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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @Lei_Wong The different configurations thing sort of exists. If you change Data_Prefix in the config file, (it's usually "default"), then new files with new names, using that prefix, are created. That was to allow people to have multiple sets of data files, maybe for different maps, and switch to them reasonably easily without having to copy+paste and rename files. That functionality was created pre-UI, though, so fair comment...A UI solution for easily saving and recalling different setups would be great. Putting BotReSpawn guys on the cargo ship is a little more complicated than in most other places, but it is in the longer term plan. If I get it done I'd cover all the vanilla npc areas - CargoShip, Excavator, OilRig, etc.
  2. Give this a bash? Each loottable should now have a Spawn_Vanilla_Scrap option which you can set to true. You'll still need to have the probabilities set up so scrap spawns, or add it to the Always_Spawn_List. CustomLoot.cs
  3. I think I understand. Basically you want CustomLoot to have an option to put vanilla scrap amounts in containers, instead of you specifying some other amount? If that's what it is then yeah, I think we do do that.
  4. Sorry mate, I don't understand. Can you clarify?
  5. Steenamaroo

    player ranks

    Everything looks fine there. To be honest, I'm not aware of any issue with it, and someone else asked the same question recently but they had useTimedTopList false and setting it true fixed it, so I'm thinking maybe it's a conflicting plugin...something that handles chat output, maybe? If you have the luxury it might be worth unloading all plugins (o.unload *) then reloading PlayerRanks alone, to see if it works then.
  6. Steenamaroo

    player ranks

    HI @killachris In the config options have you got useTimedTopList set to true? If so, under categories in the config, have you got some categories enabled?
  7. Steenamaroo

    Headshots changes

    Hi, Yeah, that's probably a good idea. Note made. Thank you!
  8. Glad it turned out to be something simple. Thanks for letting me know.
  9. I see the issue. Looks like you've changed "type" for a bunch of profiles. From overview - "Type" is an internal use variable - Users should not change this option. Regular monuments should be 0, biomes should be 2, and events should be 3. There's never a need for users to change this value.
  10. There are profiles with no Respawn_Timer, but these are profiles where the npcs do not respawn. Any 'Event' profile will be like this - Airdrop, CH47_Kill, PatrolHeli_Kill, APC_Kill, LockedCrate_Spawn etc - NPCs from these profiles don't respawn when killed.
  11. Sorry, I don't understand. Can you pick an npc that's respawning quickly after death, then approach him and type /botrespawn info, then tell me what profile he is from?
  12. Would you be able to check a specific npc who is respawning quickly, and confirm his profile using /botrespawn info chat command? Looks like all the "Substation 0" though "Substation 9" (excluding 4) are all enabled with 1 minute respawn timer.
  13. Hi, Can you tell me the name of a profile that's affected, and share your two data files with me, please? Also, might be relevant, there's a /botrespawn info command that you can use when looking at an npc, to confirm he's from the profile you think he's from. Alternatively you can use the 'reload profile' button for any given profile as confirmation, as that will make that profile's npcs immediately despawn, then respawn shortly afterwards.
  14. Steenamaroo

    toplayer works different

    Oops. I see the mistake. Thank you for reporting this - It'll be fixed in the next update.
  15. I'll look into both of those things. Thank you. The Mountain profile...That's new to me. Monuments are automatically detected by the plugin so if Facepunch adds new ones they get picked up automatically. I guess maybe Facepunch removed, or renamed, so new 'monument'. I'll find out, though.
  16. No problem. It's possible the respawn was coincidence, if there's multiple npcs in the profile, or multiple similarly dressed profiles near each other, and also possible that day/night changes would have forced some respawns if your day amount and night amount are different, but certainly AutoSpawn would need to be true to enable the profile, and respawn_timer is in minutes. Hopefully that solves your issue but don't hesitate to let me know if it doesn't, or if anything else comes up.
  17. I see. The timer is in minutes, not seconds, so you'd want to change that to 30, and AutoSpawn would need to be set to true otherwise the npcs shouldn't spawn at all. If it's false, the profile is effectively disabled and can only really be used to manual `toplayer` calls, or calls from other plugins. If you set AutoSpawn true and Respawn_Timer 30, you should see npcs spawning more or less immediately when you reload the profile or plugin, then respawning after 30 minutes when they've been killed by someone.
  18. Hi, @Maxime Gr What npcs are you testing with? Ones from events, such as hackable crate or airdrop, or toplayer command, do not respawn. Do you know the timers are in minutes, not seconds?
  19. If you've asked for a different number of npcs during day and night then Voteday skipping night would prompt BotReSpawn to respawn npcs due to the day night change. If that's what it is, then simply setting day + night spawn amounts to the same number will solve the problem.
  20. Thanks for that. ...and you're pretty sure this happened after wipe, with no other relevant changes you're aware of?
  21. I meant maximum, as in, it never checks more frequently than once per minute, but to be honest I probably meant neither...It checks exactly once per minute.
  22. The timer is in minutes. Have you got any plugins that do anything crazy with time of day, rapidly changing it or anything? If so, best to ensure that the day spawn amounts are the same as the night spawn amounts for your profiles. If your server has normal time progression then that's not it - Please let me know if that's the case.
  23. Hi, Respawn_Timer is still there as an option per profile. It's under the 'Death' tab.
  24. Sort of, yes. It enables the server AI dormant setting to work, so if you want dormancy you'd have to set that ^ to true, and the server setting to true also. I added that extra layer because just 'fixing' AI dormant would have resulted in mass support requests, since a lot of people probably have the server setting set to true and don't realise.
  25. Hi, You've got "ActivityReward_Seconds": 10, but the plugin only checks and issues once per minute, maximum, so that 6X you're seeing makes sense. Looks like it's all working as it should.
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