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Yac Vaguer

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Everything posted by Yac Vaguer

  1. Yac Vaguer

    Doesnt work mate

    @Markiii /ftepos
  2. Yac Vaguer

    Doesnt work mate

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  3. Yac Vaguer

    Doesnt work mate

    I'm preparing a massive update including this fix but I need time yet for testing. In the meantime can you remove the line 16 to make it works using UnityEngine.Networking.Types; You can remove that line, will not affect the code
  4. It does if you are in vanish mode, if you are not vanish mode, they will be able to see you
  5. Also let me know if you get any error in the console when the Event despawn
  6. I did have the issue you described with the NPC but once I marked as stationary started working fine, did you make them roam? Regarding the Blockade I will take a look. Although, I'm not so sure which heavy guards you are referring
    It works perfectly and add something that Facepunch should have natively, the ability to buy tugboats. Great work!!
  7. Anyways you are right, I need to get better on the images
  8. Version 1.5.1

    672 downloads

    Ferry Terminal Event: Unveiling the Secrets of the Abandoned Terminal. Embark on a thrilling adventure at the Rust Ferry Terminal, where mysteries await and danger lurks around every corner! The Ferry Terminal Event introduces a pulse-pounding experience that will challenge even the most seasoned survivors. Drone Surveillance: As you step foot onto the desolate terminal, beware of the watchful eyes of the drones overhead. These mechanical sentinels are programmed to detect any intruders, summoning reinforcements at the first sign of trouble. Keep your wits about you, for the patrols will not hesitate to confront trespassers. The Crazy Bio Scientist's Lair: Deep within the heart of the main building lies the lair of the enigmatic Crazy Bio Scientist. Accompanied by his legion of undead minions, he guards the precious loot hidden within. Prepare to face hordes of zombies as you navigate through the treacherous corridors, braving the unknown in search of valuable treasures. Snipers in the Shadows: Beware the sharp eyes of the snipers perched atop the monument, their rifles trained on any who dare to challenge their domain. Navigate with caution, for a wrong step could lead to a deadly encounter with these expert marksmen. Guardian Patrols: Throughout the monument, vigilant guards stand watch, ever ready to defend their territory. Approach with caution, for these hardened soldiers will not hesitate to engage intruders in combat. Work together with your fellow survivors to overcome their defenses and claim victory. Hidden Treasures: Amidst the chaos and danger, opportunities for riches abound. Search high and low for loot-filled trucks and locked crates, each promising valuable rewards for those brave enough to claim them. But beware: activating certain crates may trigger the arrival of reinforcements, adding an extra layer of challenge to your quest. Unlock the Secrets: Embark on a thrilling puzzle ladder challenge to unlock the secrets hidden within the monument. Solve intricate puzzles and overcome daunting obstacles as you ascend to new heights, uncovering the truth behind the abandoned terminal. Dare to embark on the Ferry Terminal Event, where danger and adventure await at every turn. Gather your allies, hone your skills, and prepare for an unforgettable journey into the heart of Rust's most mysterious monument! Fully Customizable Plugin Configuration Dive into the heart of the action with our fully customizable Ferry Terminal Event plugin! With a robust array of features, you have the power to tailor every aspect of the event to suit your server's unique gameplay experience. Customizable Crate Locations Choose the placement and quantity of military crates, elite crates, and hackable locked crates to strategically scatter across the Ferry Terminal monument. Use the /ftpos command to effortlessly retrieve coordinates for precise crate placement, ensuring a diverse and engaging looting experience for all players. Tailored NPC Encounters Craft bespoke NPC encounters to challenge and thrill your players. From selecting different NPC loadouts and skins to adjusting firepower and NPC numbers, the possibilities are endless. Create immersive scenarios that test your players' skills and teamwork, guaranteeing adrenaline-pumping action at every turn. Upcoming Features for Endless Possibilities Stay tuned for exciting new features on the horizon! Soon, you'll have the option to introduce radiation zones, deploy Bradleys, install SAM sites, and unleash fixed explosions throughout the event. With each addition, your sandbox of possibilities expands, offering boundless opportunities for adventure and exploration. With the Ferry Terminal Event plugin, the only limit is your imagination. Craft the ultimate Rust experience for your players, and watch as they embark on unforgettable journeys into the heart of the unknown. Backlog (within the next 2 weeks) [] Allow radiation Chat Commands /ftestart // Activate the event /ftestop // Stop the event /ftepos // Return in the chat and in the console the current coords you can use this in the config file in the Spawn points /fte.admin /ftestats // any player can check their own lifetime stats. Admins with FerryTerminalEvent.admin can also do /ftestats PlayerName to look up someone else. /ftetop // opens a full-screen leaderboard showing the top 20 players, ranked by total rewards. All stat categories are visible in columns. Close button in the top right. Console Commands ftestart // Activate the event ftestop // Stop the event Hooks OnFerryTerminalEventStarted // The Event started OnFerryTerminalEventEnded // The Event finished Permissions FerryTerminalEvent.admin This will allow you to run all the commands
    $15.00
  9. Version 1.8.7

