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Everything posted by SiCkNeSs
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what is your full config (without your credentials)
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I will check this today to see if there is some file handling issue going on
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Version 1.0.0
5 downloads
Introducing the RankEval Azuriom plugin. The ultimate solution for seamlessly integrating your Azuriom website with RankEval.gg. This plugin is designed to bring flexibility and control directly to your fingertips through the Azuriom admin dashboard. Key Features: Server Management: Easily add, edit, or delete servers directly from the dashboard, without having to edit a single file. Customizable Leaderboard Display: Tailor the look and feel of your leaderboards by editing the display CSS right from the dashboard. Easily customize your leaderboards to match your branding and help it seemlessly fit in. Elevate your Rust community's experience and leaderboard management with the RankEval Azuriom plugin. Enjoy a user-friendly interface and customizable experience—all in one convenient package. If you have any questions or need assistance, please either DM me, or leave a message in support/discussion NOTE: Only English language is currently supplied. New languages can be added by going into the "plugins/rankeval/resources/lang/" directory, making a copy of the directory "en" and renaming the new directory to the correct language code. You can then edit the admin.php and messages.php files to change the language keys Installation Instructions Step 1) Upload the procvided .zip file to the home directory of your Azuriom installation Step 2) Unzip the file (the directory structure is already created, so no guessing where to place it) Step 3) Log into your Azuriom dashboard and browse to the "Plugins" page Step 4) Enable the Rankeval Leaderboards, this will now create links on the admin nav bar Step 5) Click Server Settings under the Rankeval Leaderboards dropdown Step 6) Add your servers that are linked to RankEval Step 7) Modify the Display Settings Step 8A) Add the link to your nav bar B) Go to Settings -> Navbar C) Click Add D) Fill in the name E) Type -> Plugin F) Link -> Rankeval Leaderboards$10.00- 1 review
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- #rankeval
- #leaderboard
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(and 3 more)
Tagged with:
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- 17 comments
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even had the issue on oxide. looks like its failing the resizeimage step (seems to be failing at return resizedStream.ToArray(); and failing the CRC comparison check on line 623. if (signData.sign == null || signData.sign.GetContentCRCs.Length < 1 || signData.sign.GetContentCRCs[signData.textureIndex] != signData.crc) removing crc comparison and early returning the resize method with just the supplied images bytes and it all works properly
- 7 comments
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- #auto sign moderation
- #autosignmoderation
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i fixed this issue with the space breaking the video. the "all" parameter has safe checks, and will only show to people that are in a safezone, or inside of a building they are tc authorized in, and are not mounted etc. the "allunsafe" will show to anyone, regardless if they are in a safe position or not
- 17 comments
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- 17 comments
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https://codefling.com/files/support/17505-keylock-issue-sometimes-if-owner-logs-outcrashes/ This issue still happens, and can be replicated the same way: Player 1 builds base with keylocks Player 1 dies Player 1 logs out while dead Player 2 cannot access the keylocks the issue seems to arise from the following: private bool CheckPlayerHasShareLocksWithClanTeamEnabled(ulong steamID) { if (!steamID.IsSteamId()) return false; var player = BasePlayer.FindAwakeOrSleeping(steamID.ToString()); if (player == null || player.IsNpc) return false; return GetAutoLockPlayerSettingsData(player).ShareLocksWithClanTeamEnabled; } as when the player is dead and offline, they are not in the FindAwakeOrSleeping list I have changed it to check iplayer list, which includes offline/dead players, and then if that is not null, convert it to a usable baseplayer to pass through to get the player settings. dont know if this is the way you want to go about it, but was letting you know that the issue does not persist with this fix private bool CheckPlayerHasShareLocksWithClanTeamEnabled(ulong steamID) { if (!steamID.IsSteamId()) return false; var player = covalence.Players.FindPlayer(steamID.ToString()); if (player == null) return false; var basePlayer = player.Object as BasePlayer; if (basePlayer.IsNpc) return false; return GetAutoLockPlayerSettingsData(basePlayer).ShareLocksWithClanTeamEnabled; }
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Great plugin with alot of customization. allows you to protect lots of extra entities with locks to prevent them from being stolen (perfect for PVE servers). Using this plugin has allowed us to eliminate 3 separate plugins. The addition of AutoLock-ing and the UI addition for setting/changing master and guest code has been a lifesaver The developer is extremely responsive, and answers questions and fixes bugs extremely fast. Highly recommend this locking plugin for anyone else looking for a high quality locking plugin.
