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Everything posted by SiCkNeSs
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- 7 comments
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Changed Status from Pending to Closed
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@Brad Copp ok i looked into this, the prefab name is different for deployed and for items in the inventory (woodbox_deployed is the deployed prefab name). So you would need to add both box.wooden (to catch the crafted one), and woodbox_deployed to catch the deployed one
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Can you send me your config file
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- 7 comments
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- 7 comments
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Note: the issue has been fixed. Waterbases removed the hook. but putting in a ticket with the developer to add it back in [HookMethod(nameof(CheckWaterFoundation))] public bool CheckWaterFoundation(BuildingBlock block) { return IsWaterFoundation(block); }
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- 7 comments
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- 4 comments
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- #sync
- #pterodactyl egg
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(and 7 more)
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truepve is fairly simple to setup just with the default config. there is just alot of customization. if you join Nivex's discord, he is real helpful if you have any questions. but its getting a bit off topic for purgefx chat. you can DM me or message me on discord if you have any questions that i can help you with
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Yeah same issue here. When the plugin loads, the plugins listed un the unload, all unload, and then load. and then it repeats that afterwards Config: { "Force Server Language Override": "", "Discord Webhook Purge Start Message": " **Purge is now active! Prepare for chaos!** ", "Discord Webhook Purge End Message": " **Purge has ended! The world is safe again... for now.**", "Use @everyone in Discord Webhook": true, "Discord Webhook URL": "", "GMT Offset": 0.0, "Console command for Purge": "startpurge", "Chat command for Purge": "startpurge", "Console command for End Purge": "endpurge", "Chat command for End Purge": "endpurge", "Command for Purge Time Reminder": "purgetime", "Console command for force wipe": "", "Console command for other wipes": "", "List of plugins that will be unloaded on purge start": [ "RaidableBases", "AbandonedBases", "ZoneManager", "PVxZoneStatus", "MonumentEvents", "AutoRestart", "TruePVE", "DynamicPVP" ], "Prefab name to play on purge start": "assets/bundled/prefabs/fx/invite_notice.prefab", "Sound Library API support. To play original Sound prefab, leave it empty. Example command: audio.message sendall fileName ": "", "Purge Start Hour": 18, "Purge Start Minute": 0, "Purge End Hour": 18, "Purge End Minute": 0, "Server Wipe Hour": 18, "Server Wipe Minute": 0, "Use 24-Hour Time Format For Chat": true, "Date Format for Chat": "MM/dd/yyyy", "Auto Display Interval (minutes)": 60, "Display Purge Start Date in Chat": true, "Display Purge End Date in Chat": true, "Display Server Wipe Date in Chat": true, "Hex Color for Purge Start Message": "#FFA500", "Hex Color for Purge End Message": "#AB8509", "Hex Color for Server Wipe Message": "#B00707", "Use SimpleStatus Plugin": true, "SimpleStatus Color": "0.77255 0.23922 0.15686 1", "SimpleStatus Title": "Purge Is Currently Active!", "SimpleStatus Title Color": "1 1 1 1", "SimpleStatus Icon": "assets/icons/warning.png", "SimpleStatus Icon Color": "1 1 1 1", "Use Notify Plugin for Messages": false, "Notification Type for Notify Plugin": 0, "Debug": false, "Weeks of the month, when the purge will run": [ 1 ], "Days of the week, when the purge will run": [ "Wednesday", "Tuesday" ], "Days of the week for purge to end": [ "Thursday" ], "Weeks of the month for purge to end": [ 1 ], "Days of the week for server wipe": [ "Thursday" ], "Weeks of the month for server wipe": [ 1 ] } Data File: { "IsPurgeActive": false, "CachedPurgeStartDate": "2025-12-02T18:00:00", "CachedPurgeEndDate": "2025-12-04T18:00:00", "CachedWipeDate": "2025-12-04T18:00:00" }
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both would be best. there are alot of people that use PayNow now a-days, but lots of hold-outs using Tebex still, due to the extra KYC involved with PayNow
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https://docs.tebex.io/plugin/endpoints/gift-cards#create-a-gift-card https://docs.paynow.gg/management/management-api/giftcards#post-v1-stores-storeid-giftcards is the API documentation for them
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For the raffle prize, if you could specify for it to generate a gift card and dm the user with the code. This way role management etc for packages can be handled by the store platform Paynow/Tebex api support for creation of giftcard codes
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Ty for the report, ill look at it tomorrow after work
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Version 1.0.2
245 downloads
