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Everything posted by fullwiped
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Hello, we've observed high RAM usage by Stack Modifier on some of our servers. In the screenshot, it appears to be using around 399 MB of RAM, which seems to be more than the total usage of all 60 plugins running on the server. Is there a specific setting that might be causing this, or is there an update planned to address it?
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Hello, For those using the recycler with default settings, would it be possible to add an option in the config to disable the horizontal GUI added by this plugin? The color scheme doesn’t fully match, and on some servers, there's a delay when opening or closing the recycler, which doesn’t look good. Best regards.
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Hello, while unlocking all BPs for level 1, it skips only the "Triangle Planter Box." It's not a major issue, but it might be useful for future updates. Best regards.
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Hello thank you very much. I had written another message earlier, but it was lost due to the site’s database rollback. Would it be possible to add a cooldown to the Trade>> button after it's pressed 10 or 20 times? This could help prevent malicious players or clans from trying to overload the server using the Trade Item feature. I believe this would be a highly functional improvement. It’s important that this cooldown is applied only to the Trade button, not to the /obmen command, as commands can still be used through ServerPanel, which might bypass the intended protection. Of course, this is just a suggestion—whether or not you decide to implement it is entirely up to you. I simply wanted to share the idea, as I believe it could be quite valuable. Wishing you all the best in your work!
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Hello, I noticed that the plugin doesn't have a language file under lang/en. For easier customization, could you please consider adding this in a future update? This would allow us to easily edit both the languages and text colors. Thank you!
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I tested it and it’s working great. Thanks a lot for your help and support.
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I added a permission like this to the shop config: "Permission to use plugin (ex: shop.use)": "shop.use", Then, I also added the following permission to the server panel: { "ID": 642350277, "Enabled": true, "Permission": "shop.vip", "Title": "SHOP", "Chat Button": false, "Show Pages?": true, "Commands": [ "s", "shop", "shops" ], After adding these permissions, the SHOP tab is successfully hidden in the server panel. However, commands like /shop, /s, and /shops can still open the hidden shop, and players are still able to make purchases. Is there something I might be missing in the setup? I'd appreciate any guidance.
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Of course, let me explain in detail. I want to ensure that only players with the /shop permission can access the shop, and that players without this permission cannot use the /shop command or access the shop through the server panel. Here's what I have in mind: I want the in-game shop, accessible via the server panel, to be exclusive to players who have joined our Discord channel. So instead of allowing the default group in Carbon to use the shop, I want only players in the validated group to have access. The purpose of this setup is to encourage more players to join our Discord by restricting shop access to only those with this specific permission.
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I tried adding a shop-specific permission in the Categories.json file located at /serverfiles/carbon/data/ServerPanel. This permission only hides the shop tab in the ServerPanel. However, the shop is still accessible through the /shop command within the ServerPanel, and purchases can still be made. I'm not sure, maybe there isn't any mistake — maybe I just couldn't do it, but I'd appreciate it if you could test it when you're available
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After your update, the permission added in the config successfully appeared in Permission Manager, but purchases can still be made from the shop even though the permission hasn't been granted. I'm not sure if it has anything to do with the server panel. The same thing happens with DailyRewards as well. There too, rewards can be claimed from the server panel even if permission is not granted.
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It seems like the update was only made for the shop plugin; there's no update notification for the vehiclebuy
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Hello, warnings like this are appearing in RCON. I'm not sure if they're important, but I wanted to let you know. (14:05:27) | Failed compiling 'IQSorter.cs': (14:05:27) | 1. The best overloaded Add method 'List<int>.Add(int)' for the collection initializer has some invalid arguments [CS1950] (IQSorter 99 line 32) (14:05:27) | 2. Argument 1: cannot convert from 'long' to 'int' [CS1503] (IQSorter 99 line 32)
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Hi, just a suggestion — perhaps a warning message like the one below could be added to the language file for players who don't have permission to use the plugin. Thanks for considering it! "NO_PERMISSION": "You do not have permission to buy this vehicle." Current language file (en): { "BUY_VEHICLE": "BUY VEHICLE", "BUTTON_BUY": "BUY", "scrap": "scrap", "SRTEST": "SRTEST", "ECOTEST": "ECOTEST", "Minicopter": "Minicopter", "Scrap Transport Helicopter": "Scrap Transport Helicopter", "Attack Helicopter": "Attack Helicopter", "Car 2": "Car for 2 modules", "Car 3": "Car for 3 modules", "Car 4": "Car for 4 modules", "TugBoat": "Tugboat", "RowBoat": "Rowboat", "RHIB": "Speedboat", "SoloSub": "Single-seat submarine", "DuoSub": "Two-person submarine", "Horse": "Horse", "SnowMobile": "SnowMobile", "Tomaha": "SnowMobile Tomaha", "HotairBalloon": "HotairBalloon", "Recycler": "Recycler", "pedalbike": "Pedal bike", "motorbike": "Motorbike", "motorbike_sidecar": "Motorbike with sidecar", "MAX_PURCHASES_EXCEEDED": "You have reached the maximum number of purchases for this vehicle." }
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Hello, I'm trying to add a permission so that the shop can't be used without permission. I'm restarting the plugin, but for example, the "use" permission I added doesn't appear in the permission manager. I tried another word, but I still couldn't see it. "Permission to use plugin (ex: shop.use)": "shop.use", Could you please help me with this?
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- 231 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
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- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
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- #kits and serverpanel
- #kits with editor
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- #rust kits
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- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
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- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Detailed and necessary support was provided via Discord.
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When we say "unnecessary items," it's subjective and varies from person to person. For example, a wind turbine might seem unnecessary to you, but for us, it’s an essential item that should be included in the loot tables. The same goes for certain basic weapons. If there are items in the loot table that you consider unnecessary, you can customize them to your personal preferences using the editor at the link below. http://chaoscode.io/resources/alphaloot-profile-editor.183/
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Changed Status from Pending to Closed Changed Fixed In to 3.2.1
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There are no refunds for digital products once they have been downloaded. Our product is balanced and works well. Unfortunately, we do not offer personalized reconfiguration of loot tables. Since loot tables are continuously updated, the loot may change over the months, which is natural.
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Hello, I really like the plugin. I wanted to suggest a change to the cooldown behavior after a server wipe. Currently, individual cooldowns persist even after a wipe. However, since wipes reset everyone's progression, it would make more sense to clear all individual cooldowns and instead apply a short global cooldown (e.g., 2—3 hours) for everyone. This would ensure a fair start for all players in the early game. This approach would help maintain fairness by preventing instant command usage like /spawnairdrop, while also avoiding leftover cooldowns from the previous wipe, which no longer reflect the current game state. It could be a configurable option — something like: EnableGlobalCooldownAfterWipe: true GlobalCooldownAfterWipeMinutes: 180 Thanks for your time and for maintaining such a great plugin!
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I’ve purchased it—thanks again for the update! Just as a friendly suggestion for future updates: if it’s compatible with Economics, it might be a nice touch to allow players to earn RP rewards as well, since that could be quite appealing to them. For example: "PrizeCommands": [ "deposit {player.id} 100" ]
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- 60 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike