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DodgeMan

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Everything posted by DodgeMan

  1. DodgeMan

    Npc Horses

    Im confused with this plugin. I see author Razor wrote this one version 1.0.0, but there is one on chaoscode.io also by Razor, thats version 2.2.1 for 10$ more. Whats the difference? They both have the same video (one of them anyways). I love this idea though!
  2. DodgeMan

    bradleys stuck on each other

    Let me re run this event and test it out a few more times after the update. The config is default, all I disabled was the npc radio sounds. I'm sure it will be ok now. But I think it would be best even if someone has timers set wrong to make a check in place to see if its already running, and if it is put warning its already running to end it first. That way it cant be manually triggered by other admins.
  3. Ooof, for some reason, I downloaded it and pasted it in there but apparently it didnt take. Will redo this right now. My appologies.
  4. 06:21 [Error] Failed to call hook 'OnLootEntity' on plugin 'WaterTreatmentEvent v0.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+Rewards.ProcessReward (BasePlayer player, System.String rewardType) [0x00000] in <aa126d962c0b46f0bf8d57dac58aceca>:0 at Oxide.Plugins.WaterTreatmentEvent+Rewards.RewardForCrate (BasePlayer player) [0x00000] in <aa126d962c0b46f0bf8d57dac58aceca>:0 at Oxide.Plugins.WaterTreatmentEvent.OnLootEntity (BasePlayer player, HackableLockedCrate entity) [0x0009b] in <aa126d962c0b46f0bf8d57dac58aceca>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00960] in <aa126d962c0b46f0bf8d57dac58aceca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 . This error occurred after a reboot as well. And even after the new 1.0.0 update.Tried to dig around and see, but didnt have a ton of time. Failed to call hook 'OnEntityDeath' on plugin 'WaterTreatmentEvent v0.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+Rewards.ProcessReward (BasePlayer player, System.String rewardType) [0x00000] in :0 at Oxide.Plugins.WaterTreatmentEvent+Rewards.RewardForBradley (BasePlayer player) [0x00000] in :0 at Oxide.Plugins.WaterTreatmentEvent.OnEntityDeath (BradleyAPC apc, HitInfo info) [0x0007b] in :0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00993] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  5. DodgeMan

    bradleys stuck on each other

    Yes I too have this issue still. Its not verifying the event is over, before starting a new one. Possibly not ending correctly on its own timed interval? This also happens when you manually trigger it as a test and then it starts with the timer. Should have checks in place to block multiple spawns of the event. Otherwise love it! so do the players so far.
  6. Was thinking more into this plugin today and thought that a random time would be even nicer for an event. If a server has several plugins you wouldn't want every event to hit at the same time intervals. Granted it can be changed, that said having a random time frame like other plugins have start min 7200 start max 10800 - this would be a far better choice!, Also I have added the code into the plugin I have a "license" for, but putting console/rcon feedback of the event when manually triggered is nice touch too, as well as automated. Just some ideas, but this plugin is great! Glad I got it when I did! But again, not critisizing, just friendly suggestions. This plugin is a great addition my players seem to likeit
  7. So, the command to start the event wtestart, does indeed cancel the first one if you type it again. but what happens is you get 2 apcs that spawn when it does spawn.. So maybe something like if event == true, then chat.say "Event already started, try /wtestop first!" or something like that. That way it will avoid a timed event + a manual triggered event. Everything else seems to be good
  8. Needs to be updated to fix this issue. I dont understand why that water in the tunnels is the problem. Maybe because its under mesh? For now I have deleted that.
  9. Awesome! Downloading now and will test it out! Thank you!
  10. Oh! and something that will see if the event is already started so you cant manually start another event by accident. I did this when it already was scheduled and it started another one. Had 2 apcs cruising the WTP
  11. So one thing I would love to see added is TruePVE support or PVE support in general. Reason is on PVE servers people ALWAYS fight about who started what. So by locking them to that event prevents others from entering. Secondly playing with it, I shot the guy and killed him near the SAMS site at the WTP, and it automatically destroyed the SAM site. That def is a bug. So far i love it! Few things would love to see added besides PVE. chat commands /wtestart /wtestop map marker showing event that can be toggled on and off depending on how the admin wants the server setup. Thats it so far maybe I will think of some more while i mess with it more. But good work!
  12. DodgeMan

    Server Hud

    I played on a server that ran this plugin, and I knew I had to have it for our server. This is excellent! Very clean, look and a great feel. Highly recomended
  13. DodgeMan

    Still not working.

