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walkinrey

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Everything posted by walkinrey

  1. Changed Status from Pending to Work in Progress
  2. walkinrey

    Bots

    Changed Status from Pending to Closed
  3. walkinrey

    Sleepies

    added
  4. walkinrey

    Bots

    hi, what spawn points are you using?
  5. walkinrey

    Sleepies

    Version 1.0.2

    19 downloads

    Add more activity to your server with Sleepies — random sleeping bots spawned around the map, filled with loot and unexpected surprises. Will you get easy rewards, or will the sleeper suddenly wake up and attack? Features: Sleepers Spawn • Bots spawn at random locations: beaches, roads, SpawnsDatabase points or random • Setup loot for each sleeper — from junk to something valuable. Unpredictable Scenarios • Inventory opens, loot and go. • The bot wakes up and fights back. • Sleeper explodes on interaction. • Sleeper despawns, without leaving loot. • NPCs or animals spawn around the bot. • Sleeper wakes up with C4, and chases the player until detonation. • Or other unwanted consequences - player gets knocked down, starts bleeding, gets radiation and etc. Bot Setup • Configure bot health, name, amount to spawn, loot, clothing, and appearance. • Set individual probability for each scenario. • Customize C4 fuse timer and damage rate. See It in Action! Watch The Video Configuration: { "Bots setup": [ { "Amount of bots": 1, "Spawn point (Random, Road, Beach, SpawnsDatabase)": "Random", "Spawn points filename (if SpawnsDatabase selected)": "", "Bot display name (empty for random)": "Bob", "Bot appearance (0 for random, also random if bots amount > 1)": 0, "Can be targeted by other NPCs?": false, "Despawn timer after scenario triggered": 60, "On death settings": { "Allow wounded state?": true, "Drop active item on death?": false, "Spawn a backpack with bot's items on death? (otherwise corpse will spawn)": false, "List of items that won't drop on death": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Fight settings": { "Distance between bot and enemy": 3.0, "Maximum distance bot will remember target": 30.0, "Despawn when player is dead?": true }, "Scenario when bot is attacked or inventory opened": { "Bot will wake up and start fighting": { "Enabled?": true, "Chance of activation": 100 }, "Bot will explode": { "Enabled?": false, "Chance of activation": 100, "Type of explosive (C4, Satchel, F1Grenade, BeancanGrenade, Flashbang, MolotovCocktail, SmokeGrenade)": "C4", "Damage rate": 2.0 }, "Bot will suicide": { "Enabled?": false, "Chance of activation": 100 }, "Bot will wake up and follow player with C4 attached (kamikadze)": { "Enabled?": false, "Chance of activation": 100, "Detonation timer": 10 }, "Spawn NPCs around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many NPCs to spawn?": 3, "Distance to spawn": 5.0, "NPC items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ], "List of items that won't drop on death of NPC": [ { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] }, "Spawn animals around the sleeping bot": { "Enabled?": false, "Chance of activation": 100, "How many animals to spawn?": 3, "Distance to spawn": 5.0, "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, "Player will lose health": { "Enabled?": false, "Chance of activation": 100, "Damage amount": 50 }, "Player will get bleeding": { "Enabled?": false, "Chance of activation": 100, "Bleeding amount": 50 }, "Player will get radiation": { "Enabled?": false, "Chance of activation": 100, "Radiation amount": 50 }, "Player will become wounded": { "Enabled?": false, "Chance of activation": 100 } }, "Items": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "rifle.ak", "Item skin": 0, "Item amount": 1, "Destination container (belt, main, wear)": "belt" } ] } ] }
    $14.90
  6. walkinrey

    Heli Pilots

    update bikedrivers then helipilots upload to server ALL files from archive every time please
  7. walkinrey

    Roaming NPCs

    unity's random often returning same values when range is low, you can try to duplicate same phrases like this and it'll help: "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3", "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ],
  8. who knows but it works now and will be fixed in case of any issues
  9. walkinrey

    Roaming NPCs

    please post a support request with your config
  10. walkinrey

    Roaming NPCs

    i'll update in a sec
  11. walkinrey

    Roaming NPCs

    you can edit it in config
  12. walkinrey

    Roaming NPCs

    bot will search for a place to drop the stash and then continue to loot/fight etc
  13. walkinrey

    Bike Drivers

    Can you post a support request then with attached configs
  14. walkinrey

    Bike Drivers

    It's not recording any routes, you should do it via command. It should be used if custom map is not supported or you want the cars to ride some specific roads Are you using recorded paths or procedural route generation?
  15. walkinrey

    Bike Drivers

    Works fine on our server, check your configs
  16. walkinrey

    Roaming NPCs

    any amount, depends on your server hardware
  17. walkinrey

    Roaming NPCs

    Will be added next update
  18. It’s ready but I can’t test it right now, planned to be released at the end of February
  19. walkinrey

    Roaming NPCs

    It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
  20. walkinrey

    Roaming NPCs

    Please create support tickets Don’t forget to include info about your map and framework (carbon/oxide)
  21. walkinrey

    Roaming NPCs

    hmm, is it causing any problems with bots? because this message can be sometimes and it’s hard to debug, we are preparing some fix
  22. walkinrey

    Roaming NPCs

    custom map? random spawn points?
  23. walkinrey

    Roaming NPCs

    i think it’s mostly related to custom maps and rustedit than to carbon/oxide do you have rustedit dll installed?
  24. walkinrey

    Roaming NPCs

    working on bases atm then we will fix these issues

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