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Steenamaroo

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Everything posted by Steenamaroo

  1. Aggoro/Deaggro should be working properly, with the npcs disengaging because you've been out of deaggro range, or out of line of sight, for a brief period of time. To be honest I'm not sure if there's any automatic 'forget' going on when a player dies but the npc should cease to be aggrod on that player regarldess, after they've been far away/broken line of sight, for a short time. If you were to be killed by an npc then respawn in that same npcs line of sight, it would still be aggro on you. Is that what's happening?
  2. "until the cross map lock on issue is fixed" It's not fixed? I was pretty sure that issue was sorted in V1.0.5. Is that not the case?
  3. Hi, DeathNotes used to print out the displaynames for BotSpawn, because BotSpawn used the old scientist and murderer, but I don't think the same provision is there for the ScientistNPC type. Pretty sure the DeathNotes author would have to add that, if he wants to show the ScientistNPC displaynames. Unfortunately I'm pretty sure there's nothing I can do from my end.
  4. Steenamaroo

    NPCKits

    I guess you mean added? Sure - Can't see a reason not to.
  5. Server-wide default is on the to do list. Should be in the next version. Thanks!
  6. Hi @Neighigh- If there are popular npc plugins and an easy way to identfy npcs from them, I've no objection to giving them their own category, like ZombieHorde and BotReSpawn.
  7. @Clockwurk- I just tested. I forgot, the reward is issued upon clearance of the crate - not upon initial opening. This is how MalS originally had it, to discourage leaving lots of half-looted crates on the map
  8. @Zoreeno- You're right - There's no option to globally disable notifications. You can globally disable categories, but not notifications for them. I figured the per-user option overtook that option but if you think users would have it I can see about adding it back in. @Clockwurk- Ok, I'll take a look and see if the same thing is happening at my end. Should get a look at it tomorrow. Thanks for the info!
  9. @Clockwurk- is there a chance you have an applicable multiplier that's set to zero? Maybe a multiplier for zone, permission, or group? @KingSizeKevin- I don't see why not. Good idea!
  10. Agreed - "Clone from" is something I expect to have in the next version. Thanks for the feedback!
  11. What API @Baron Von Finchus? Spawn/Kill was added in the last update.
  12. That's twice you've reported something about 2 minutes after I found + fixed it. Someone else reported it this evening - Thank you for flagging that.
  13. Hi Kevin, Sure...I can do that. Either works. To be honest that suggestion's probably better because the 'end editing' button is on the main page. It would make sense to have the 'edit last profile' right there with it, plus there's plenty of room on that page. Thank you.
  14. Talking about this in support ^^.
  15. That's right. I'd hope to be adding all of that at some point soon.
  16. That is the plan, yeah. I want to support all the weapons that BotSpawn didn't if possible.
  17. Hi, Thanks for the feedback. Death notes is probably out of my control I'm afraid but the rest I can look at. BotSpawn used a different prefab for murderer/scientist. The murderer + scientist prefabs, funny enough. BotReSpawn uses the same scientist prefab for everything, with the only difference being that npcs who only have melee weapons get modded to be less smart and more aggressive, just running at you and swinging. A few people have mentioned the fact that all corpses all have the same loot so that is one thing I intend to look at. The other is I think I can bring back in the murderer huffing and puffing, so my plan would be, rather than having a "murderer: true/false" option, I'd probably just give each profile a 'huff and puff' true/false, and a click-to-select for default loot type. I haven't actually looked into it properly yet but my hope would be that you could select from crates/corpses which exist in game and choose one of those as the loot you'll see on your npc's corpse. At present I think FacePunch's Scarecrow class is probably a placeholder - I don't think it uses weapons or has a completed AI but if they do something cool with it it's possible I could just integrate that, which which case we would just have Scarecrow true:false.
  18. Oh, I see...This is a custom version of the Airfield? In that case, BotReSpawn won't pick it up - You'd have to just add a custom profile with the chat command, I'm afraid. I'm not sure if there's a way to detect these custom locations by their map markers or not but, even if there is, I doubt there's a way to detect their rotation, which is essential for the auto-migration of custom spawn points at map change. That would mean, at best, I could find that monument and offer it as a default location, but any custom spawn points would need re-done any time the map changes, but that monument is on both maps. Not sure if that's a big deal or not - I'll look into it, either way.
  19. Hi, No, there's nothing formal right now, although most of the customising is done via UI. Is there anything specific you're having trouble with?
  20. Hi, No, copying and pasting things is unlikely to work. You need to use the chat commands - /botrespawn add "Abandoned Airfield" Do this at the Airfield, so the profile is stored in the correct place. After that the UI will open at your new custom profile - Go to the 'other' tab and set Parent Monument to the Airfield. Once done, this profile will always be at the Airfield, even after map changes, as long as there is an Airfield.
  21. @BetterDeadThanZed@pookins The actual names of your kits are never used. The update synchronises the kits you specify with the botnames you specify, if possible, the same as BotSpawn did, So if you have three kits listed and three names listed, kit 1 will always be paired up with npc name 1. @Tofu Ninja- Yes, you can add custom profiles but keep UseCustomSpawns false, and BotReSpawn will just find suitable random spawn points near that profile. @KingSizeKevin Glad things are going well. Thanks for the comments, and patience this last few weeks. I'll be adding events relating to patrol heli and CH - I can certainly look into the possibility of augmenting the CargoShip compliment. Thanks for the suggestion. @JagsterWintermute- I remember your BotSpawn review! Thank you for the support.
  22. Sure. I didn't realise that wasn't possible. I'm out all day but I'll rectify it tonight. Thanks for letting me know!
  23. Oh, wow. You're quite right. I don't recall implementing withdraw/takepoints if value is less than zero. That may be MalS' original code. That makes life much easier. I can add Suicide (and/or others) quite easily, and just allow for setting negative values with the UI. Thanks for the info!
  24. Steenamaroo

    NPCKits

    My pleasure! Sorry it took so long - It's been an unusually busy couple of weeks. Thanks for understanding.

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