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Everything posted by badger
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Not sure what to do here. After February update I have been getting this in console Failed to call hook 'OnLootEntity' on plugin 'CustomMixing v1.3.4' (MissingMethodException: Method not found: void Oxide.Game.Rust.Cui.CuiScrollViewComponent.set_HorizontalNormalizedPosition(single)) at Oxide.Plugins.CustomMixing.UpdateDisplay (BasePlayer player) [0x0015c] in <174f0b0f4ee841819bed23f3b4d64f1d>:0 at Oxide.Plugins.CustomMixing.OpenMixingTable (BasePlayer player, Oxide.Plugins.CustomMixing+MixingCache cache) [0x0035d] in <174f0b0f4ee841819bed23f3b4d64f1d>:0 at Oxide.Plugins.CustomMixing.OnLootEntity (BasePlayer player, MixingTable table) [0x00038] in <174f0b0f4ee841819bed23f3b4d64f1d>:0 at Oxide.Plugins.CustomMixing.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000db] in <174f0b0f4ee841819bed23f3b4d64f1d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Reinstalled plugin and got the same error
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Found the issue all of the monument json files have commas were they shouldn't be, Using a json validator and removing the commas, then re-did everything and its working now. If anyone else has the issue of "Configuration Not Found" when trying to spawn a monument. Check the oxide/data/DynamicMonuments/ The json files that go in there all of them had comma errors for me. Use a Json validator to find the error and remove the commas and it should work.
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Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/LootManager/LootTables/dm_npc_rustedGates_1.json" is denied.) I changed my DynamicMonuments.json to one that was uploaded here and it got rid of the old error from my last post but now I get this new error when I load the plugin. Also I have all the monument .json files in the correct path everything were it should be but when I try to spawn a monument it says "Configuration not Found! (strandedBarge)" It does this for all of the monuments I try to spawn. I see the file in the correct path! home/container/oxide/data/DynamicMonuments Do I have them in the wrong spot? I have lootmanager installed and all the files uploaded in the correct paths for both DynamicMonuments and LootManager both most recent updated versions. Not sure what to do here.
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I get this error when I load the plugin.... Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/junglePack.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0002d] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.DynamicMonuments.LoadDataFile[TYpe] (System.String path) [0x00020] in <339af5d4d89d468398e9b078a4b3dbb8>:0 at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00016] in <339af5d4d89d468398e9b078a4b3dbb8>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00021] in <339af5d4d89d468398e9b078a4b3dbb8>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <339af5d4d89d468398e9b078a4b3dbb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin DynamicMonuments v1.2.5 by Adem I cannot find the file named junglePack.json
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A player on my server just made a comment about this and I thought I carry it over here lol. He said it would be cool if at the end of the raid it made a clapping or hooray sound at the end of a raid (He finished a very tough Nightmare Raid ). I think that would be cool not sure how hard that would be to add. I was also thinking having a firework go up once the raid is complete would be cool too. Like so and so completed a Nightmare Raid then like 3 or 4 fireworks go up and boom Good Job. A setting in the config to have this as an option to turn off and on would be very cool. As a side note this is a very good plugin I've been using it for years its my players favorite thing to do on the server. Its a PVE server
