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Everything posted by fullwiped
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Changed Status from Work in Progress to Fixed
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Changed Status from Closed to Work in Progress Changed Fixed In to Next Version
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We will address this in the next update. For now, it only appears to be a logging issue. To fix this, the base buildings need to be re-saved, and we will release an update for that in the future.
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Hello, when I try to Trade Ban a player on Discord, it doesn’t ban them and gives the following error in RCON. (19:17:37) | [DiscordExtension] [Exception]: An error occured during callback. Plugin: WTradingDiscord by Tom.bat v1.1.14 Method: WTradingDiscord.TradeBanButton (Index was outside the bounds of the array.) at void Oxide.Plugins.WTradingDiscord.TradeBanButton(DiscordInteraction interaction) in /home/rustserver/serverfiles/carbon/plugins/WTradingDiscord.cs:line 395 at void Oxide.Ext.Discord.Libraries.ComponentCommand.RunCommand(DiscordInteraction interaction) at void Oxide.Ext.Discord.Libraries.BaseAppCommand.HandleCommandInternal(DiscordInteraction interaction) I edited the WTradingDiscord.json, set the logs_channel correctly, and added the admin role ID from Discord to ban_role_ids. Could you please advise what exactly I’m doing wrong and suggest a solution?
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Thank you! I wish you success in your projects.
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Glad to hear it helped. I’d appreciate it if you could also indicate in the support thread you opened that your issue has been resolved. https://codefling.com/forums/topic/1857-refund-request-raidable-bases-mega-pack-loot-tables-210-bases/#comment-6490 Have a great day.
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"Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", ], Hello, thanks for the method above. However, based on my tests, it doesn’t seem to remove the turrets. If you also add the code below, the turrets will be completely removed. You can try this. Have a great day. Go to: /serverfiles/carbon/data/RaidableBases/Profiles and edit: "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
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Changed Status from Closed to Fixed Changed Fixed In to 2.0.0
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The following suggested method will solve your request. Open the Easy Bases JSON, Expert Bases.json etc. files with Notepad, find this line, and apply it. /serverfiles/carbon/data/RaidableBases/Profiles "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
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Changed Status from Pending to Closed
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Apply the solutions above. We do not offer refunds for digital products.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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So like that: "Random Weapons To Use When Unequipped": { }
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We no longer support turret-free bases. You can download older versions that include turret-free bases from the link below: https://codefling.com/bases/raidable-bases-mega-pack-loot-tables-210-bases?tab=changelog However, when using these bases, make sure that DLC items are not lootable. If you want to use our new updated bases without turrets, the easiest way is to open the easy bases.json file in Notepad, located at: /serverfiles/carbon/data/RaidableBases/Profiles Then remove the weapons listed under Random Weapons To Use When Unequipped. This will make turrets spawn without weapons. "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Minimum Damage Modifier (NPC)": 1.0, "Maximum Damage Modifier (NPC)": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Use When Unequipped": { "pistol.revolver": [ 0 ], "minicrossbow": [ 0 ], "pistol.prototype17": [ 0 ] } }, If you want to completely remove turrets from certain bases, you will need to manually do this with the FORTIFY program on Steam, which can take some time. or /serverfiles/carbon/data/RaidableBases/Profiles "Kill These Prefabs After Paste": ["assets/prefabs/npc/autoturret/autoturret_deployed.prefab"],
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Please update the config and plugin. Scientist loot should still be vanilla for now. Scientist loot is a new feature in BetterLoot, and we plan to add it to our loot tables as 2x loot in an upcoming update. However, if no loot is dropping from any scientists at all, it could indicate an issue with the files, so please do a clean installation and try downloading the latest version from uMod.
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If your turrets are too powerful, edit the JSON files in /serverfiles/carbon/data/RaidableBases/Profiles and equip them with weaker weapons, for example, crossbows or revolvers for easy bases. Or if you want to completely remove the turrets, follow the method below. /serverfiles/carbon/data/RaidableBases/Profiles "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
- 5 comments
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- #raid
- #raidable
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(and 21 more)
Tagged with:
- #raid
- #raidable
- #raidable bases
- #base
- #bases pack
- #bases
- #raid base
- #raid bases
- #raid bases package
- #bases package
- #raid base pack
- #raid mega
- #raidable mega pack
- #raids
- #raidablebase
- #raid base mega pack
- #raidable base pack
- #raidable base package
- #base design
- #base pack
- #base package
- #base raidables
- #base packs
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When bases lack any real defense, players naturally see them as easy loot and don’t value the experience. Turrets add a layer of challenge that makes the raid feel like an actual achievement rather than a giveaway. It's not just about difficulty, it’s about preserving the purpose of the event. If everything is handed over freely, the excitement fades and players lose interest quickly. Turrets fix that by creating tension, engagement, and a sense of reward.
- 5 comments
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- #raid
- #raidable
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(and 21 more)
Tagged with:
- #raid
- #raidable
- #raidable bases
- #base
- #bases pack
- #bases
- #raid base
- #raid bases
- #raid bases package
- #bases package
- #raid base pack
- #raid mega
- #raidable mega pack
- #raids
- #raidablebase
- #raid base mega pack
- #raidable base pack
- #raidable base package
- #base design
- #base pack
- #base package
- #base raidables
- #base packs
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- 3 comments
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- #raid bases
- #base
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(and 33 more)
Tagged with:
- #raid bases
- #base
- #bases
- #base pack
- #base package
- #raidable bases
- #mega pack
- #raid base pack
- #base design
- #rust bases
- #base packages
- #raid base
- #raid bases pack
- #raidable
- #raidable base
- #raidable base pack
- #raidable base package
- #rust base pack
- #raidable bases pack
- #raidable base packages
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #raidable bases full
- #raidable bases package
- #raid base package
- #raid base easy
- #raid base medium
- #raid base hard
- #raid base expert
- #raid base nightmare
- #easy to nightmare
- #base build
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Changed Status from Pending to Fixed Changed Fixed In to 3.0.0