    Disregard. It apparently is working. It says the APC is patrolling launch site, not train yard. Needs a little work, but it is working
  14. DodgeMan

    Still not working.

    I tried to manually start this event, and it doesnt give any feedback to whether or not its going to start, or if there is a failure of some sort. It compiles fine but /trainyardeventstart does nothing. Wish this worked it sounded cool and since the trainyard doesnt really have much going on there,. this would be great!
  15. I had just downloaded it yesterday when I got notification my plugin was in need of update. Downloaded it from umod. Today I see that an hour ago a new version was posted so I will download the fix.
  16. Deleted the config json file like instructions said, however, when the new config was created the wood profile is messed up. Wood skin has a skin for brick, but not completed. I deleted the plugin again, as well as the config the download new copy and replace. Same thing happened again. Dont know if i can share a screenshot so ill upload the code it shows for config. { "Building skin change commands": [ "bskin", "building.skin" ], "Block building skin in building blocked": true, "Automatically activate skin when player connects": false, "Apply selected paint color to all building blocks": true, "Number of blocks updated per tick": 5, "Image and description settings": [ { "Index": 0, "NoSkinUrl": { "Url": "https://www.dropbox.com/scl/fi/rxxqoikeuaobzg8kl4zqs/Hf0iXki.png?rlkey=hjb49erketuciu8nkjmtbif5n&dl=1", "Title": "Wooden", "index": -1 }, "SkinUrls": [ { "Url": "", "Title": "Brick skin", "index": 0 } ] }, { "Index": 1, "NoSkinUrl": { "Url": "https://www.dropbox.com/scl/fi/nkph44q9kr47dvscyudpc/wDMwXFh.png?rlkey=7alc1stjxp24w1qrtuw4rffss&dl=1", "Title": "Stone", "index": -1 }, "SkinUrls": [ { "Url": "https://www.dropbox.com/scl/fi/j6lemhly0m0itvq2ot6m1/6CcMIYE.png?rlkey=enbg6ks49n1f610qr7aq49lmq&dl=1", "Title": "Adobe", "index": 0 }, { "Url": "https://www.dropbox.com/scl/fi/ima6fwnv4kwwdfoj3p09i/ASFfa-min.png?rlkey=kiemd61l9li7o82rka7sxxgb5&dl=1", "Title": "Brick", "index": 1 }, { "Url": "https://www.dropbox.com/scl/fi/wacgkzyqwtz76m6krbc71/10225.png?rlkey=38fvfii8owvzkkn6phirg2j1k&dl=1", "Title": "Brutalist", "index": 2 } ] }, { "Index": 2, "NoSkinUrl": { "Url": "https://www.dropbox.com/scl/fi/ej4j7ns7pbe49nuym3xvf/eKiQ1zc.png?rlkey=bvfo9vuc61gxgy72w2wqzplk3&dl=1", "Title": "Metal", "index": -1 }, "SkinUrls": [ { "Url": "https://www.dropbox.com/scl/fi/ppktz6licibeisk2kb72x/A0OHBvj.png?rlkey=huxyypf419ujr1qo42fr00nh4&dl=1", "Title": "Container", "index": 0 } ] }, { "Index": 3, "NoSkinUrl": { "Url": "https://www.dropbox.com/scl/fi/9neksdfpevwyb8d9azoc7/ZvXnpO4.png?rlkey=ajzltym4cvudizfswku9s0ahv&dl=1", "Title": "TopTier", "index": -1 }, "SkinUrls": [ { "Url": "", "Title": "Brutalist", "index": 0 } ] } ], "Version": { "Major": 1, "Minor": 1, "Patch": 9 } }
  17. Im guessing this plugin is broken.. Doesnt work on my server either. Can we get an update?
  18. DodgeMan

    Junkyard Event

    OMG, I cant wait to get this plugin. There is so many I want, i just cant afford to get them all at once! I added up all the ones Id LOVE to get and its like 3K. Your work is truly AMAZING! I have played on several servers that host some of your plugins but I have never seen this one.... I love love love Sputnik too!
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