-
Posts
42 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by MissGamerz
-
plugin not working it makes the items but doesnt actually function
MissGamerz posted A Support Request in Support
Loaded plugin CustomModules v1.2.8 by Adem [382ms] Error while patching hook 'OnVehicleModuleMove[9ccd35]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BaseModularVehicle.CanMoveFrom_Patch0 (BaseModularVehicle,BasePlayer,Item): IL_005f: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 Error while patching hook 'OnVehicleModuleMove[9ccd35]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BaseModularVehicle.CanMoveFrom_Patch0 (BaseModularVehicle,BasePlayer,Item): IL_005f: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'OnVehicleModuleMove[9ccd35]' A general error occured while installing 'OnVehicleModuleMove[9ccd35]' -
no issue its chill seems like your on top of things i get it that rust updates mess things up
-
-
-
place anything uses entity ownership for its own pickup system which is uses a hammer example of their own code using this system private void OnHammerHit(BasePlayer player, HitInfo info) { var ent = info.HitEntity.GetComponentInParent<BaseEntity>(); if (ent == null) return; if (ent.Health() != ent.MaxHealth()) return; if (ent.OwnerID == player.userID)
-
- 62 comments
-
- #zombie
- #scarecrow
-
(and 3 more)
Tagged with:
-
- 62 comments
-
- #zombie
- #scarecrow
-
(and 3 more)
Tagged with:
-
ahhh i see how about using the monumentswatcher or monuments finder plugins which does alot of heavy lifting and has a API ? yea a ownerid or some sort of way to identify would be ideal though idk if it even sets a entity owner when the recyclers are placed i can have a look
-
the plugin concept is brilliant and works well, especially with the monument for this plugin. this plugin will loose track of its own data and wipe its own data file along with the wagons you have created if you restart your server by any means (methods used: pterodactyl panel restart, command restart "global.restart", and plugin prompted restarts) this isn't consistent though and seems base upon unload order related to world save on shutdown. I've run this plugin on oxide and carbon with the same results idk how this plugin is verified by moderators when this plugin is barely experimental at best and charging $28.99 for this in which only lasts one boot session is kind of ridiculous, I've seen more stable free plugins. in case your wondering if I've spoke about this with the developer no i have not it seems pointless me repeating the same stuff several other people have mentioned to them in the discussions (SIDE NOTE DEV: if your save method doesn't save it isn't a save method and you should rethink the method over from scratch nothing is impossible) so if you never restart your server or update for patches during the whole wipe (literal 24/7 uptime) this plugin works great but if you need to restart for any reason i would probably avoid. Edited: Dev fixes the issues and even looks to add things from suggestions you make he worked closely with me on a major bug in the plugin through discord and even joining the server to see the plugin in the situation.
- 129 comments
-
- 2
-
-
- #jtedal
- #mad mappers
- (and 10 more)
-
this shouldnt matter as i was more thinking anything out of a monument/safe zone marker should be classed as "player placed" which would make it compatible with any plugin buut im using craftmenu with place anything
-
possible to make it so the plugin knows the difference between recyclers in monuments and player place recyclers as it would be nice to have like rad town 60% personal recyclers 50% and safe zone 40%
-
- 62 comments
-
- #zombie
- #scarecrow
-
(and 3 more)
Tagged with:
-
Error while compiling ReputationMaster: There is no argument given that corresponds to the required parameter 'layerMask' of 'BasePlayer.IsPlayerVisibleToUs(BasePlayer, Vector3, int)' | Line: 504, Pos: 33
