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Everything posted by Steenamaroo
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Nah, that's covered. BotReSpawn only initialises profiles for monuments which exist on the current map. The same goes for custom profiles where the Parent_Monument doesn't exist...They are skipped over. Would you be able to send me a copy of your server log containing an episode where this happened? I might be able to get some clues from it.
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Up and running with a 250 day time and 335 night time npc complement. Not seeing any issues so far but I'll keep an eye on it. If it's since the last Rust update rather than the last BotReSpawn update, there's every chance its vanilla npcs or animals. Was there anything in particular made you think it's BotReSpawn? I mean, it could be...just wondering.
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Thank you. I'm firing up your map now to investigate.
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Hi, Is this since the last Rust update or since the latest BotReSpawn update? Are you aware of any missing npcs, looking at bots.count? If you're on proc gen, would you be willing to send me your size+seed, and contents of BotReSpawn /oxide/data folder? Finally, do you have server log to file enabled? If so can you look in there to see if there's more detailed information? I think usually there is for that particular message.
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My pleasure. Thank you!
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Hi, Thanks for flagging this. I'll be releasing a patch update very shortly.
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No problem.
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The only thing I can really think of is that the APC is firing at vanilla npcs, not BotReSpawn, or that you have multiple BotReSpawn profiles in that area, so there are others you need to set AI_Weapons_Safe true for.
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Is it a vanilla APC or spawned/controlled by some plugin?
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Oh sorry, you're quite right. It's still wrong in the public version. Noted and fixed for future updates.
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It's a true/false option in every profile. You'll see it under the 'Other' tab.
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That file looks fine, as you thought. The error points to `Invalid character after parsing property name. Expected ':' but got: ,. Path 'clan', line 29, position 13.` That makes sense to me because line 29 it's right before 'losttitle' which, in older versions of PlayerRanks, had the variables backwards. "clan": "Clan", "tooktitle": "{0} has taken the title {1}.", "losttitle": "You have lost the title {0} to {1}.", 'losttitle', is the one that is wrong in most people's lang files, so perhaps someone tried to fix that at some point? Now that your file is working fine the fix for incorrect var placement would be to swap 0 + 1 in "losttitle" like this "clan": "Clan", "tooktitle": "{0} has taken the title {1}.", "losttitle": "You have lost the title {1} to {0}.", I have fixed this in PlayerRanks plugin but lang files don't automatically update changes for already existing entries, leaving users to fix it manually. Alternative, if your lang file is totally unmodified, you could just delete it then reload the plugin. PlayerRanks will create a brand new file with the correction already in it.
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Do you still have it in your recycle bin or a backup? If so PM it to me. The error was definitely with reading the lang file so at some point it got modified or damaged.
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".Lang.GetMessageFile" Have you modified the PlayerRanks lang file recently? Delete it (back it up if you want) and reload the plugin.
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Can you be more specific with plugins names and the exact nature of the problem? If there's something 'better' I can do to address it, I will. BotReSpawn doesn't really do anything until OnServerInitialized which, during server boot, is a long long time after all plugins are loaded, so load order shouldn't really matter? If you want to DM or get me on discord instead, go for it.
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Yes, that's right. Replace the two lines there with {"tooktitle", "{0} has taken the title {1}." }, {"losttitle", "You have lost the title {1} to {0}." }, There shouldn't be a {2} in either of them.
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Have you customised your PlayerRanks lang file? if so please post it here, or DM it to me.
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Update released. I guess you all use Loot Table & Stacksize GUI?
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Thanks folks. I'll do an update in a few hours.
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Hi, The /perms data menu gives you options to save to local file or SQL, and to load from local file or SQL. If I recall it also separates it out into save/load groups and save/load permissions. If your goal is just to have a backup then just use the save buttons (groups and/or perms...whichever you want), then, to be sure, you can check the data file for contents or last modified date. If you want to load those groups/perms on a different server you'd need to move the data file over to that server, reload PermissionsManager, then use the same menu to load them. Let me know if that doesn't cover what you're asking. Note that you can make a backup or clone perms+groups by copying the relevant oxide data files from /data folder. The only real advantages of using PermissionsManager are a handy UI and the ability to clone between servers without shutting either of them down.
