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Bad Cop

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Everything posted by Bad Cop

  1. Hey @Rust Admin There are already checks to ensure the file exists, with the download only proceeding if file is missing. The enqueue message comes from the dependency plugin. Tbh there should be a debug message switch, i'll check with the orignal dev if he's happy for me to add that in to hide the extra console messages.
  2. Bad Cop

    Geodes

    Cool addition to any server Can easily customize drop rates and chance for both cracked open and traded geodes. In my scenario, i made the reward for cracking open very rare and not fantastic, then boosted rewards for traded geodes to entice players to find and keep them. We'll see how it goes, there's always room for me to make changes, and can even add additional types of geodes. Good work from wrecks as always
  3. ye the prefab itself had the tower removed for some reason, both in edit and game. sadly without adding stuff to newguy's plugin there is a limit to which prefabs can be used for the arena so no alternative at the moment ;-; otherwise i'd be making vehicle combat arenas
    This event has been a lot of fun. Can be made very challenging for more geared players. They still panic as the helicopter spawns when hacking a crate :] Typically, lots of customization for loot/npcs etc is available.
    Good plugin to get some early game action in the gas station in PVE servers. Works very well and offers some customization for the loot/npcs/messages, but it is a little old/repetitive now and i feel like you can do much better in 2026. The plugin could do with a "reforged" style update. It's just getting a little old and boring these days. The scenario doesnt really make any sense. There is no benefit to killing just one gang. Why kill only 4 bots and get half the loot when you can kill all of them and take all the loot? Some example suggestions: - Ability to customize the vehicles used. For example with karuza's custom vehicles. - Extra storyline when killing only 1 gang - for example you get in a car with them and they drive you to their hideout. You find it is under revenge attack, take part in defending the hideout for extra reward. Maybe they need help solving an electrical puzzle to improve their defenses (plus unlock another loot room for you)? - Perhaps killing both gangs makes them create an alliance, and send a large reinforcment force of both gangs? Anything to stop the endless kill bots/get loot cycle that is very common in event plugins.
  4. Version 1.0.8

    15 downloads

    Custom Vehicle Admin Tools CustomVehicleAdminTools is a collection of admin utilities designed specifically for Karuza Custom Vehicles in Rust. It gives server admins additonal features such as visibility of player owned vehicled, access and recovery tools for custom vehicles. Built for real moderation needs: ownership checks, vehicle relocation and recovery, repairs and drowned vehicle detection. CustomVehicleAdminTools is built with safety and compatibility in mind: it only targets Karuza Custom Vehicles, never interfering with vanilla Rust vehicles, and all admin actions are non-destructive to prevent accidental damage or permanent changes. Every feature is fully permission-based, allowing precise control over who can use each tool, and all visual debugging elements automatically expire after a short duration to avoid client clutter or long-term visual noise. Features: Vehicle Ownership & Inspection Lock Bypass Vehicle Move/Relocate Tool Instant Vehicle Repair Underwater Vehicle Detection List Vehicles Owned by a Player Separate permission for each function Commands: /kowner Shows the owner (name and SteamID) of the Karuza custom vehicle you are looking at. /klockbypass Bypass the codelock on the vehicle you are looking at. This authorises you on the vehicle. Run command again to de-authorise yourself. /kmove Moves a Karuza custom vehicle in two steps: Look at a vehicle and run /kmove to select it. Look at a destination point and run /kmove again to move the vehicle there. /krepair Instantly repairs the Karuza custom vehicle you are looking at to full health /kunderwater Detects Karuza custom vehicles that are underwater, draws visual markers (sphere, arrow, and label) showing their location and prints their positions to chat. /kplayerveh <player name or SteamID> (OPTIONAL: radius) Lists and visually marks all Karuza custom vehicles owned by a specific player. Optionally limits results to a radius around the admin. Each matching vehicle is highlighted with a temporary sphere and label. Permissions: customvehicleadmintools.owner - required for /kowner customvehicleadmintools.bypass - required for /klockbypass customvehicleadmintools.move - required for /kmove customvehicleadmintools.repair - required for /krepair customvehicleadmintools.underwater - required for /kunderwater customvehicleadmintools.listbyowner - required for /kplayerveh
    $6.99
  5. Working on new map. I blame road/rustedit problem Will see again in future.
  6. Christmas is all about REDACTED
  7. Bad Cop

