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Yac Vaguer

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Everything posted by Yac Vaguer

  1. Changed Status from Work in Progress to Closed
  2. Yac Vaguer

    Zombies not spawning.

    Changed Status from Pending to Closed
  3. Yac Vaguer

    Zombies not spawning.

    The F15s are coming in a coming update I'm working on it, glad that you don't have an issue anymore
  4. Changed Status from Pending to Work in Progress
  5. Yac Vaguer

    Optimization suggestions

    Changed Status from Pending to Not a Bug
  6. Yac Vaguer

    Optimization suggestions

    That might take some time but eventually I will add it thank you for the feedback
  7. Yac Vaguer

    Zombies not spawning.

    ok, I will keep this in mind. More important tell me later when the server is restarted if the Event load without you doing any manual action.
  8. Yac Vaguer

    Optimization suggestions

    Hi Laodu, thank you for sending the support request 1.NPC Health is under here "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, Same for all the NPCs 2. About the custom spoils can you elaborate? 3. The map mark will be ready in upcoming versions
  9. Can you help me to detail what kind of feature you need for your PVE server?
  10. Yac Vaguer

    Zombies not spawning.

    I will need to checks some of the plugins first to see if there any conflicts. Give me this weekend (I’m traveling the whole day tomorrow ) I will let you know if I find anything in the meantime there is a debug verbose option in the config can you re run the event with that option true and send me everything that happen in the server console ?
  11. Can you help me to detail what kind of features you need for PVE in your case? Right now if you add an event, any, if your server is PVE the event will be PVE, the only difference is if the server is PVE and you want to make a Sphere, where the event is PVP that might take some time. Another example is to lock the crate only for people who enter to the event first. That normally is a bit troublesome. Again if you have a 100% PVE experience the plugin will work on your server.
  12. Your logic is not wrong, it is me that I didn't think about this case But I will patch it soon to work as you are expecting, it doesn't make sense to keep starting the event even when the event already started Thank you for reporting
  13. Zombies are not using SpawnNPC so it should be normal spawn without any dependencies. Zombies are spawning inside of warehouse where the lockcrate are. Just to double check can you post your configuraiton here? Maybe you might want to create a support ticket (I get notifications there)
  14. It seems that the duration of the event is longer than Event Interval, so this means that the event will start again, but the previous event will end. This anyways shouldn't happen, so I will make a fix for it. In the meantime, you should change the configuration to the make the duration of the event lower than Event Start every "Event Start every [sec]": 300.0, "Duration of the event [sec]": 9999.0, It should be soemthing like the one as follows "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 4800, I hope this can fix your issue
  15. Did you forced the started of the event several times with the command or this happen just waiting the interval time? Did you happen to have an interval time very low? Also please share your config file
  16. I will add PVE mode soon, I put it on sale because I want some feedback before adding this an other features like Economy for the winners, skill tree compatibility, hooks etc
  17. Version 2.2.3

    1,958 downloads

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence. Overview Event Details Location: Water Treatment Monument Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building. Security Measures To add a layer of difficulty, the monument is secured by: Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations. Player Objectives Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot. Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates. Configuration Options Server owners can customize the event settings, such as: Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example PVE Configuration We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work. Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly. In the configuration you can activate one of them and remember that the plugin need to exists in your server. DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!! "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 }, Integrations You can assign rewards using: Economics ServerRewards SkillTree You can also send message using GUI Announcements Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Icons for Server HUD Thank you @Dead Nasty for the designs
    $20.00
  18. Can you also verify me on discord, it seems that I need access for the support area
  19. (16:30:01) | Failed to call hook 'OnServerInitialized' on plugin 'SkillTree v1.4.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnServerInitialized (System.Boolean initial) [0x00374] in <802e1b3905d0498f9a3f9ea449b49807>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06452] in <802e1b3905d0498f9a3f9ea449b49807>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 (16:30:01) | Loaded plugin Skill Tree v1.4.10 by imthenewguy After the update some of the methods are not working
  20. I'm currently using Zlevels remastered in my server, but I'm trying to give my players the ultimate experience, and I'm looking to level this up a bit and even use it together with Zlevels. I cannot find a good review between Skill tree and Xperience (Paid version) from personal experience as a player, Skill tree has a way better interface, but what is your experience and why you decide one over the other?
  21. Yac Vaguer

    Raidable Bases

    Here is the Lang Spanish-Latam version, just in case you want to add it RaidableBases.json
  22. Yac Vaguer

    Raidable Bases

    Yes, I bought it together with the nightmare package
    I totally regret... Not buying this plugin sooner, it is the most complete plugin I have ever seen, with everything you want for your server. I'm impress by this plugin and disappointed for not having it sooner. The configuration seems overwhelming, but it is actually quite well organized. Kudos to Nivex and I hope other developers can create a plugin with some much level of detail like this one. PS: I have been able to use more than one type of currency to buy raid is something I have never seen in other plugins, you either use Server Rewards, or Economics, or Scrap, but never whatever you want at the same time. I freaking love it!
  23. Yac Vaguer

    Raidable Bases

    Can we get the same price than lone design? I don't want to keep spreading where my plugins are
  24. Yac Vaguer

    Blue Tears

    I feel like the map have some potential, but the current state is not great. At least 2 monuments have no NPCs for the size of the map. The 2 monuments above also do not have enough loot compared to Chardona City. There is an elite crate alone in the middle of the mountain at the Star Waterfall, with no NPC. There is only one place with drinkable water, there are some potential other places, but the water is salty. There is a railway station monument, but the map is too small to hold train tracks. The bugs I reported were fixed. How to make it great: More NPCs in the monuments, there is a large monument, Carnival Village, there is nothing there, just add more NPC more crates, or something. Some lakes should be drinkable water, so you can have plantations, it might be great to add more rivers too. The Pagoda should have more crates, it is incredibly empty. Dome NPC are too strong.

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