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Bears

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Everything posted by Bears

  1. Bears

    Notifications from Lone Design

    Lone Design is listed as one of the supported sites in your plugin description / store page. Can you reach out to the lone design folks and ask them to look into the api problem which you mentioned?
  2. Lone Design is listed as one of the supported sites in your plugin description / store page. Can you reach out to the lone design folks and ask them to look into the api problem which you mentioned?
  3. Those are the once which were updated between July 3-7, and I did not not get any notifications about them getting updated. Npc Raides, Raidable Bases, Convoy, Sputnik, Armored Train, Event Message Tips
  4. Hello, Not getting notifications about plugin updates from LoneDesign again. Please fix this.
  5. Update Checker says not found on these two plugins: PveMode Codefling and TradeWindow MyVector [19:45] Update Checker: PveMode - not found TradeWindow - not found All plugins have the latest version Attaching Config. Please assist. UpdateChecker.json
  6. okay
  7. Hud.json Attached is the config used on this video. I turned off a bunch of other events to see if it helps, but it does not.
  8. Bears

    Craft Menu

    Hello, is it possible to hide the entire window section which has the big green buttons "OPEN TECH TREE -T1" (T2, T3)? These three huge green buttons are not working properly and I would rather have the extended list of blueprints there just how it was before the workbench update rather than use that entire precious space used up by the huge green rectangular buttons. Or please change the interface to have these buttons much smaller for example to the right of the "pick up workbench" button. All three of them can fit there.
  9. the oil rigs icons are shown and work with the default config, but after adding other custom events the oil rig icons do not work anymore. The other default and custom events which are configured in my Hud.json are all fine, except for the new default oil rigs. Please assist.
  10. Hello, the oil rigs are not showing as active when they are active. Attaching my config. Please assist. Hud.json
  11. Bears

    Craft Menu

    Can you make a /chat command to open the craft menu while we are waiting for the workbench implementation?
  12. Bears

    Craft Menu

    No craft menu button when opening the workbench after the wipe. Please fix this.
  13. Hello, the player blueprints remain after the wipe with the settings below. Please fix this. "Wipe Blueprints at Map Wipe": true,
  14. Bears

    Update Checker

    The time shown with the message in discord is off by 3 hours. As you can see below it says 01:48 but it should say 04:48. How to change that? Update Checker: 6 Jun 2024 01:48 All plugins have the latest version
  15. Bears

    NpcRaiders

    Hello. Is it possible to add the payout reward currency to the lang file so that instead of Economics I would be able to change it to my own custom currency, for example Coins?
  16. Bears

    NpcRaiders

    Hello, is NpcRaiders compatible only with Rust-Kits plugin by k1lly0u from umod, or also compatible with Kits plugin by Mevent from codefling?
  17. Bears

    Stack Modifier

    @Khan you keep deleting our messages here almost every time we post an issue. You should really get to the bottom of fixing the stacking issue. I am staying on v 2.4.3 because any version after that is causing more and more issues which I have posted here but you just deleted all my messages. You also start blaming the other plugins such as HeliSignals that they somehow started causing issues with stacks right after some magical coincidence after you started releasing version updates to StackModifier. lolz
  18. Bears

    Stack Modifier

    just installed 2.5.2 and from the first looks of it the conveyors are pushing things into the furnaces and refineries as expected. Had to change this from false to true in the config to make it working. "Disable Industrial Conveyor Patch (true = disabled)": true Thank you for fixing this!
  19. Bears

    Stack Modifier

    I do not use Extended Industrial. The issue with industrial conveyers (vanilla) goes away right after unloading StackModifier 2.5.0
  20. Does the island fit your infernal bases?
  21. Hello, is it possible in the active icon settings for the default mode of the hammer to be Repair and of the building planner to be Twig just like in Vanilla? Or not have any mode active automatically at all but still have the Active Item Settings enabled "true"? "Active Item Settings": { "Enabled": true, "Items": { "hammer": { "Enabled": true, "Default Mode": "Remove", "Ignored Skins": [ 1196009619 ], "Save the selected mode when closing?": false }, "toolgun": { "Enabled": true, "Default Mode": "Remove", "Ignored Skins": [], "Save the selected mode when closing?": false }, "building.planner": { "Enabled": true, "Default Mode": "Stone", "Ignored Skins": [ 1195976254 ], "Save the selected mode when closing?": false } }
  22. Why is it a benefit to increase the fuel burning rate? Is it possible to actually make it burn slower if I change the multiplier to less than 1 for example 0.5?
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