything in that, can you also check your truepve config, just in case?
  7. should be fixed in last update. about elevator, i will take a look on it
  8. waiting for his response
  9. walkinrey

    Guide

    https://youtu.be/jFjYKU0UWQE
  10. can i have a link to this plugin?
  11. Hi, we will check what we can do with clones. Did you add railroad planters in the config so bot can use them? And what do you mean by basements? maybe you can provide a screenshot or explanation to make it clearer
  12. walkinrey

    Guide

    Hey, i also thought about making some video guide about how to use the farmer, maybe i will make it today. However, do you have any errors in the console? Did you enable all features you want in the config, and then enabled them in the Farmer UI?
  13. Looking into it, i think it's better to move into a support request instead of a discussion tab
  14. One farmer per base, you can’t have many farmers at 1 base.
  15. walkinrey

    error after update

    Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 1.4.4
  17. Changed Status from Pending to Work in Progress
  18. Works fine on oxide server with procedural map. Maybe some other plugin conflicts with DriverController?
  19. Thanks for your feedback, i’ll check asap. Also, are you on custom or procedural map?
  20. Can you please provide next info: - Map size & seed if procedural - Oxide/Carbon? - Any other settings that may be useful to reproduce this problem, i want to setup a clean vanilla server and check
  21. Hey, we've checked this issue, it's not caused by our plugin. Exception has been thrown by the target of an invocation - it comes from Rust method when bot is being killed. Most probably smth wrong with your server, because i'm seeing a lot of other errors related to bots, and no one is having same issue
  22. Changed Status from Pending to Work in Progress
  23. Can i see full logs?
  24. Works on latest version of server and Carbon. Probably just oxide compiler bugged, try to restart server, because i don't see any compilation errors from your log
  25. walkinrey

    9/4/25 update

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.9.2
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