Default Skins Customize your server’s look with ease. The "Default Skins" plugin allows you to automatically assign default skins to specific in-game items. Simple configuration setup, you just define the item’s shortname and desired skinID. Afterwards it will replace the only the default skin of the item (meaning if the player crafts an item with a skin selected, it will not be changed) to ensure players see your preferred look every time the item is crafted, built, or even when they spawn!. Perfect for: Promoting your community brand through custom boxes, clothing, sleeping bag skins etc Giving your server a unique visual identity Just configure it once—and your server’s items will use your chosen default skins automatically. NOTE: THIS SHOULD NOT BE USED ON COMMUNITY SERVERS, AS YOU CANNOT USE CUSTOM SKINS ON THEM NOTE 2: Some items have a different prefab shortname for deployed items. you may need to set two items in the config for it (EG. for small wooden boxes: "box.wooden" is the shortname for the crafted/looted item. "woodbox_deployed" is the shortname for it when it is deployed) Default Config { "Default Skins": { "box.wooden.large": 0 }, "Change Crafted Item Skins": true, "Change Placed Item Skins": true, "Change Skins on Respawn": true, "Change Looted Item Skin": true, "Debug": false, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }Free- 7 comments
- 2 reviews
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Version 1.0.2
8 downloads
Introducing Rust Discord ChatMod, a simple rust chat logging bot. It will connect to your server through RCON, and log the message types you specify. (Global, Team, Clans /c chat, Clans /a chat, Cards (blackjack/slot chat)), and allow you to mute or unmute players you specify Developed and tested with NodeJS 22 LTS. Tested and fully compatible with Rust vanilla chat, and BetterChat. Tested while connected simultaneously to 10 different Rust servers NODEJS 22 OR HIGHER IS REQUIRED FOR USE MAKE SURE TO INSTALL THE NODE REQUIREMENTS! (This can be done by running the command `npm install` from the installation directory. If you are using a Pterodactyl egg or some other hosted service, the requirements are usually installed automatically on boot Key Features: Multi-Server RCON Integration – Connect to multiple Rust servers simultaneously. Offload web requests from plugins like BetterChat, ensuring your server stays performant while your Discord stays in sync. Customizable Chat Relay – Stream global, team, clan, ally, and cards (blackjack/slots) messages directly to the Discord channels of your choice. Configure per server settings, so each Rust server has its own dedicated chat feed. Discord-Based Moderation – Mute or unmute players directly from Discord. Every action is timestamped and logged, providing a reliable record of all moderation activity for easy reference. Role-Restricted Commands – Control who can moderate your servers chat with role-locked commands. Grant chat moderation powers to staff, even if they aren’t ingame. Default Config { "discord": { "guildId": "YOUR_DISCORD_GUILD_ID", "applicationId": "YOUR_DISCORD_BOT_APPLICATION_ID", "botToken": "YOUR_DISCORD_BOT_TOKEN", "roleIDs": [ "1342385755934167051", "DISCORD_ROLE_2", "DISCORD_ROLE_3" ] }, "servers": [ { "serverName": "UNIQUE_SERVER_NAME", "rconIP": "RCON_IP_OR_DOMAIN", "rconPort": "RCON_PORT", "rconPassword": "RCON_PORT", "globalChannelID": "CHANNEL_ID_TO_LOG_GLOBAL", "teamChannelID": "CHANNEL_ID_TO_LOG_TEAM_OR_CLAN", "cardChannelID": "CHANNEL_ID_TO_LOG_CARDS_CHAT", "clansChannelID": "CHANNEL_ID_TO_LOG_CLANS_CHAT_COMMAND", "allianceChannelID": "CHANNEL_ID_TO_LOG_ALLIES_CHAT_COMMAND", "prependServerName": true, "showChannelTag": true, "showPlayerTags": true, "logTeamChat": true, "logGlobalChat": true, "logCardChat": true, "logClansChat": true, "logAllyChat": true }, { "serverName": "UNIQUE_SERVER_NAME_2", "rconIP": "RCON_IP_OR_DOMAIN", "rconPort": "RCON_PORT", "rconPassword": "RCON_PORT", "globalChannelID": "CHANNEL_ID_TO_LOG_GLOBAL", "teamChannelID": "CHANNEL_ID_TO_LOG_TEAM_OR_CLAN", "cardChannelID": "CHANNEL_ID_TO_LOG_CARDS_CHAT", "clansChannelID": "CHANNEL_ID_TO_LOG_CLANS_CHAT_COMMAND", "allianceChannelID": "CHANNEL_ID_TO_LOG_ALLIES_CHAT_COMMAND", "prependServerName": true, "showChannelTag": true, "showPlayerTags": true, "logTeamChat": true, "logGlobalChat": true, "logCardChat": true, "logClansChat": true, "logAllyChat": true } ] }$15.00-
- #chat
- #moderation
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just modify the version number at the top to 1.7.4 or 1.7.5 (the b5 in the version number is whats causing it) [Info("MonumentOwner", "jtedal", "1.7.4b5")] Change to [Info("MonumentOwner", "jtedal", "1.7.4")]
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It would be great to have a built in streamer mode permission that can be granted to redact specific information Ive added it myself to change the server name to [STREAMER MODE] for anyone with the permission. But it would be good to have it built in by default
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- 3 comments
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To use purchased custom prefabs, you will need to put their files in the customprefabs directory in the RustEdit program directory Then you can load up RustEdit and add it to your map Here is a good tutorial: https://www.youtube.com/watch?v=IPTx07fFxv4