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Everything posted by fullwiped
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{ "Hook OnEventStart": [ "OnCaravanStart" ], "Hook OnEventStop": [ "OnCaravanStop" ], "Name": "Caravan", "Active color": "#10ff10", "Icon": "https://i.ibb.co/h1BMDdN1/caravann.png", "Color": "#fff", "Enable": true }, My settings for the Caravan event are as shown above, but the indicator on the HUD doesn’t turn green. Does anyone know why? All settings are enabled. For example, Convoy and ATrain display correctly.
- 596 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Good job @fermens One of the rare plugins that truly deserves 5 stars. The Discord alert feature is especially impressive. However, I have a suggestion for the developer. In the alerts, only the raider’s Steam name is shown. It would be great if the raider’s Steam64ID could also be displayed in parentheses next to their name. Some malicious players might imitate admin Steam names, making it look like an admin raided someone, which could cause confusion. Adding the Steam64ID would help prevent such situations. In Rust+, the raider’s name is sometimes not fully visible, and there is no detailed info when you tap the notification, but that might be a limitation of the app itself. It also works great on Carbon servers. I tried configuring Telegram but couldn’t get it to work. If possible, WhatsApp notifications would be a great alternative, though I’m not sure if Meta’s system supports that. Still, thank you for this excellent plugin. I think it’s very well made.
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@tofurahie
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Hello, there’s a critical issue in your latest 1.6.0 update that prevents Carbon servers from starting after a wipe. The servers failed to launch. When I reverted Gather Loot Multiplier to version 1.5.5, everything worked fine. I’d appreciate it if you could take a look at this. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.GatherLootMultiplier.ModifySpawnedEntity (BaseEntity entity) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SpawnGroup.Spawn_Patch0 (SpawnGroup,int) at SpawnGroup.Spawn () at SpawnGroup.SpawnInitial () at SpawnHandler.InitialSpawn () at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) at Bootstrap+<StartServer>d__22.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (Filename: /home/.../carbon/plugins/GatherLootMultiplier.cs Line: 99)
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Changed Status from Pending to Closed Changed Fixed In to 3.0.1
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I’m glad the issue was resolved! To help us serve great server owners like you even better, you can leave a short review using the link below if you’d like. https://codefling.com/bases/raidable-bases-pack-loot-tables-easy-to-nightmare-110-bases?tab=reviews Have a great day and good luck!
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Hi, if you’re editing your configs using Notepad, it can be quite time-consuming. If that’s the case, the editor below will help you a lot: https://codefling.com/tools/raidable-bases-loot-table-editor You can load a default loot table there, check the stack values, and then compare them with the ones in our config to adjust them accordingly.
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- 93 comments
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Hello, I’ve been using the Solo Enforcement plugin for months, but players quickly learn how its detection system works and usually find ways to bypass it within a day or two. As a result, solo limit violations have increased, and we’ve received many complaints from players who are negatively affected by this. Even with the automatic ban feature enabled, I believe the current control mechanism is not always sufficient. Would you consider adding additional detectors such as shared vehicle usage, proximity checks, PvP interaction logs, or joint raid detection? I believe these improvements could make Solo Enforcement much more effective at identifying solo limit violations. Of course, it is completely up to you, this is just a suggestion. Thank you.
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Changed Status from Pending to Not a Bug Changed Fixed In to 4.0.4
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You can make edits here. https://editor.looty.cc/betterloot-v4
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Changed Status from Work in Progress to Fixed
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I’ve reviewed these BP fragments, and I’ll try to add them during the day.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I’ll take a look at this when I’m available.
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- 33 comments
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- ##raid
- #bases
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(and 33 more)
Tagged with:
- ##raid
- #bases
- #pve
- #pvp
- #raidable
- #raidable bases
- #pack
- #loot tables
- #raid bases
- #raidables
- #raid base
- #base pack
- #base package
- #raidable bases pack
- #raidable base pack
- #raidable mega pack
- #raidable package
- #raid package
- #raid pack
- #base packs
- #base and loot
- #raidable bases and loot tables
- #loot table
- #raid base loot tables
- #raid loot
- #raid loot tables
- #mega raidable
- #raidable bases easy
- #raid base mega pack
- #raid base full pack
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
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- 10 comments
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- #shop
- #store
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(and 45 more)
Tagged with:
- #shop
- #store
- #shop config
- #shop cfg
- #shop price config
- #shop custom
- #best shop
- #rust shop config
- #rust shop cfg
- #rust shop
- #gui shop
- #shop gui
- #market
- #shop configuration
- #shop rp
- #adjusted prices shop config
- #new shop
- #mevent
- #mevent shop
- #shop mevent
- #server shop
- #shop server
- #server config
- #market config
- #best shop config
- #shop settings
- #configs
- #config
- #2x server
- #3x server
- #5x server
- #10x server
- #servet loot
- #loot table
- #store rust
- #shop rust
- #rust
- #rust market
- #bazar
- #marketplace
- #store config
- #store cfg
- #rp
- #rp config
- #shop plugin config
- #shops
- #shop plugin
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I use Team Tracker on our servers with different team limits ranging from Solo to Quad, and the Discord logs are especially impressive. Whispers88 has truly created an excellent plugin. I wasn’t entirely sure if the plugin actually warns players when a warning is issued, as I couldn’t confirm that in my tests. I also prefer to keep the auto-ban feature disabled since I wouldn’t want anyone to get banned by mistake, and I feel that part could be refined further. Overall, though, I find this plugin extremely successful, and I hope it will continue to stay updated and improve over time. With love and respect.
- 16 comments
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- #teamalerts
- #team
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Hello, instead of manually adding bases, please place the ready-made files from the profiles folder in the zip into the directory below and try again. Then start the plugin. Also, please make sure you have configured the main config correctly so that bases can spawn. /serverfiles/carbon/data/RaidableBases/Profiles In addition to the above, please also make sure you have downloaded the latest version of Copy Paste. https://umod.org/plugins/copy-paste
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I’m looking for a plugin like this as well. Does this one still work, or have you found an alternative plugin?
