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Truth

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  1. Truth

    BotSpawn Freezing server

    Happy to report what the EXACT issue is for this.. In server config, the following cvars : coverpointvolume.cover_point_sample_step_height 2 <-- This was set to 0 my host thought the default of this command was zero coverpointvolume.cover_point_sample_step_size 6 <-- This was set to 0 my host thought the default of this command was zero If those are set to 0 in server.cfg the server will have the meltdown i kept having.. the fix is to change those values from 0 to their default which is 2 and 6 respectively.
  2. Truth

    BotSpawn Freezing server

    Those are actually all the default values for ai from the server.cfg the only thing i've changed in there was the hackablelockedcrate.requiredhackseconds to 300 from 900 Edit:-- Turns out you were right. just having them in the CFG even default values broke the plugin to make it freeze... now to my next mission, having removing the server.cfg without my host forcing it upon restart. Thank you.
  3. "Allow_Rust_Loot_Percent": 100 <-- change this to 0
  4. Truth

    BotSpawn Freezing server

    Hello, The plugin for some reason is freezing the server. I'm testing botspawn at airfield and within a few moments after spawn or bots getting killed, the server just freezes. now, I have a bunch of plugins that are installed, all of which are updated and none of them alters or controls NPC behavior/spawning. Linux and Windows were my test platforms. The server console just freezes and times out. I haven't even been able to get an error log because it doesn't generate one.. I've adjusted the default profile multiple times to try to see if any of the settings is what's causing it. Even default causes it. List of plugins that I use. This is my server CFG ai.ocean_patrol_path_iterations 100000.0 boar.population 5 bradley.respawndelayminutes 60 decay.scale 1.0 decay.upkeep_heal_scale 1.0 wolf.population 2 motorrowboat.population 4 antihack.projectile_protection 5 antihack.debuglevel 1 server.level "Procedural Map" server.levelurl "" ai.frametime 5 pool.debug False ai.sensetime 1 ai.tickrate 10 ai.nav_carve_height 2 ai.nav_carve_min_base_size 2 ai.nav_carve_min_building_blocks_to_apply_optimization 25 ai.npc_speed_sprint 1.0 decay.upkeep True ai.nav_carve_size_multiplier 4 ai.npc_alertness_drain_rate 0.01 ai.npc_alertness_to_aim_modifier 0.5 ai.npc_alertness_zero_detection_mod 0.5 ai.npc_cover_compromised_cooldown 10 ai.npc_cover_info_tick_rate_multiplier 20 ai.npc_cover_path_vs_straight_dist_max_diff 2 ai.npc_deliberate_hit_randomizer 0.85 ai.npc_deliberate_miss_offset_multiplier 1.25 ai.npc_deliberate_miss_to_hit_alignment_time 1.5 ai.npc_door_trigger_size 1.5 ai.npc_gun_noise_silencer_modifier 0.15 ai.npc_htn_player_base_damage_modifier 1.15 ai.npc_htn_player_frustration_threshold 3 ai.npc_junkpile_a_spawn_chance 0.1 ai.npc_junkpile_dist_aggro_gate 8 ai.npc_max_junkpile_count 30 ai.npc_max_population_military_tunnels 3 server.cycletime 500 ai.move True ai.npc_max_roam_multiplier 3 ai.npc_patrol_point_cooldown 5 ai.npc_reasoning_system_tick_rate_multiplier 1 ai.npc_respawn_delay_max_military_tunnels 1920 ai.npc_respawn_delay_min_military_tunnels 480 ai.npc_sensory_system_tick_rate_multiplier 5 ai.npc_spawn_per_tick_max_military_tunnels 1 ai.npc_spawn_per_tick_min_military_tunnels 1 ai.npc_speed_crouch_run 0.25 ai.npc_speed_crouch_walk 0.1 ai.npc_speed_run 0.4 ai.npc_speed_walk 0.18 ai.npc_valid_aim_cone 0.8 ai.npc_valid_mounted_aim_cone 0.92 aimanager.ai_dormant_max_wakeup_per_tick 30 aimanager.ai_htn_animal_tick_budget 4 aimanager.ai_htn_player_junkpile_tick_budget 4 aimanager.ai_htn_player_tick_budget 4 aimanager.ai_to_player_distance_wakeup_range 