- 144 comments
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- 1
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- #carbon
- #oxide
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(and 50 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
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i seem to have narrowed this issue down to only keylocks, it is easy to reproduce: Step 1) make sure the locks are set to share with team Step 2) Player 1 places a keylock on an item (doors, boxes) Step 3) Player 1 F1 kill's, and then presses escape and disconnect Step 4) Player 2 cannot open the keylocks placed by Player 1 (codelocks still work), they get the "It is blocked..." error Using Clans reborn as the clans plugin on the server
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https://umod.org/plugins/craft-car-chassis vehicles crafted at vehicle lifts using this plugin spawn as a bare chassis, with the following entity names: private const string ChassisPrefab2 = "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab"; private const string ChassisPrefab3 = "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab"; private const string ChassisPrefab4 = "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab"; and are not lockable with ultimatelocker
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Version 1.0.3
74 downloads
Designed for ease of use and efficiency, allowing you to check authorized players directly from in-game chat, the console, or RCON without any complicated setup. No configuration is needed—just upload the plugin, assign the necessary permissions, and you're ready to go. Checking who is authorized on a tugboat is now as simple as a quick command. Key Features: User-Friendly: Easy to use with no complicated setup—perfect for server admins of all experience levels. Versatile Access: Manage player authorizations from in-game chat, the console, or RCON. Permission-Based Control: Ensure that only authorized players have access to tugboats. No Configuration Required: Simply upload the plugin, add permissions, and you're all set. Quick Authorization Checks: Effortlessly check who is authorized on a tugboat with a simple command. Permission: tugauth.use Sample Commands: From ingame chat: /tugauth ^This scans the closest tugboat to your position From ingame console: tugauth ^This scans the closest tugboat to your position tugauth 1250 1 369 ^This scans for the closest tugboat at the provided coordinates From RCON: tugauth 1250 1 369 ^This scans for the closest tugboat at the provided coordinatesFree -
- 17 comments
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yes. testing now also. removing the line mentioned by @nivex @2748 fixes it the issue. im guessing because the RaidableBases locks spawn with no SteamID owner
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with UltimateLocker loaded, you can double press E to open locked crates. diagnosed by testing purchased base with UltimateLocker DISABLED: locked boxes work as expected, cannot open them ENABLE UltimateLocker (can do it with base already spawned) You can double press E to open locked boxes if UltimateLocker is enabled when base spawns, you can open boxes with double press E
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Changed Status from Pending to Closed
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Bro i dont have a Pterodactyl server wth
SiCkNeSs replied to GooberGrape's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.1 -
https://botreaper.com/cart.php?a=confproduct&i=1 i have tested it on the base configuration of the python bod you will need to upload the rustsyncbot.zip, un-archive it then go to Startup on the top, scroll down and find "App py file" and change it from app.py to main.py
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Hi there, this tool is for syncing your files across multiple servers: for example, you have a server that is mirrored to europe (same plugins and setup etc, but for EU players instead of NA players) if you have the plugins directory monitored, when you upload load a new plugin to the main server (Server_1) it will automatically copy the files over after the interval time. This allows you to only have to worry about making changes to 1 of your servers, and then having it sync automatically. You could also have it sync your admin users file so that its the same across your servers. The bot only needs to be installed on 1 server, and connects over SFTP to access and transfer files between the servers. if you have multiple pairs of servers, for example: vanilla US and vanilla EU 2x US and 2x EU 10x US and 10x EU you just need to make 1 configuration file for each pair of servers
- 2 comments
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- #sync
- #pterodactyl egg
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(and 7 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 1.0.6
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thank you :). if you have any other issues, questions, etc, just let me know
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hey there Lukas, the command is setup as a console command (needs to be typed either from the RCON console, or from the F1 console), there is no chat command variant setup (this will be added in the next planned update though) as for the "command already exists" this pops up if the plugin is reloaded, because the command is already associated from the previous load try typing that command: adminvideo luckylooter rickroll into either RCON, or your F1 terminal (you need to make sure you have permissions added if you type it from the F1 console) give that a try, and get back to me
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Version 1.0.5
23 downloads
