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Everything posted by Steenamaroo
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Hi Ron, That server setting makes murderers spawn automatically around the map. BotSpawn does nothing to those npcs. As BotSpawn spawns its own murderers and scientists halloween.murdererpopulation is not needed, but can be used in parallel if you wish.
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Ability to sort by Last Updated and Newest
Steenamaroo replied to Bumfuzzler's topic in Site Support
Hey man. Those sort filters exist although, admittedly, they could be named better. Click the 'Plugins' tab on the main page to show plugins only. 'Recently Updated' is the default view but you can click Sort By > Start Date to order by when they were added. I'll mention to @Death about changing 'Start Date' to the words 'Recently Added' or something more obvious. There's no option to opt out of UpdatesChecker. If the plugin is on Codefling and the author uses conventional version numbering, increasing as they go, UpdatesChecked should tell you. -
Hi, As far as I know all groups should show. Is it possible there's a second page? Look for the -> arrow in UI. I don't know what "ppop" means. The blacklist is there to allow you to prevent plugins from showing up in the PermissionsManager UI. There's no way to prevent certain players from being displayed.
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- 2 comments
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- #vehicle
- #motorcycle
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If you remain within their aggro range then they will continue to follow you as far as you run, but the issue with murderers right now is that they'll continue to follow you regardless. Also, if you shoot at BotSpawn npcs from a distance then aggro/deaggro range is temporarily ignored.
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If the error above is still showing in console then it's almost certainly an npc with a weapon he can't use. I'd go around and double check all your kits. Make sure there are no bows, launchers, flamethrowers in the belt but also make sure there are no other items an npc can't use, like meds, building plans, ammunition etc. The npc kit belt should be literally nothing but 'normal' bullet weapons and/or melee weapons/hand tools.
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Glad you were able to pin it down, and thanks for letting everyone know.
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Hi, There is an open issue where Murderers wont deaggro. If you need a quick-fix, scientists don't seem to have the same problem. It's fixed in the next update, which should come before forced wipe.
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The fire in fairly short bursts and their aggression range is adjustable. That error is the kind of thing I'd expect to see if you gave them bows or rocket launchers or something.
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Hi, I can think what would cause a meltdown like that but that's a heck of a lot of convars you have set and a lot of them relate to AI. I don't know what defaults would be for all those but I think I'd want to remove them all for testing.
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Hi, From FAQ Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Anything else is luck whether it works or not.
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Honestly, I'm not really sure - but the plugin is definitely killing off all npcs, regardless of where they come from. It would create problems with any other npc spawning plugins you have - BotSpawn, RaidableBases, ZombieHordes...It'll kill them all.
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Yeah, it looks like NightZombies runs a routine to just kill any and all NPCs on the map. BotSpawn, by design, respawns its npcs aftey they've been killed so that's the answer.
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Hi, I haven't seen that happen before. BotSpawn will continually spawn npcs until your specified amount is met. If anything were to kill them, BotSpawn would replace them, so that makes me think something on your server is killing these npcs off. I'd recommend doing - oxide.unload * - then reloading BotSpawn and watching to see if it still happens. If not, some plugin is killing npcs. +1 - Attach your config + currently used data files if that doesn't work.
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Hi, The blocklist is there so you can prevent certain plugins from showing in Permissions Manager. I could write in a condition to block the displaying of any permission containing the word 'admin', and to prevent the adding of people to the group admin, unless you have a PermissionsManager admin permission, but of course that wouldn't help for some plugin that doesn't use the word 'admin' in its permission. Is that what you mean?
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Hi, Thanks for reporting. The issues should be resolved now, at Codefling API, although I'll release an update at some point to patch for the event that it happens again.
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They should run huge distances - If they're doing that I'll take a look into it and fix it. Thanks for letting me know.
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Hi, yeah that was about the best I could do for melee murderers. Their vanilla AI would have them just run up to you, on your safe high ground, and swing their weapon...missing over and over. The run-away mechanism is just so you can't jump on a crate and safety shoot them.
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For the text colours, sure. For button and label colours in CUI, though, it has to be the other format.
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I agree hex would be easier but, unfortunately, this is what Rust CUI accepts. You can convert easily here - https://doc.instantreality.org/tools/color_calculator/ You want the RGB Normalized decimal value.
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Hi, Can you tell me how many npcs you're spawning? If BotSpawn's up and running 'bot.count' in console should tell you. I'd expect to see that if you're asking too much of it.