160 aimanager.pathfindingiterationsperframe 100 aimanager.nav_obstacles_carve_state 2 antihack.flyhack_extrusion 2 antihack.eye_forgiveness 0.5 antihack.eye_clientframes 2 antihack.eye_penalty 0 antihack.flyhack_stepsize 0.1 antihack.flyhack_penalty 100 antihack.flyhack_forgiveness_vertical 1.5 antihack.maxdesync 1 antihack.maxviolation 100 antihack.melee_penalty 0 antihack.melee_serverframes 2 antihack.melee_clientframes 2 antihack.noclip_penalty 0 antihack.noclip_stepsize 0.1 antihack.projectile_forgiveness 0.5 antihack.projectile_penalty 0 antihack.projectile_clientframes 2 antihack.relaxationpause 10 antihack.relaxationrate 0.1 antihack.speedhack_forgiveness 2 antihack.speedhack_penalty 0 antihack.flyhack_margin 0.05 antihack.noclip_backtracking 0.01 antihack.noclip_margin 0.09 antihack.projectile_trajectory_vertical 1 antihack.reporting True aithinkmanager.framebudgetms 2.5 baseboat.generate_paths True batching.collider_capacity 30000 batching.collider_submeshes 1 batching.collider_threading True batching.collider_vertices 1 batching.verbose 1 bigwheelgame.spinfrequencyseconds 45 bradley.enabled True bradley.respawndelayvariance 1 cargoship.egress_duration_minutes 10 cargoship.event_duration_minutes 50 server.dropitems True cargoship.loot_round_spacing_minutes 10 cargoship.loot_rounds 3 clothlod.clothloddist 20 coverpointvolume.cover_point_sample_step_height 0 coverpointvolume.cover_point_sample_step_size 0 debug.callbacks False debug.checktriggers False decay.bracket_0_blockcount 15 decay.bracket_0_costfraction 0.1 decay.bracket_1_blockcount 50 decay.bracket_1_costfraction 0.15 decay.bracket_2_blockcount 125 decay.bracket_2_costfraction 0.2 decay.bracket_3_blockcount 200 decay.bracket_3_costfraction 0.333 decay.delay_metal 0 decay.delay_override 0 decay.delay_stone 0 decay.delay_toptier 0 decay.delay_twig 0 decay.delay_wood 0 decay.duration_metal 8 decay.duration_override 0 decay.duration_stone 5 decay.duration_toptier 12 decay.duration_twig 1 decay.duration_wood 3 decay.outside_test_range 50 server.corpses True construct.frameminutes 30 chicken.population 3 decay.upkeep_grief_protection 1440 decay.upkeep_inside_decay_scale 0.1 decay.upkeep_period_minutes 1440 env.progresstime True hackablelockedcrate.decayseconds 7200 debug.log True halloween.scarecrow_beancan_vs_player_dmg_modifier 0.1 halloween.scarecrow_body_dmg_modifier 0.25 halloween.scarecrow_chase_stopping_distance 0.5 halloween.scarecrow_throw_beancan_global_delay 8 hotairballoon.serviceceiling 200 ioentity.backtracking 8 ioentity.responsetime 0.1 minicopter.outsidedecayminutes 240 motorrowboat.outsidedecayminutes 180 npcautoturret.sleeperhostiledelay 1200 physics.bouncethreshold 2 physics.droppedmode 2 physics.gravity 1 physics.minsteps 2 physics.sleepthreshold 0.005 physics.solveriterationcount 3 physics.steps 16 playerinventory.forcebirthday False pool.enabled True relationshipmanager.maxteamsize 8 santasleigh.altitudeaboveterrain 50 santasleigh.desiredaltitude 60 server.authtimeout 60 server.combatlogdelay 10 server.corpsedespawn 300 halloween.enabled False pool.mode 2 samsite.alltarget False heli.guns 1 halloween.murdererpopulation 0 halloween.scarecrowpopulation 0 horse.population 2 hotairballoon.population 1 rhib.rhibpopulation 1 server.arrowdamage 1 server.bleedingdamage 1 server.bulletdamage 1 server.combatlogsize 30 hotairballoon.outsidedecayminutes 180 samsite.staticrepairseconds 1200 server.encryption 2 server.entitybatchsize 100 server.entitybatchtime 1 server.idlekick 30 server.ipqueriespermin 30 server.maxcommandpacketsize 1000000 server.maxcommandspersecond 100 server.maxpacketsize 5000000 server.maxpacketspersecond 1500 server.maxreceivetime 20 server.maxrpcspersecond 200 server.maxtickspersecond 300 server.metabolismtick 1 server.playertimeout 