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Everything posted by Bears
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Hello, is it possible to hide the entire window section which has the big green buttons "OPEN TECH TREE -T1" (T2, T3)? These three huge green buttons are not working properly and I would rather have the extended list of blueprints there just how it was before the workbench update rather than use that entire precious space used up by the huge green rectangular buttons. Or please change the interface to have these buttons much smaller for example to the right of the "pick up workbench" button. All three of them can fit there.
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- 203 comments
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- #stacks
- #rust stacks
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- 285 comments
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- #updates checker
- #plugin
- (and 5 more)
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@Khan you keep deleting our messages here almost every time we post an issue. You should really get to the bottom of fixing the stacking issue. I am staying on v 2.4.3 because any version after that is causing more and more issues which I have posted here but you just deleted all my messages. You also start blaming the other plugins such as HeliSignals that they somehow started causing issues with stacks right after some magical coincidence after you started releasing version updates to StackModifier. lolz
- 203 comments
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- #stacks
- #rust stacks
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- 203 comments
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- #stacks
- #rust stacks
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- 203 comments
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- #stacks
- #rust stacks
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- 203 comments
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- 1
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- #stacks
- #rust stacks
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Hello, is it possible in the active icon settings for the default mode of the hammer to be Repair and of the building planner to be Twig just like in Vanilla? Or not have any mode active automatically at all but still have the Active Item Settings enabled "true"? "Active Item Settings": { "Enabled": true, "Items": { "hammer": { "Enabled": true, "Default Mode": "Remove", "Ignored Skins": [ 1196009619 ], "Save the selected mode when closing?": false }, "toolgun": { "Enabled": true, "Default Mode": "Remove", "Ignored Skins": [], "Save the selected mode when closing?": false }, "building.planner": { "Enabled": true, "Default Mode": "Stone", "Ignored Skins": [ 1195976254 ], "Save the selected mode when closing?": false } }
- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 74 comments
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- #rust
- #industrial
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With the option to only show active events, when there are more than 8 active events the icons shift to the left and overlap with the "burger button" and look bad. Is it possible to make them extend to the right without shifting to the left similar to how the icons extend to the right when using the option to show both active and inactive events at the same time?
- 606 comments
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- 1
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- #hud
- #interface
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(and 6 more)
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- 846 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 606 comments
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- 1
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 606 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 606 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Hello. I'm setting up an event icon in Hud plugin for HeliSignals What are the the start and stop hooks for HeliSignals please? I need to put something similar to this in the config, but only for HeliSignals events "Hook OnEventStart": [ "OnDefendableBasesStart" ], "Hook OnEventStop": [ "OnDefendableBasesEnd"
- 424 comments
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- #helicopter
- #helicopters
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