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fullwiped

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Everything posted by fullwiped

  1. fullwiped

    Server Hud

    { "Hook OnEventStart": [ "OnCaravanStart" ], "Hook OnEventStop": [ "OnCaravanStop" ], "Name": "Caravan", "Active color": "#10ff10", "Icon": "https://i.ibb.co/h1BMDdN1/caravann.png", "Color": "#fff", "Enable": true }, My settings for the Caravan event are as shown above, but the indicator on the HUD doesn’t turn green. Does anyone know why? All settings are enabled. For example, Convoy and ATrain display correctly.
    Good job @fermens One of the rare plugins that truly deserves 5 stars. The Discord alert feature is especially impressive. However, I have a suggestion for the developer. In the alerts, only the raider’s Steam name is shown. It would be great if the raider’s Steam64ID could also be displayed in parentheses next to their name. Some malicious players might imitate admin Steam names, making it look like an admin raided someone, which could cause confusion. Adding the Steam64ID would help prevent such situations. In Rust+, the raider’s name is sometimes not fully visible, and there is no detailed info when you tap the notification, but that might be a limitation of the app itself. It also works great on Carbon servers. I tried configuring Telegram but couldn’t get it to work. If possible, WhatsApp notifications would be a great alternative, though I’m not sure if Meta’s system supports that. Still, thank you for this excellent plugin. I think it’s very well made.
  2. fullwiped

    the server crashes.

    @tofurahie
  3. fullwiped

    the server crashes.

    Hello, there’s a critical issue in your latest 1.6.0 update that prevents Carbon servers from starting after a wipe. The servers failed to launch. When I reverted Gather Loot Multiplier to version 1.5.5, everything worked fine. I’d appreciate it if you could take a look at this. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.GatherLootMultiplier.ModifySpawnedEntity (BaseEntity entity) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SpawnGroup.Spawn_Patch0 (SpawnGroup,int) at SpawnGroup.Spawn () at SpawnGroup.SpawnInitial () at SpawnHandler.InitialSpawn () at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) at Bootstrap+<StartServer>d__22.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (Filename: /home/.../carbon/plugins/GatherLootMultiplier.cs Line: 99)
  4. fullwiped

    Stack size

    Changed Status from Pending to Closed Changed Fixed In to 3.0.1
  5. Hi, Is this plugin still up to date and working? Last updated on July 16, 2023.
  6. fullwiped

    Stack size

    I’m glad the issue was resolved! To help us serve great server owners like you even better, you can leave a short review using the link below if you’d like. https://codefling.com/bases/raidable-bases-pack-loot-tables-easy-to-nightmare-110-bases?tab=reviews Have a great day and good luck!
  7. fullwiped

    Stack size

    Hi, if you’re editing your configs using Notepad, it can be quite time-consuming. If that’s the case, the editor below will help you a lot: https://codefling.com/tools/raidable-bases-loot-table-editor You can load a default loot table there, check the stack values, and then compare them with the ones in our config to adjust them accordingly.
  8. fullwiped

    WTrading

    Hi @Tom.bat after the update, the /trade UI command works, but the trade request isn’t being sent or received. Version 1.1.15 works fine. There’s an issue with 1.1.16.
  9. fullwiped

    Dynamic Monuments

    Hi, @Adem I saw a crate spawning about 100–150 meters above the Stone Quarry. It looks like a very small bug, but it might be useful for you in future updates.
  10. Hello is your map compatible with Dynamic Monuments, Caravan and Raidable Bases?
  11. Hello, I’ve been using the Solo Enforcement plugin for months, but players quickly learn how its detection system works and usually find ways to bypass it within a day or two. As a result, solo limit violations have increased, and we’ve received many complaints from players who are negatively affected by this. Even with the automatic ban feature enabled, I believe the current control mechanism is not always sufficient. Would you consider adding additional detectors such as shared vehicle usage, proximity checks, PvP interaction logs, or joint raid detection? I believe these improvements could make Solo Enforcement much more effective at identifying solo limit violations. Of course, it is completely up to you, this is just a suggestion. Thank you.
  12. fullwiped

    question

    Changed Status from Pending to Closed Changed Fixed In to 4.0.4
  13. fullwiped

    Basic fragments

    Changed Status from Pending to Not a Bug Changed Fixed In to 4.0.4
  14. fullwiped

    Basic fragments

    You can make edits here. https://editor.looty.cc/betterloot-v4
  15. fullwiped

    bp fragments

    Changed Status from Work in Progress to Fixed
  16. fullwiped

    bp fragments

    I’ve reviewed these BP fragments, and I’ll try to add them during the day.
  17. fullwiped

    bp fragments

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. fullwiped

    bp fragments

    I’ll take a look at this when I’m available.
    I use Team Tracker on our servers with different team limits ranging from Solo to Quad, and the Discord logs are especially impressive. Whispers88 has truly created an excellent plugin. I wasn’t entirely sure if the plugin actually warns players when a warning is issued, as I couldn’t confirm that in my tests. I also prefer to keep the auto-ban feature disabled since I wouldn’t want anyone to get banned by mistake, and I feel that part could be refined further. Overall, though, I find this plugin extremely successful, and I hope it will continue to stay updated and improve over time. With love and respect.
  19. Hello, instead of manually adding bases, please place the ready-made files from the profiles folder in the zip into the directory below and try again. Then start the plugin. Also, please make sure you have configured the main config correctly so that bases can spawn. /serverfiles/carbon/data/RaidableBases/Profiles In addition to the above, please also make sure you have downloaded the latest version of Copy Paste. https://umod.org/plugins/copy-paste
  20. fullwiped

    It's not working.

    I’m looking for a plugin like this as well. Does this one still work, or have you found an alternative plugin?
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