60 server.queriespersecond 2000 server.schematime 1800 server.updatebatchspawn 1024 spawn.max_density 1.0 spawn.max_rate 1.0 spawn.min_density 0.5 spawn.min_rate 0.5 spawn.player_base 100 spawn.player_scale 2 spawn.respawn_groups True spawn.respawn_individuals True spawn.respawn_populations True spawn.tick_individuals 300 stability.accuracy 0.001 stability.collapse 0.05 stability.stabilityqueue 9 stability.strikes 10 stability.surroundingsqueue 3 stability.verbose 0 server.events True world.cache True xmas.giftsperplayer 2 xmas.spawnattempts 5 xmas.spawnrange 40 spawn.tick_populations 60 ai.npc_junkpile_g_spawn_chance 0.1 ai.npc_spawn_on_cargo_ship True ai.animal_ignore_food True ai.ignoreplayers False ai.think True stag.population 3 zombie.population 0 server.idlekickadmins 0 server.itemdespawn 300 server.maxunack 4 server.meleedamage 1 server.netcachesize 0 server.planttickscale 1 server.respawnresetrange 50 time.fixeddelta 0.0625 time.maxdelta 0.5 time.pausewhileloading True time.timescale 1.0 ai.nav_carve_use_building_optimization False ai.npc_cover_use_path_distance True ai.npc_enable True ai.npc_families_no_hurt True ai.npc_ignore_chairs True ai.npc_only_hurt_active_target_in_safezone True ai.npc_use_new_aim_system True ai.npc_use_thrown_weapons True aimanager.ai_dormant True aimanager.ai_htn_use_agency_tick True aimanager.nav_disable False aimanager.nav_wait True antihack.admincheat True antihack.modelstate True antihack.noclip_reject True antihack.objectplacement True antihack.speedhack_reject True batching.colliders True cargoship.event_enabled True chat.enabled True chat.serverlog True craft.instant False debug.disablecondition False decay.debug False halloween.scarecrows_throw_beancans True net.visdebug False physics.sendeffects False rcon.print False sentry.targetall False server.compression False server.globalchat True server.netcache True server.netlog False server.official False server.plantlightdetection True server.pve False server.radiation True server.secure True server.showholstereditems True server.woundingenabled True vis.attack False vis.damage False vis.hitboxes False vis.lineofsight False vis.protection False vis.sense False vis.triggers False vis.weakspots False xmas.enabled False server.playerserverfall True global.timewarning False global.perf 0 gc.incremental_milliseconds 3 gc.incremental_enabled True gc.enabled True baseridableanimal.decayminutes 180 antihack.flyhack_reject False antihack.projectile_serverframes 2 antihack.eye_serverframes 2 antihack.eye_protection 2 antihack.noclip_protection 3 antihack.flyhack_protection 3 antihack.flyhack_forgiveness_horizontal 1.5 antihack.noclip_maxsteps 15 antihack.melee_protection 3 antihack.melee_forgiveness 0.5 decay.tick 600 antihack.enforcementlevel 1 antihack.speedhack_protection 2 antihack.userlevel 2 heli.bulletaccuracy 2 heli.bulletdamagescale 1 heli.lifetimeminutes 15 bear.population 2 minicopter.population 1 ridablehorse.population 2 antihack.forceposition True server.headerimage "" server.arrowarmor 1 server.bleedingarmor 1 server.bulletarmor 1 server.entityrate 16 server.idlekickmode 1 server.meleearmor 1 server.planttick 60 server.savecachesize 2753207 server.saveinterval 600 server.updatebatch 512 server.stability True antihack.maxdeltatime 1 antihack.flyhack_maxsteps 15 antihack.projectile_trajectory_horizontal 1 antihack.speedhack_slopespeed 10 vehicle.boat_corpse_seconds 300.0 ioentity.framebudgetms 1 server.seed 211117646 server.hostname "" server.maxplayers 150 server.worldsize 3500 hackablelockedcrate.requiredhackseconds 300 sentry.hostileduration 120 server.debrisdespawn 30 fps.limit 150 server.stats False server.tickrate 30 server.url "" server.description "" Any help would be appreciated
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