Jump to content

Ondraasek

Member
  • Posts

    367
  • Joined

  • Last visited

Everything posted by Ondraasek

  1. Ondraasek

    Error after patch

    Hi After new patch NPC Spawn says: Error while compiling: NpcSpawn.cs(1467,45): error CS0115: `Oxide.Plugins.NpcSpawn.CustomScientistBrain.BlazerState.StateThink(float)' is marked as an override but no suitable method found to override Thanks a lot
  2. Ondraasek

    Sputnik

    very good event, I needed to do some config changes to be OK at my server, but works properly, smoothly and players like it . thank you so much do more :), I have everything from you
  3. Ondraasek

    Convoy conflict

    have the same problem, not fixed until today, thank you so much
  4. yeah mlrs is killable with single hit with torch
  5. Hey, I had always a problem that after server restart MLRS.entity everytime disappeared, so I needed to spawn it manually. The problem is that it started to do with new puzzle/event at trainyard. So when I wiped server, new map there was everything and after server restart its gone. I know that its causing some plugin and I installed new test server and try plugins one by one. added to the server, restart and checked. Everytime when I install raidable bases it happens. even if I have just oxide + raidable, it always caused this, on empty server. Do you have an idea how to fix it? It somehow changes some properties of prefabs or dunno. I saw that its happening that monuments doors are disappearing as well etc. Please help thanks a lot
  6. Ondraasek

    Raidable Bases

    Hey, you will figure everything while very quickly. When I purchased it for the first time I was overwhelmed by all these settings, but at the end you ll understand it and figure out that its extremely powerful and customizable. Its one of the most used plugin on my server (pop online 70-100 at evening). I just limited number of concurent raids. cheers
  7. Ondraasek

    Erro after last patch

    nvm its fixed thanks a lot
  8. Ondraasek

    Erro after last patch

    08/04 20:56:19 | Error while compiling: PowerPlantEvent.cs(1456,23): error CS1061: Type `TrainEngine' does not contain a definition for `decayDuration' and no extension method `decayDuration' of type `TrainEngine' could be found. Are you missing an assembly reference? Hi getting this after last patch, can you fix it? thanks a lot
  9. and when new version will be released?
  10. so its fixed now? thanks
  11. thank you so much THi Nivex, I have: "Remove Ownership From Bases": true, "Remove Ownership From Containers": true, btu the problem is when ppl are building at that zone with NoRaid and True PVE plugin, so others cant destroy their structure. Like if ppl will put their own doors to the abandoned base, nobody can destroy these doors. Is possible to remove ownership on all items once deployed by player during the event? Thanks a lot
  12. Hi Nivex, I have: "Remove Ownership From Bases": true, "Remove Ownership From Containers": true, btu the problem is when ppl are building at that zone with NoRaid and True PVE plugin, so others cant destroy their structure. Like if ppl will put their own doors to the abandoned base, nobody can destroy these doors. Is possible to remove ownership on all items once deployed by player during the event? Thanks a lot
  13. Hi, is possible to allow to specific player just noclip? without admin access and vanish him? can u do that? I can pay it.. thanks a
    Beautiful map, all puzzles etc works. But I have beast dedicated machine and huge community of players. When I added map all players started to complain for huge FPS drops. From 100 FPS+ to 60 etc. I have newest ryzen and RTX 3080 and I went from 100 stable FPS on procedural to 40-50 FPS. Also clean map without players structures loads 80k items during the loading game. So map is huge, nice, but its good just for a servers where is a few players or your friends. Its not for servers with 50-100 online. For more than half community server became unplayable some have almost no FPS and have 50+ FPS on regular procedural map. Also, BetterNpc config is total hell. It puts on the map sniper npcs, npcs bugged under ground (airfield etc) which will kill u on one hit and you even didnt see them. So I needed to play a lot with that to keep it almost a little playable. Server handled it without a problem 120+ Server FPS, but the real and big problem is from the client sides. At this moment, for bigger servers its unplayable. Stick rather with procedural map and dont use BetterNpcs, it kills all players with the best armor on one shot and even when they're flying with minicopter, so theyre getting random snipe shots from monuments from a long distance. I thought It would be nice, heard a lot of good things about Gruber's maps. Its not bad, it must took a lot of time, but that FPS drops are terrible. Very bad FPS. Sorry for this honest review.
  14. I think it is 100% not related to the plugin
  15. I did it already https://umod.org/community/nteleportation/42852-new-patch-lod-error
  16. I am 100% sure that its doing NTeleportation plugin. Sometimes it freeze up players screen when loading after tele or it crash with error like this below. So its rust or NTeleportation I think. All my players experience it when they do /tp disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
  17. Ondraasek

    no loot

    Thank you sooo much, works very well. You're doing awesome job
  18. have the same error at console, not sure if its causing raidable bases. I thought its Rust bug. if Nivex figure it out, it will be pretty cool if its raidable base ofc thasnk you so much
  19. Ondraasek

    Raidable Bases

    yeah Its broken I reported it as well, its not considering difficulty loot table
  20. Ondraasek

    Raidable Bases

    Yes I opened support item with that. 2.4.5 is broken, revert to 2.4.4 and it will work. did the same
  21. Ondraasek

    no loot

    Yes I reverted to 2.4.4 and getting loot OK. something wrong with 2.4.5 version. Maybe config change? Its giving players just explosive ammo, using your TIER3 package of bases. thanks a lot
  22. Ondraasek

    Raidable Bases

    yeah it started to do like month or two ago I think, dunno why, but I am doing restart immediately after wipe and its OK
  23. Ondraasek

    Raidable Bases

    Hi after new version I have no loot at TCs etc. It looks like that its not taking difficulty loot table. do you know why? Thanks a lot
  24. Ondraasek

    Raidable Bases

    Just restart server. Have the same. ALWAYS after wipe it doesnt work and loading grid. So I always dfo wipe, let server create saves etc and perform one reboot after that and it works
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.