Jump to content

walkinrey

Creator
  • Posts

    977
  • Joined

  • Last visited

Everything posted by walkinrey

  1. walkinrey

    Gets stuck. A lot

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  2. walkinrey

    is there a update

    Changed Status from Pending to Closed
  3. walkinrey

    Gets stuck. A lot

    Are these new cliffs on procedural map? Is the bot in follow mode? I'll check now
  4. walkinrey

    is there a update

    hi, i will take a look on it today, probably you just need to change the "road width" parameter in the config
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. works fine for me on vanilla with only PNPC, i'll add option to stop bradley from attacking pnpc
  7. hmmm i'll check it, i also see that you have NullReferenceException in the console, is it possible to send the console log (not oxide one)? it's output.txt in the root server folder
  8. Changed Status from Pending to Closed
  9. It’s because "Check for Prevent Building triggers": false I’ll update the plugin to fix the OnPlayerLootEnd error
  10. can i see your config?
  11. walkinrey

    Personal NPC

    take a look in the configuration, by default it's personalnpc.bot1
  12. try set it to much higher value, for example 99 if it won't work then can you please send me a config
  13. Set next parameters to basebuilderhard profile: "Build": { "Max allowable height of foundation": 5.1, "Start height to ground": 2.0, "Max depth when building in water": 3.5, "Checks": { "Check is close to road?": false, "Check is building blocked?": false, "Check for Prevent Building triggers": true, "Prevent Building check radius": 20.0 }, Ensure that you set them for the right profile, the problem was in max allowable height of foundation
  14. i'll check it now on my test server
  15. hmm that's strange. are you trying on the same building? can i see your last config on updated version? while i'm looking into your config you can do next thing: 1. paste your building somewhere on the map using copypaste commands 2. copy the building using copypaste commands 3. then use it in the pbuilder, maybe the center pivot is wrong in the existing file, so it should help
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.6
  17. I'll add some parameters into config for custom maps which should help. Also i'll check the issue with extra materials despawn, please wait for update
  18. Do you have RustEdit dll installed? Also, can you please check for caves under the build point, and any monuments near the build point? I need it to debug the problem
  19. Changed Status from Pending to Work in Progress
  20. Hi, we haven't tested building on water so there may be some problems with height like this. We will prepare a fix in next update
  21. Take a look at BadLandPVE message with config description, some speed parameters are multipliers, you need to lower some to make it faster
  22. Hi, can i see your config file and copypaste data folder? Also, what's the map type of your both test and main server (procedural/custom)?
  23. walkinrey

    Auto Pilot

    Thanks for your detailed huge feedback
  24. Changed Status from Pending to Closed
  25. Probably it can't find the building file. Can i see the contents of your oxide/data/copypaste folder? Also, can i see your server log? It's file called "output.txt" in the root server folder
1.7m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

122.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.