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Everything posted by Ondraasek
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4 entries, it happened when it was ported me to the sea. and before spawning submarine it ported me back and error happened
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now its not working at all :D. if I type /subwars its doing nothing
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works but when I started the event, it ported us under ground and we all are stuck now. Console says: 11/30 20:01:13 | Failed to run a 1.00 timer in 'SubWars v1.0.4' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.SubWars.RemovePlayerfromEvent (BasePlayer player) [0x00012] in <eab2691da1ea4099954cba990cb3cf08>:0 at Oxide.Plugins.SubWars+<OnEntityDeath>c__AnonStorey0.<>m__0 () [0x00000] in <eab2691da1ea4099954cba990cb3cf08>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <bae5f1223fce49c493b01571c99dce02>:0
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No I am not using admin radar
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I saw the video, I did exactly what you do. If I click on stop event it will despawn it, its totally ok, just nobody can join
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no its not working even to me when I try to do /joinsubwars: 11/30 19:47:51 | Failed to call hook 'joinCommand' on plugin 'SubWars v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SubWars.joinCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0002f] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.SubWars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cd3] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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yes player did it
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yeah I know, but as admin I can start it just that error ppl cant join
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and: 11/30 19:27:40 | >>> oxide.grant group default subwars.use 11/30 19:27:40 | Permission 'subwars.use' doesn't exist
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hey, if players wanna join, it says at console: 11/30 19:26:01 | Failed to call hook 'joinCommand' on plugin 'SubWars v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SubWars.joinCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0002f] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.SubWars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cd3] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 11/30 19:26:12 | Failed to call hook 'joinCommand' on plugin 'SubWars v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SubWars.joinCommand (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0002f] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.SubWars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cd3] in <dfa0cf563d644e48abbde193f1125dce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Hi, we are offering a massive discount on Black Friday this year. Use coupon: "BF2022" to get 40% OFF at checkut for the Rust server or any other game server we offer! Don't miss it. The offer is valid until Cyber Monday! Thanks a lot! More info: https://ponygaming.com/blog/black-friday-is-here-grab-40-discount-for-our-game-servers-now Rust Server Hosting: https://ponygaming.com/game-servers/rust-server-hosting All game servers: https://ponygaming.com/game-servers PS: I am an established member, have many plugins from here, and run the RustAddicted.com community. If it's not allowed to post it here, please, let me know and delete it. Thanks a lot!
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Hi np everything works great thank you
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Hi, yes I thought it its rust bug, I just wanted to tell you in the case you have some idea :). Not a big deal, it happened just once. Thanks a lot for answer, you re doing great job!!!
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it happend while raiding inside the raid bubble
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Hi, we just got weird problem. Player was killed by gun trap and land mine in the same moment and after death he couldnt respawn at all. When he clicked on respawn button, it gave me this error exception to the log: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at BaseNetworkable.SendNetworkUpdate (BasePlayer+NetworkQueue queue) [0x000a6] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseEntity.SendChildrenNetworkUpdate () [0x00024] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x000fd] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BasePlayer.RespawnAt (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x0005f] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at BasePlayer.Respawn () [0x00024] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at ConVar.Global.respawn (ConsoleSystem+Arg args) [0x00053] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at ConsoleGen+<>c.<.cctor>b__2_671 (ConsoleSystem+Arg arg) [0x00000] in <6bdd0f2aa91540b0817851fabb5dde07>:0 at ConsoleSystem.Internal (ConsoleSystem+Arg arg) [0x0005b] in <1f1da75c339440a2bba792b1b6a01f1a>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnClientCommand(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: <6bdd0f2aa91540b0817851fabb5dde07> Line: 0) and this to console: 11/12 12:35:57 | NullReferenceException 11/12 12:35:57 | Player[XXXXXX8] has spawned and he was still stuck. I tried to kill him thru console, force respawn, but no luck Server restart helped. Its just FYI. Thanks a lot for potential fix.
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Hi, is possible to reset players data with command? I noticed one problem today. Player played for a while, created some bigger base. It decayed after 2 days and then he came baack and couldnt build, because plugin still remembered old base which decayed. Is there any way how to prevent this? or at least have option to reset limits per steam ID? thanks a lot
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Hello wheel cant be moved or removed, getting this at console: Thanks a lot! 10/31 21:03:44 | Failed to call hook 'CanMoveItem' on plugin 'OwnCasinoPremium v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OwnCasinoPremium.CanPlaceBet (System.UInt64 ownerid, BasePlayer player) [0x00019] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.OwnCasinoPremium.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainerID, System.Int32 targetSlot, System.Int32 amount) [0x000a7] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.OwnCasinoPremium.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c1] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 10/31 21:03:52 | Failed to call hook 'CanMoveItem' on plugin 'OwnCasinoPremium v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OwnCasinoPremium.CanPlaceBet (System.UInt64 ownerid, BasePlayer player) [0x00019] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.OwnCasinoPremium.CanMoveItem (Item item, PlayerInventory playerLoot, System.UInt32 targetContainerID, System.Int32 targetSlot, System.Int32 amount) [0x000a7] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.OwnCasinoPremium.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c1] in <24808061c3314bdabf70417b3e5f8493>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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hey I have it on startup and sometimes during the day: 10/28 11:58:07 | Failed to run a 3.00 timer in 'SmartWarnings v2.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SmartWarnings.DisplayUnAcknowledgedWarnings (Oxide.Core.Libraries.Covalence.IPlayer player) [0x000b4] in <75cb0c5174e14e27a8664a64a69728a1>:0 at Oxide.Plugins.SmartWarnings+<OnPlayerSleepEnded>c__AnonStorey2.<>m__0 () [0x00010] in <75cb0c5174e14e27a8664a64a69728a1>:0 at Oxide.Core.Libraries.Timer+TimerInsta
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Hello, I know its standard Bradley behaviour, but is it possible to add some option like - bradley can stop just for 3 secs? Because if player do tank base close to the road, bradley cant hit him and just stop and ppl can farm it very easily. It will help to define how long bradley can be stopped and after this time he will run again. Thanks a lot
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Hello, is possible to allow placing portals and teleporting from monument to monument? For example from Outpost to Launch site? thanks a lot