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walkinrey

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Everything posted by walkinrey

  1. Hi, it's fixed, i just need to upload the update, i'll do it today or tomorrow
  2. should be fixed in last update. about elevator, i will take a look on it
  3. Looking into it, i think it's better to move into a support request instead of a discussion tab
  4. One farmer per base, you can’t have many farmers at 1 base.
  5. what are other crops? works with vanilla 100%, with others i'm not sure, are you about some custom plugin?
  6. walkinrey

    Heli Pilots

    yep, should be attacking
  7. Version 0.3.2

    144 downloads

    Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, crossbreeding, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help. Features: Smart Farmhand AI • Automatically plants and harvests crops, or produces clones. • Can crossbreed clones to achieve specific genes, propagate them and then plant for harvest. • Waters crops and fetches water from barrels, water catchers, or rivers. • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer. • Learns your farm layout – assign plantations, composters, water sources, and storage with ease. Chicken Coop Assistant • Feeds chickens and collects eggs. • Breeds and maintains your chicken population. • Gently interacts with chickens to boost their happiness. Beehive Support • Collects honeycombs from beehives. Hitch Trough Support • Helps keep your horses fed. • Automatically collects horse dung and puts it in composter to produce fertilizer. Fully Automated Workflow • Starts with its own inventory, but can optionally manage all resources autonomously. • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers. Persistent & Secure • Saves setup and assigned tasks across server restarts. • Use multiple farmers for different bases • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms! How to Use • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.) • Deploy the bag. Farmer will start to analyze current base. • Open tool cupboard and open farm manager. Enable functionality that you need. Commands • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required) • /pfarmer <Config command> See It in Action! Watch the Video Plugin work demonstration: Configuration: { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }
    $39.90
  8. walkinrey

    Heli Pilots

    It can be dropped to ground, by default it’s disabled in config
  9. walkinrey

    Boat Drivers

    Unlimited, until you have free seats
  10. Working on it
  11. walkinrey

    Heli Pilots

    it will only attack the player who attacked the heli
  12. walkinrey

    Personal NPC

    Not supported currently
  13. walkinrey

    Heli Pilots

    We will take a look on it soon, thanks for feedback
  14. walkinrey

    Heli Pilots

    Hi, most likely related to TruePVE, although it's supported. Can you please tell in which cases the helis aren't getting destroyed? It looks like TruePVE can deny damage when there is no driver in the heli, so maybe related to this as well.
  15. walkinrey

    Heli Pilots

    Transport Heli have only 1 seat for passenger so you can only add one companion. However i think it's a good idea to make it possible to add some bots in the back i think
  16. walkinrey

    Bike Drivers

    Change "Damage receive rate" to manage damage more effectively. We will take a look what we can do with markers
  17. walkinrey

    Heli Pilots

    Can i have your config files in pm
  18. walkinrey

    Heli Pilots

    unlimited, as long as you have seat for them
  19. walkinrey

    Heli Pilots

    can you pls send both configs in pm?
  20. try to check console logs when this happens, there should be a reason of death, probably anticheat is killing him?
  21. you need to add your own buildings. in the example 1 small base is provided as i remember. you can download some on the internet or select any base you want using Fortify
  22. Works fine on procedural maps, they still have some bugs that can be fixed only by Facepunch, these animals are using a new AI logic that is not compatible with the previous animals, so some problems may still occur
  23. Version 1.0.4

    72 downloads

    Bring Rust’s waters to life with Boat Drivers – a fully customizable AI boat patrol system that transforms dull coastlines into action-packed seaways. Armed drivers and their companions roam the seas, ready to protect their boat and loot. Customize everything from boat types to AI behavior, making every waterway a new adventure! Features: Smart AI Patrol Boats • AI boats cruise oceans, fully crewed with armed drivers and defenders. • Define patrol routes and tweak how often they appear. • Companions protect their boat and attack when provoked. Sea Fights • Engaged AI fires back with firearm weapons. • Drivers go faster when under fire. • Setup AI difficulty, behavior, and tactics to fit your server. Boat Types • Pick your boat – RHIBs, rowboats or PT boats. • Set up infinite fuel or default fuel use. • Control speed, health, respawns, and storage. Loot & Rewards • Setup loot and drop rates. • Equip driver and companions with any gear you like. ⚙ Patrol & Spawn Settings • Set amount of total boats active at once. • Exclude other AI boats from NPCs aggression. 🛠 Boat Presets • Setup type, fuel consumption, speed, health and more. • Define loot inside of boat’s storage containers AI Setup • Name driver and companions, dress them up, set their health and other parameters. • Load them out with weapons, loot and armor. • Choose how aggressively they respond to attacks. See It in Action! Watch the Video After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins. Configuration: { "Event settings": { "Allowed events (vehicle) count": { "Min": 3.0, "Max": 6.0 }, "Event restart delay": { "Min": 60.0, "Max": 120.0 }, "Prevent NPC from attacking drivers and companions?": true, "Block damage to transport from not players?": true, "Block damage to driver and companion from not players?": true, "Destroy events of this plugin when pause is enabled?": true, "Despawn the event if ran out of fuel?": true, "Marker text color": { "Color (for HEX, put # at the beginning)": "0.55 0.78 0.24 1" }, "Event name for the marker": "EVENT BOAT", "Route recording settings": { "Enable recorded routes usage?": false, "Clear saved routes after wipe?": true, "Minimum distance between points to record in route (used when recording route)": 20.0, "Minimum number of points to save (used when recording route)": 50.0 }, "Route generation": { "Enable route generation": true }, "Controller settings": { "Controller update timer (0 - 0.2)": 0.1 } }, "Boat settings": [ { "Activate this event?": true, "Vehicle type for event (MotorRowboat, RHIB)": "MotorRowboat", "Driver name (key) from driver settings in DriverController plugin": "DriverBoat", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBoat" ] }, "Individual controller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacle is detected (km/h)": 15.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "At what percentage of the vehicle's remaining health destroy the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": false, "Use headlights only at night?": false }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.1, "z": 0.0 } } }, { "Activate this event?": true, "Vehicle type for event (MotorRowboat, RHIB)": "RHIB", "Driver name (key) from driver settings in DriverController plugin": "DriverBoat", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesBoat" ] }, "Individual controller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacle is detected (km/h)": 15.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "At what percentage of the vehicle's remaining health destroy the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": false, "Use headlights only at night?": false }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } } ] } DriverController Configuration: { "Drivers settings": { "DriverBike": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.jacket", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "hoodie", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "riot.helmet", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverCar": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverBoat": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "t1_smg", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "PilotHeli": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } } }, "Companion settings": { "Companion1": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit_scientist_nvgm", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion2": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion3": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion4": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.spacesuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } } }, "Loot settings": { "ResourcesBike": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesCar": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesBoat": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesHeli": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesDriver": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } } ], "ResourcesCompanion": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 10.0, "Max": 100.0 } } ], "WeaponsCompanion": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 40.0, "Max": 80.0 }, "Amount": { "Min": 1.0, "Max": 1.0 } } ] } }
    $29.90
  24. walkinrey

    Heli Pilots

    omg that's cool, is it carbon? we will take a look what we can do

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