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walkinrey

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Everything posted by walkinrey

  1. - Please try to edit values of "Controller tick" and "Brain tick" to check if it will help with performance - Did you add all planters prefabs that you use into the config? Also, are all planters appear in the farmer gui, and set as available for bot? - Did you try to change bot movement speed and farm zone size? I think it's worth trying to edit "Controller tick", "Brain tick", "Movement speed", "Farm zone size" and check if it helps
  2. Hi, can i see your config? How many farmers do you have on the server? Are they working on large bases?
  3. It won't cause any bugs because it will reject damage anyway with both booleans. I can change it from TRUE to FALSE, but then it may be conflicting again with other plugins that are using TRUE here. I think the best option here is to use ConsoleFilter plugin to just hide this spam https://umod.org/plugins/console-filter
  4. Changed Status from Work in Progress to Closed
  5. walkinrey

    Server Crashes

    Changed Status from Pending to Closed Changed Fixed In to 1.4.6
  6. It’s supposed to return true in these hooks, i think it’s better to ask RealPVE plugin developer, because if i change it to false then it will conflict with other plugins
  7. walkinrey

    Server Crashes

    Can i see your config?
  8. Or you want to disable shooting at players, and allow only to run over players?
  9. They are actually doing this when starting to chase the player
  10. walkinrey

    Issues 1.4.5

    Hello, thanks for your feedback! As said on the plugin page, the new gen2 animals are supported, but in beta, so you can experience some troubles with them. We are working on them, but they are very limited due to some differences between gen1 and gen2. About assigning tasks, can i see your config? Also, it would be good if you can provide some screenshots with entities you are trying to assign the task to, because this problem may be related to custom map. About disappearing animals - are you experiencing this only with gen2 animals or with gen1 animals too? About frankensteins - i think it's not caused by this plugin, because we are not using frankensteins in any way here
  11. walkinrey

    Cant destroy bike (PVE)

    looking into it, i don't think we have changed anything in that, can you also check your truepve config, just in case?
  12. should be fixed in last update. about elevator, i will take a look on it
  13. waiting for his response
  14. walkinrey

    Guide

    https://youtu.be/jFjYKU0UWQE
  15. can i have a link to this plugin?
  16. Hi, we will check what we can do with clones. Did you add railroad planters in the config so bot can use them? And what do you mean by basements? maybe you can provide a screenshot or explanation to make it clearer
  17. walkinrey

    Guide

    Hey, i also thought about making some video guide about how to use the farmer, maybe i will make it today. However, do you have any errors in the console? Did you enable all features you want in the config, and then enabled them in the Farmer UI?
  18. Looking into it, i think it's better to move into a support request instead of a discussion tab
  19. One farmer per base, you can’t have many farmers at 1 base.
  20. Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  21. Changed Status from Work in Progress to Closed Changed Fixed In to 1.4.4
  22. Changed Status from Pending to Work in Progress
  23. Works fine on oxide server with procedural map. Maybe some other plugin conflicts with DriverController?
  24. Thanks for your feedback, i’ll check asap. Also, are you on custom or procedural map?
  25. Can you please provide next info: - Map size & seed if procedural - Oxide/Carbon? - Any other settings that may be useful to reproduce this problem, i want to setup a clean vanilla server and check

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