Are you tired of having to change configurations and plugins manually on multiple Rust servers that run the same configurations? (eg. a mirrored US and EU version of your server) Then this is just what you are looking for! Introducing RustSyncBot—your ultimate solution for seamless server synchronization. Designed with ease of use in mind, RustSyncBot is an easy-to-install Pterodactyl egg that effortlessly keeps your game servers in sync across multiple machines. Whether you're running a network of Rust servers or any other setup requiring consistency across servers, RustSyncBot is here to simplify your workflow. With RustSyncBot, you can easily specify the directories and files that need to be mirrored from a main server to one or more secondary servers. The bot’s robust configuration options allow you to manage multiple pairs of servers, ensuring your server network stays perfectly synchronized at all times. Key Features: Easy Installation: Install and set up within minutes with our user-friendly Pterodactyl egg. Seamless Synchronization: Automatically sync specified directories and files from your main server to secondary servers. Multi-Server Management: Configure multiple server pairs to maintain consistency across your entire server setup. Efficiency Boost: Streamline your server management, making it easier than ever to run the same server setup across multiple servers. RustSyncBot takes the hassle out of server synchronization, letting you focus on what matters most—delivering an exceptional gaming experience to your community. Tested and working with "BotReaper Python Discord Bot" node. You just need to modify the "APP PY FILE" to be "main.py" instead of "app.py" Pterodactyl is NOT needed, you can run this bot through normal python on any server or even windows machine with python installed! Installation Instructions: How to install: 1. Create a new server using the provided egg called "egg-rust-sync-bot.json". 2. Upload the "rustsyncbot.zip" archive to the server's Files section. Once uploaded, you can unzip the file or trigger a reinstall in the server's Settings section. 3. Navigate to the Files section and modify the .env file if you would like to change the sync time (default 120 seconds) (do not set it too low, as then you will have alot of network requests often, test and set to your needs) 4. Navigate to the config directory and look through the "example.yaml" file, you will need to setup your configuration files to connect to your servers, specify what files/folders you would like to sync (I recommend using https://yamlchecker.com/ OR https://jsonformatter.org/yaml-formatter/ to verify that your syntax is correct) 5. Start the server. All dependencies will be installed on startup, and bot will automatically start. (The bot will ONLY copy files that have a newer modified date from server_1 over to server_2. so make sure your files are the latest version on server_1) 6. Leave server running, bot will recheck files based on the SYNC_INTERVAL you have set in the .env file NOTE: All directories/files are RELATIVE to the starting location of your SFTP login. this means that you should NOT put /home/container/ before each of your folder/file locations I have made a tool to help with generating the correct information for the configuration. It can be found at: https://rustsync.rustvideo.com/ Sample Configuration: # MAIN server server_1_name: Server 1 Display Name server_1_url: ip:port # eg 192.168.1.1:2022 using sftp://domain.com:2022 "should" work also server_1_user: username.shortcode server_1_pass: panelpassword server_1_sftp: True # do not change, for future functionality # SECONDARY server server_2_name: Server 2 Display Name server_2_url: ip:port # eg 192.168.1.1:2022 using sftp://domain.com:2022 "should" work also server_2_user: username.shortcode server_2_pass: panelpassword server_2_sftp: True # do not change, for future functionality delete_missing_remote: True # set to True or False. if it is missing, it defaults to True for backwards compatability # directories for the bot to keep in sync CASE SENSITIVE # directories are listed as key/pair. where the key is the directory on the main server, and value is the directory # on the secondary server eg. # oxide/plugins: carbon/plugins # # will sync the directory of oxide/plugins on server_1 to the carbon/plugins directory on server_2 # you can use trailing slashes and preceding slashes. eg. # /oxide/plugins , /oxide/plugins/, and oxide/plugins are all valid options # CASE SENSITIVE directories_to_sync: oxide/plugins: oxide/plugins oxide/config: oxide/configs oxide/data/copypaste: oxide/data/copypaste # files for the bot to keep in sync CASE SENSITIVE # files are listed as key/pair. where the key is the location on the main server, and value is the location on the secondary server # eg. # oxide/plugins/ZoneManager.cs carbon/plugins/ZoneManager.cs # # will sync the individual file of "oxide/plugins/ZoneManager.cs" on server_1 to the location of "carbon/plugins/ZoneManager.cs" on server_2 # CASE SENSITIVE files_to_sync: steam_appid.txt: steam_appid.txt # directories for the sync bot to ignore, it will ignore these directories if the path is found within the sync, eg, if you are syncing carbon/data, it will # ignore the following # - carbon/data/AdminMenu # CASE SENSITIVE directories_to_ignore: - carbon/data/AdminMenu - carbon/data/Shop - carbon/data/Backpacks # files for the sync bot to ignore, it will ignore these files if the path is found within the sync, eg, if you are syncing carbon/config, it will # ignore the following # - carbon/configs/AbandonedBases.json # CASE SENSITIVE files_to_ignore: - carbon/configs/AbandonedBases.json - carbon/configs/RaidableBases.json$10.00- 2 comments
- 2 reviews
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- 1
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- #sync
- #pterodactyl egg
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(and 7 more)
Tagged with:
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- 17 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8