    829 downloads

    UAV: Radar Enemies Detection call a F15 to that will activate a radar during a certain period of time where you can be able to see where are the enemies located. This enemies can be represented with different colors and symbols that you can change in the configuration. You have three types of marks - Team mates - NPCs - Other Players (Enemies) The plugin is fully configurable Permissions - uavsignal.admin → all chat/console commands (/uav, /uav <player>, /uav.admin) - uavsignal.use → required to throw the signal grenade. Without it: signal fizzles, item is refunded, "no permission" message. Commands Chat Command - /uav and /uav {steamId} You can send an UAV to you (if you are an admin) or to a player given the Steam Id - /uav.admin to change some configuration on the flight Console Command uav {steamId} You can send an UAV to a player given the Steam Id Ideas on how to make the UAV Spawn in your server 1. Add The UAV in the Market if you have one 2. Add as a part of the Loot in the Raidable Bases or Custom loot 3. Add as a Skill in the Skill Tree Plugin More here 4. Make the UAV part of the /kits 5. Add the UAV in vending machines Skins from the community that you are free to use New Skin https://steamcommunity.com/sharedfiles/filedetails/?id=3720628271 @Dead Nasty https://steamcommunity.com/sharedfiles/filedetails/?id=3248306153 @Mabel https://steamcommunity.com/sharedfiles/filedetails/?id=3233756487 @Mr.Wild https://steamcommunity.com/sharedfiles/filedetails/?id=3247990388
    Free
  10. Yac Vaguer

    Raidable Bases

    It worked greatly thank you
  11. Yac Vaguer

    Raidable Bases

    oh nice I will test it out
  12. Yac Vaguer

    Raidable Bases

    it was a prison cell
  13. Yac Vaguer

    Raidable Bases

    I saw a user "tanking" a turret from a Raidable Bases, initially I thought that was some kind of cheat, in the combatlog there is no impact from the turret to the player. Then someone else report that the turrets were not hitting them, kind of missing all the bullets He was destroying the turrets not receiving any hit I don't have any turret plugin, I do have SkillTree, which initially was the first thing to check, but it is not like he is not receiving enough damage, it is like the turret was avoiding him. There is no such a skill in SkillTree
  14. Thank you @realedwinthe plugin is working flowless since the last update
  15. Yac Vaguer

    Raidable Bases

    I doubled check, and apparently the multiplier was set to 3, I don't know how I missed this, when I checked it yesterday, but now seems that works as i expected. Thank you for the quick answer !!
  16. Yac Vaguer

    Raidable Bases

    I have this also in my profile configuration, that based on my interpretation should remove all copy/paste loot and set the one in Raidable Bases "Empty All Containers Before Spawning Loot": true, "Empty All Containers (Exclusions)": [ "xmas_tree.deployed", "xmas_tree_a.deployed" ], @aimacak Thank you I have it on false, but it seems that is not fixing the issue "Always Spawn Base Loot Table": false
  17. Yac Vaguer

    Raidable Bases

    Hi @nivex Is there any multipliers besides the one in the Profile's files? I'm getting more items that the one I have in the config Profile file "Loot Amount Multiplier": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0, Loot File { "shortname": "ammo.rocket.hv", "name": null, "blueprint": false, "skin": 0, "amount": 100, "amountMin": 30, "probability": 1.0, "stacksize": -1 }, But when the base spawn It spawning a lot more than what it should, most likely I'm missing some configuration but maybe you can guide me
  18. Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. BTW very sorry to the delay of my response
  20. The owner will be set once one of the players kill an event's NPC besides Bradley and zombies. So probably there is another kill besides those I mentioned, if you don't see any issue on the assignment of the owner, then we are ok otherwise let me know. And keep reading your second comment it seems that the event actually didn't started. So clearly I need to work in a better error handling I will recommend always have developer mode = false, mostly due to performance I'm working in an overall refactor of the whole plugin to have a better error manager besides other things that might make your console clear
  21. There is an option already "Spawn Sam Sites in the event": true,
  22. I can raid other people bases even if the protection is on Permissions looks fine too

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