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Psyonide

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  1. PVE Mode and Npc Spawn are by KpucTaJl from Mad Mappers. He may be able to offer some advice to include them if that's a consideration.
  2. Psyonide

    Zombies not spawning.

    I can confirm it is starting and stopping on it's own using the config file setting. Everything seems to be working as it shouold except for i have not had any F15s get triggered. I've been running it as a solo player if that makes any difference. I've also noticed the Samsites do not take damage from any type of rockets or C4. Wasn't sure if that was intentional or not so thought i'd mention it.
  3. Psyonide

    Zombies not spawning.

    No rush, enjoy your weekend. I'm enjoying WTE with or without the zombies. I did more testing. I disabled BetterNpc at the Water Treatment Plant instead of unloading it like i had tried before. Then reloaded WTE again and now there are zombies spawning inside the building with the hackable crates. Hope this helps solve the issue or at least helps narrow it down a little. Everything else seems to be working as it should now. With BetterNpc, it usually disables the npcs it spawns at a monument when another event takes place at that monument. In this case it didn't remove the npcs already there and seems to have prevented the zombies from spawning at Water Treatment.
  4. Psyonide

    Zombies not spawning.

    Continuing from the discussion thread. I mentioned Npc Spawn since it's required for WaterTreatmentEvent to work properly. Just wanted to clarify which versions of them are on my server. My config is below. I've only changed the time and duration of the event for testing purposes. It's possible i may have a plugin conflict preventing the zombies from spawning. I'm also using Monument Owner, Better Npc, Pve Mode, Zombie Horde, Kill Streaks, and TheWalkingDead on a TruePve server. (There's quite a few more mods on there but, those are the ones that come to mind that may affect a monument.) I unloaded all but TruePve during testing and no zombies spawned for the event. WaterTreatmentEvent.json
  5. Nice mod, players will enjoy it. I'm testing it on a dev server and not getting any zombies with the default settings (zombies are enabled). WTE Version 0.5.0 and NpcSpawn Version 2.6.1. The APC, sams, guards and snipers load as expected, just no zombies for me.
  6. I've installed Update Checker V4.0.3 and there is a link that doesn't seem to be right. It's Airfield Drops (AFDrops) on lone.design. I've double checked and i have the correct link (https://lone.design/product/airfield-drops/) but get "AFDrops - not found" in console. I'm also randomly getting "KeyNotFoundException: The given key was not present in the dictionary." in console after reloading Update Checker. Any idea what could be causing this?
  7. I have Only owner can toggle and Only owner can loot both set to true and random players can still loot the quarries. It does prevent random players from starting or stopping a quarry but, it seems anyone can still loot them. Under Optimization all are set false except the timer. This is on a TruePVE server. Edit: Version 1.1.3
  8. The Quarries are shutting down at a server restarts and not resuming afterwards. They would start back up during the previous wipe and resume gathering resources. Is there a setting i'm missing or was this due to the industrial update.?
  9. Current version is listed as 1.0.1, but download is 1.0.0.
  10. Psyonide

    Simple KDR UI

    Would it be possible to add a counter that a player could reset by command? Or, would this be better as a mod/plugin of it's own? We use Kill Streaks on our server to deliver rewards or punishments for x amount of kills. It would be nice to be able to reset the counter when you need to start your kill count over again.
  11. Psyonide

    BotReSpawn

    The bots had no weapons or kits of any kind. No Frankenstein clothing on them either, just nakeds running away as you got close. I noticed the new Frankenstein clothing options also being disabled, set to none, was what got me curious.
  12. Psyonide

    BotReSpawn

    Version 1.1.4- Keep_Default_Loadout is set to false for all profiles. Was this planned as part of the Halloween update?
  13. Psyonide

    ComTimer

    Does this pick a random command from the list or run them in the order you enter them? What I'm looking to do is run multiple event plugins in a certain order about an hour apart so they don't overlap each other. ComTimer seems to be the closest to what I'm looking for to accomplish this.
  14. I may be in the same situation. My server wipes on each restart now. It crashed so a restart was needed. What do you recommend?
  15. Psyonide

    BotReSpawn

    custom spawn points is laborious There are still the auto spawns at monuments. You do not need to add a spawn for any of the npcs unless you want them in certain custom locations.
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