Jump to content

Steenamaroo

Administrator
  • Posts

    3,394
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Hey, With Peace_Keeper true/false they should either 100% ignore you, or properly attack you, but they should never run at you and not attack, unless you're out of reach...standing on top of something like a foundation or vehicle. I'd need to check but it's possible one of those weapons is no good - I have a feeling there was something about the sickle not working? I'll check next time my server is up but you might want to try with just the knife or sword and see if the behaviour becomes predictable.
  2. Hi, What way is your config set up? Every category can be independently enabled or disabled in personal, top1, and top30 views. You should be able to see, at a glance, in admin UI if categories are enabled or not for personal and top1.
  3. Hi, Does your profile name have spaces in it? If so you'd need to do botrespawn enable "profile name" There's also API to allow you to spawn a temporary profile which will eventually die off according to suicide timer, the same way npcs spawned for events do (airdrop, hackedcrate, etc), although you'd need someone would could write that into a plugin. If there's a need I can add console commands to do the latter. Let me know.
  4. Steenamaroo

    bug

    Good stuff. Thanks @Mercury
  5. Steenamaroo

    bug

    @nol - don't make me chase two people.
  6. My pleasure. Glad that solved your problem, and thanks for letting me know.
  7. Hi, You can copy the oxide.groups.data and oxide.users.data files, as far as I know, although that will require you to restart the server you're copying to. You can also use the built in /perms data menu in PermissionsManager. Use the command to see the options but, basically, it lets you save permissions and/or groups to, or load from, local data file or SQL server. If you go local file it would be /server/oxide/data/PermissionsManager.json.
  8. Hold up. RustRewards only gives open rewards for container names that are already listed in the config, under RewardTypes > Open. I can see having to set some entry to zero, but you shouldn't have to add new container names.
  9. I'd need to check but I think turning off the default option doesn't necessarily remove everybody's physical backpack. The permissions that players have still entitle them to the corresponding backpack, so as far as I can see you'd need to disable the default backpack option, as you have, but then also make sure players don't have permissions for specific backpack models/sizes.
  10. Hi @MNfreakTim I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it.
  11. It's a bit awkward - The dev who wrote it moved on a left it to someone else, and the someone else moved on and abandoned it broken, so I've just patched it up. I don't really want to take people's money for it, and it wouldn't be fair to those who paid to open it up as free. Leave it with me...Need a solution to this now that it's up and working properly again.
  12. No worries. Thanks for letting me know. I'll look into it shortly and see what I can find.
  13. Hi @GiBr What data would you want to wipe? Rust Rewards only stores player notifications preferences, and your friendly-names for items. Maybe you were thinking of PlayerRanks? If so, it has a config option - WipeOnNewMap - true/false.
  14. As far as I know 1.2.1 is stable, although blacklists is not something I looked at. If you find there's an issue with it please just let me know and I'm sure I can sort it out.
  15. Steenamaroo

    Is this still supported?

    FYI, I'm not sure if "Scientist" does anything. I think it was a kind of catch-all for if I missed anything but, at present, I don't think I have. It may affect npcs from plugins so, most likely, you probably don't want to use that particular category.
  16. Steenamaroo

    Is this still supported?

    "enabled": True, "Kits": [Trooper], True should have a lower case t, and Trooper should be "Trooper" Change to this, and make sure all entires are corrected in the same way, then reload should be fine. "enabled": true, "Kits": ["Trooper"],
  17. DM sent. Thank you @Jacob Rain
  18. Steenamaroo

    unloading

    @nol- Do you use discord? If so, please reach out to me there. Something strange is going on on your server but it'll be easier to diagnose in real-time, if you're willing.
  19. Steenamaroo

    Is this still supported?

    Hi, Did you add the kits manually by editing the json? If so, are you sure the formatting was correct? "Kits":["Kit One"] // for a single kit "Kits":["Kit One", "Kit Two", "Kit Three"] // for multiple kits If your formatting is correct be sure to save the config file then oxide.reload NPCKits in console, then watch the console to make sure no errors are thrown. If that's all correct and checks out, make sure that Enabled is set to true for these profiles. If that's correct already, it may be that they are actually getting their kits, but the clothing isn't being added due to the presence of the hazmat suit. Ensure that Wipe_Default_Clothing is set to true for those profiles. Always reload the plugin after making any config file change. Finally, it would be worth totally emptying your own inventory (all containers) then redeeming the kit in question, to make sure it's definitely populated as you expect it to be. If none of that gets you up and running, please let me know here.
  20. Steenamaroo

    unloading

    That's an unusual error, like the plugin is trying to load twice, or something? Have you got anything unusual going on...modified copies, duplicates, anything like that?
  21. Steenamaroo

    Bots do not attack or chase

    Oh? I didn't mention that because peacekeeper shouldn't matter once you become aggressive. If you shoot a peacekeeper BotReSpawn npc, they should respond immediately.
  22. Steenamaroo

    Bots do not attack or chase

    Hi, There's a number of reasons an npc might ignore you. Are you in Vanished? Is Ignore_All_Players set to true in the npc profile's behaviour tab? Is Respect_Safe_Zones (behaviour tab) set true, and you or the npc is in a safe zone? There might be more but those are the obvious ones which come to mind. Let me know.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.3k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.