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fullwiped

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Everything posted by fullwiped

  1. Version 1.0.0

    28 downloads

    A simple plugin that works in a way similar to the custom map name plugin. It shows players in the server browser (in the custom map field) when your server was last wiped.
    Free
  2. fullwiped

    custom prefabs

    Hi yes, the rustmap_outpost prefabs are really good and have extra vending machines. I had added items here using the custom vending setup plugin. It was really nice, I wish there were a way to apply this to your map, it would look great. Still, thank you.
  3. fullwiped

    custom prefabs

    Hello, can I load the custom vending machine prefabs from RustMaps into the Outpost on this map? Is there a guide for this?
  4. fullwiped

    Admin Map

    Hello, I saw a player with such special characters (𝒫𝓊𝓇𝓅𝓁𝟣𝓈(). Their online location isn't shown anywhere on the Admin Map. They're also not listed in the Admin Menu. Rust detects their name as “?????” in RCON, even though they’re online, but they can’t be tracked on the map.
  5. Might be missing the DLC note for all Krieg items.
  6. fullwiped

    TradeItem

    Really nice plugin, works smoothly and looks great. I believe it could become even more polished with a few small touches. For example, adding – / + / Max options to the trade button (like in Shop) would make trading large amounts much easier. Also, a small confirmation sound after a successful trade would make the experience feel more complete. "Use sound on successful trade": true, "Trade sound effect": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab" Thanks for sharing your work, it’s already an excellent plugin and has great potential to become perfect.
  7. I see the following repeated error in the Carbon logs. The server crashed a few times, and I came across this while checking the logs, is this a serious issue? [2025.10.26 12:57:02] [ERRO] Timer of 119s has failed in 'RaidProtection v3.4.16 by mr01sam' [callback] (The requested operation caused a stack overflow.) at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } x 455 in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
  8. Changed Status from Pending to Closed Changed Fixed In to 2.0.1
  9. fullwiped

    Broken after update

    same
  10. fullwiped

    Server Hud

    @AhigaO Could I ask for your advice on something?
  11. fullwiped

    Server Hud

    { "Hook OnEventStart": [ "OnCaravanStart" ], "Hook OnEventStop": [ "OnCaravanStop" ], "Name": "Caravan", "Active color": "#10ff10", "Icon": "https://i.ibb.co/h1BMDdN1/caravann.png", "Color": "#fff", "Enable": true }, My settings for the Caravan event are as shown above, but the indicator on the HUD doesn’t turn green. Does anyone know why? All settings are enabled. For example, Convoy and ATrain display correctly.
    Good job @fermens One of the rare plugins that truly deserves 5 stars. The Discord alert feature is especially impressive. However, I have a suggestion for the developer. In the alerts, only the raider’s Steam name is shown. It would be great if the raider’s Steam64ID could also be displayed in parentheses next to their name. Some malicious players might imitate admin Steam names, making it look like an admin raided someone, which could cause confusion. Adding the Steam64ID would help prevent such situations. In Rust+, the raider’s name is sometimes not fully visible, and there is no detailed info when you tap the notification, but that might be a limitation of the app itself. It also works great on Carbon servers. I tried configuring Telegram but couldn’t get it to work. If possible, WhatsApp notifications would be a great alternative, though I’m not sure if Meta’s system supports that. Still, thank you for this excellent plugin. I think it’s very well made.
  12. fullwiped

    the server crashes.

    @tofurahie
  13. fullwiped

    the server crashes.

    Hello, there’s a critical issue in your latest 1.6.0 update that prevents Carbon servers from starting after a wipe. The servers failed to launch. When I reverted Gather Loot Multiplier to version 1.5.5, everything worked fine. I’d appreciate it if you could take a look at this. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.GatherLootMultiplier.ModifySpawnedEntity (BaseEntity entity) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SpawnGroup.Spawn_Patch0 (SpawnGroup,int) at SpawnGroup.Spawn () at SpawnGroup.SpawnInitial () at SpawnHandler.InitialSpawn () at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) at Bootstrap+<StartServer>d__22.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (Filename: /home/.../carbon/plugins/GatherLootMultiplier.cs Line: 99)
  14. fullwiped

    Stack size

    Changed Status from Pending to Closed Changed Fixed In to 3.0.1
  15. Hi, Is this plugin still up to date and working? Last updated on July 16, 2023.
  16. fullwiped

    Stack size

    I’m glad the issue was resolved! To help us serve great server owners like you even better, you can leave a short review using the link below if you’d like. https://codefling.com/bases/raidable-bases-pack-loot-tables-easy-to-nightmare-110-bases?tab=reviews Have a great day and good luck!
  17. fullwiped

    Stack size

    Hi, if you’re editing your configs using Notepad, it can be quite time-consuming. If that’s the case, the editor below will help you a lot: https://codefling.com/tools/raidable-bases-loot-table-editor You can load a default loot table there, check the stack values, and then compare them with the ones in our config to adjust them accordingly.
  18. fullwiped

    WTrading

    Hi @Tom.bat after the update, the /trade UI command works, but the trade request isn’t being sent or received. Version 1.1.15 works fine. There’s an issue with 1.1.16.
  19. fullwiped

    Dynamic Monuments

    Hi, @Adem I saw a crate spawning about 100–150 meters above the Stone Quarry. It looks like a very small bug, but it might be useful for you in future updates.
  20. Hello is your map compatible with Dynamic Monuments, Caravan and Raidable Bases?
  21. Hello, I’ve been using the Solo Enforcement plugin for months, but players quickly learn how its detection system works and usually find ways to bypass it within a day or two. As a result, solo limit violations have increased, and we’ve received many complaints from players who are negatively affected by this. Even with the automatic ban feature enabled, I believe the current control mechanism is not always sufficient. Would you consider adding additional detectors such as shared vehicle usage, proximity checks, PvP interaction logs, or joint raid detection? I believe these improvements could make Solo Enforcement much more effective at identifying solo limit violations. Of course, it is completely up to you, this is just a suggestion. Thank you.
  22. fullwiped

    question

    Changed Status from Pending to Closed Changed Fixed In to 4.0.4
2m

Downloads

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9.6k

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139.2k

Files Sold

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2.9m

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