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Bad Cop

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Everything posted by Bad Cop

  1. Bad Cop

    AdvertCycler

    No problem! The way the UI was made is so that it sticks to the same position, even with different screen resolution or user interface scale
  2. Bad Cop

    AdvertCycler

    Hello Change the message alignment to BottomCenter Then add/remove numbers to Vertical Adjustment until it's in desired position
  3. From my experience it does go to whats new after approving, top of the list. Should be all good
  4. Bad Cop

    minor

    just noticed this while browsing. clicking the link takes me to the plugin correcly so just display issue . on this plugin to be specific
  5. Bad Cop

    Cant destroy bike (PVE)

    Using TruePVE, it blocks damage to vehicles (including the self-destruct), i think you need canentitytakedamage? : https://umod.org/plugins/true-pve
  6. Looks like i got that other way around, sorry. Is longpain1 failing to download?
  7. Bad Cop

    Need 1.0.7

    Of course only updated bikedrivers Now compiling successfully
  8. Bad Cop

    Need 1.0.7

    Yes it was my server rolling back the file But this is the new error 1. 'BikeDrivers.Recorder.Command(IPlayer, string, string[])': cannot change access modifiers when overriding 'protected' inherited member 'DriverController.RecorderManager.Command(IPlayer, string, string[])' [CS0507] (BikeDrivers 34 line 1145)
  9. Bad Cop

    Need 1.0.7

    on 1.0.7
  10. Bad Cop

    Need 1.0.7

    Carbon
  11. Bad Cop

    Need 1.0.7

    (14:38:43) | Failed compiling 'BikeDrivers.cs': (14:38:43) | 1. 'Covalence' does not contain a definition for 'RegisterCommand' and no accessible extension method 'RegisterCommand' accepting a first argument of type 'Covalence' could be found (are you missing a using directive or an assembly reference?) [CS1061] (BikeDrivers 40 line 1126)
  12. Bad Cop

    hook call fail

    Close because you rewrote the plugin
  13. Bad Cop

    hook call fail

    Hi, getting this every few minutes or so
    Big choice of various building pieces that can be joined together in many different ways to create unique city areas Very low prefab count on each. highly recommend if you're looking to build a dense city-like monument or map
  14. I had the same experience with this devs plugin in the past. It was refunded due to no response but i can see it still hasn't been updated after 2 years.
  15. Think It's a case of rust update doing something right with the OnPlayerDeath, that was one of the changes. Good to know its working again
  16. Bad Cop

    WoundedNPC

    Should be good to go, any new issues let me know
  17. Bad Cop

    Down FYI

    1807:34 There is no argument given that corresponds to the required parameter 'destroyPercent' of 'DroppedItemContainer.TakeFrom(ItemContainer[], float)'
  18. Bad Cop

    Boogie Bomb

    Thumbs up if you're still staying tuned
    In general, this is a good plugin if you have understanding of how things work in the game, patience and can adapt to limitations. The NPC is great for gathering seeds, farming trees/ore, and protecting the player in a PVE environment. I highly recommend getting familiar with what the plugin can do, how the NPC behaves and all the configuration options available. Rust updates can easily break some functionality but the developer is responsive and if you can show the exact problem, it will be looked at and resolved where possible. For best results, configure a single NPC profile with simple default gear and make it auto-spawn on player connect, configure the UI with most useful bot commands, and make the follow option teleport bot to the player since there is possibility of it getting stuck in some places, which is just the way this game is sometimes.
  19. Bad Cop

    new plants

    hey, are you able to add Potato and the new plants to auto-pickup? Even with auto-pickup all it wont pick potato or the new plants
  20. Bad Cop

    Events Manager

    Does this get into detail, for example every 1 hour i want to run Event A OR Event B , choosing 1 at random, not both.
  21. Would be nice if the Works With had some synchronisation. For example, let's take Mevent's helpful supply. He can indicate that the plugin is compatible with the features offered by Loottable GUI plugin I would like to see that reflected on the Loottable plugin page. If i'm buying it, it's nice to know which other plugins i could get which have been optimized to work alongside it.
  22. Like IIIaKa already mentioned, this should in some circumstances extend to thumbnails too. It's not an issue if there are 3-4 like this, but lately it's been high volume and in a sense they all look the same and as if they were related to a completely different game I myself am guilty of a sloppy midjourney thumbnail for one of my mods. Circumstances at the time made it necessary but I aim to do better I think the thumbnail should have at least some representation of the content as it appears in game. With a lot of the current thumbnails , you wouldn't guess the mod is for Rust (more like for call of duty )
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