    Loot Manager

    This should 100% be optional. For now, im going back to old version of event without lootmanager.
  8. Bad Cop

    Loot Manager

    II find it was easier to manage the loot from config than with this tool
  9. Bad Cop

    Heli Pilots

    Tested with bikedrivers, and we had someone test with cardrivers, unfortunately the current addition does not work. I highly recommend shooting @Karuza a message to confirm how the vehicles are initialized and started. if you have Convoy (from adem), there is also an example there how to add support
  10. Sorry I am a little busy at the moment, but will test this as soon as possible
  11. Bad Cop

    Heli Pilots

    Hi, did you ever have a chance to look at this? A lot of servers are now using Karuza's custom vehicles, it would be great if this plugin could be compatible, as well as your bike drivers/cars and anything else you have with transport
  12. Bad Cop

    Needs spawns fixed maybe?

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  13. Bad Cop

    Needs spawns fixed maybe?

    This arena works only with the listed depends on - SurvivalArena. Per author's most recent update , Zombie Infection is compatible with arenas from Paintball, GunGame & King of the hill
  14. Procedural routes, no recording. I set false on "Enable recorded routes usage?" and reload, but no difference
  15. yeah new map, but i check them before using. Road etc on this is almost same as proc. The only difference, is the main ring road is bigger, but all other roads normal size. Same result. The bikes spawn , but no npcs, so self destruct
  16. No plugins blocking or changing bots. Only using BetterNPC as always. And no change from last wipe Configs no change (attached) Thanks for looking BikeDrivers.json DriverController.json
  17. Looks OK loading the plugins (14:11:31) | [DriverController] Unloading 'BikeDrivers v1.1.1 by walkinrey & Max39ru' because parent 'DriverController v0.0.4 by walkinrey & Max39ru' has been unloaded. (14:11:31) | Unloaded plugin BikeDrivers v1.1.1 by walkinrey & Max39ru (14:11:31) | Unloaded plugin DriverController v0.0.4 by walkinrey & Max39ru (14:11:31) | [DriverController] Loading 'BikeDrivers' to parent's request: 'DriverController v0.0.4 by walkinrey & Max39ru' (14:11:31) | Loaded plugin DriverController v0.0.4 by walkinrey & Max39ru [216ms] (14:11:32) | DriverController v0.0.4 by walkinrey & Max39ru hook 'OnServerInitialized' took longer than 100ms [145ms] (14:11:33) | Loaded plugin BikeDrivers v1.1.1 by walkinrey & Max39ru [138ms]
  18. Custom map. But road is normal road, with road topology etc.
  19. After wipe, some trouble with the bikes spawning on road Errors in console, and i can see some of the bikes spawn but no npcs there is nothing blocking on the roads. Big empty roads.
  20. Bad Cop

    Monster Jam Arena

    Sold separately at KPC
    Good plugin for a good price, recommended purchase. Still working out a good system to reward players with these higher level fertilizers, but everything's been working in testing so far. Thank you!
  21. Bad Cop

    WoundedNPC

    Hi hairybeanstalk, Sorry, looks like i missed this message. I'll see about decimals for wounded duration and follow up.
  22. Bad Cop

    Cant destroy bike (PVE)

    Hi, in TruePVE, npcs can hurt bikes. If the C4 owner is NPC, it should work. But also, players cannot destroy the bikes. I can see you have CanEntityTakeDamage hook in DriverController, it should ignore all TruePVE rules, but for some reason it is not working. So problem is, the EventDeath C4 is not destroying bike, and player explosive also not destroying the bike. If you want can attach my TruePVE and config
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