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Bad Cop

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Everything posted by Bad Cop

  1. Bad Cop

    WoundedNPC

    Hey, just uploaded an update, please overwrite, hope it helps
  2. Bad Cop

    WoundedNPC

    Version 1.0.6

    146 downloads

    Introducing WoundedNPC — where NPCs don't just die; they make a scene! Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching! Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your choice!) with a configurable chance to get back up for a second chance. Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC! Features: NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes: Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg Mono channel (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files. Example config { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }
    $16.98
  3. Bad Cop

    Greggs

    Legend
  4. Bad Cop

    AdvertCycler

    Hi @Aelanna Its just the text with color added. Interesting concept though
  5. I agree with you about the impact Sadly this is just 1 guy making a game modification probably as a hobby. Best advice i can give - run a staging server few days before wipe and check which plugin is broken. Then notify the developer in advance, or if you're able, do the fix yourself until official update is released
  6. Bad Cop

    My Attack Heli

    The error was on latest staging :] So will probably need update after the forced wipe today
  7. Bad Cop

    My Attack Heli

    Will have compilation issue after rust update: MyAttackHeli: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 270, Pos: 44
  8. Heads up compilation error on staging Error while compiling Loottable: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 1432, Pos: 39
  9. Bad Cop

    cancelled items location

    Hello, Just installed, all looks good but im confused about removing items from listing - it doesnt appear in my inventory, or in bank. How would an item from cancelled listing be recovered?
  10. Hi @The_Kiiiing Is it possible to give players a different stack size limit based on permission, or even to add such a feature?
  11. No prob, yes rustedit dll is installed
  12. Also walking into cars and taking damage from it: Other navmesh/colldier issue: Fallling through Terrain Blend Cube:
  13. Thanks @walkinrey, i found the teleport option. It is a custom map but you know, normal roads/junkpile spawns. It can walk correctly when follow, but not when sending to farm. (using bot settings by permission) PersonalNPC.json
  14. Trying to go through the rock to get to the stone node
  15. Buggy and even working functions need constant babysitting. Cutting trees is OK if lots of trees around and dont need to climb. Small trees cannot be hit by the bot, just gets stuck Ore nodes are OK, if they are at normal height, not on a cliff. or not spawned half inside rock. Barrels, no way . can't even walk to to them, and if can, will be stuck 99% of the time Needs ability to go up/down cliffs (player can, bot can't follow) Bot teleport to player command would be useful. Bot despawns on disconnect/server restart losing all gear.
  16. Bad Cop

    AdvertCycler

    Version 1.0.1

    28 downloads

    This plugin allows you to set up a list of messages which will be displayed on screen to all players. This is a great alternative to plugins cycling messages in chat to reduce spammy chat server messages. You can adjust positioning of the text. AdvertCycle messages are designed to ensure they retain consistent position across various screen resolutions and user interface scale The messages can be cycled at a set interval. They can be cycled in order or randomly. Pre configured alignment options can be further adjusted using vertical and horizontal offsets to suit your needs, as well as the font size and max width of the text line Permissions advertcycler.view - players/groups with this permission will be shown the advert messages. Config { "AdvertCycler": { "Enable Plugin": true, /Can disable globally from config if needed for whatever reason. "Update Interval (seconds)": 30, /How often the message should change "Message Alignment (BottomCenter/BottomLeft/TopCenter/TopRight)": "BottomLeft", /Base position where the messages should appear "Message Max Width (pixels)": 300, /Maximum line width for text. Anything beyond carries on new line "Vertical Offset (pixels)": 10, /Fine Up and Down adjustment of text position "Horizontal Offset (pixels)": 2, /Fine Left and Right adjustment of text position "Enable Text Outline": true, /Enable or disable text outline "Text Outline Color (HEX)": "#000000", /Color of text outline. Black by default. "Font Size (pixels)": 12, /Text font size "Display as Overlay": true, /Displaying the messages as overlay will allow them to be seen on top of other in game hud screens such as inventory "Randomize Messages": false, /Messages can be displayed at random "Message List": [ "For server info, type <color=#30FEDE>/info</color> in chat.", "There are many different types of PVE enemies. Be careful!" ] } } HTML can be used in messages to modify color in full or partially, example: For server info, type <color=#30FEDE>/info</color> in chat.
    $7.99
  17. Bad Cop

    Unsafe Recycler

    It's possible that plugin is causing it, or another that interacts with recyclers. Maybe some other plugin that allows placing recyclers which also gives them health properties such as Crafts By default, static recyclers don't have health. Whether you place them with map editor or with F1 command entity.spawn recycler_static
  18. Bad Cop

    Unsafe Recycler

    Sadly I cannot see a way of modifying that, it's not exposed anywhere in the code. Will double check. An alternative would be drawing a box over it to cover it up, but it might look funky. Will have look, no guarantees :]
  19. Version 1.0.0

    525 downloads

    Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,
    Free
  20. I'll have to confirm this , something reported to me but haven't had a chance to test out fully
  21. Attachments disappear from guns when moved via conveyor. Not sure if vanilla behavior or due to this
  22. Bad Cop

    Shoppy Stock

    Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
2.1m

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9.8k

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