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Everything posted by laodu
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After the October update, NPC names have returned to default.
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- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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Entering the hpestart command through the console to start an event may result in server freezing. At present, I have temporarily changed it as follows: "Time to event start(in seconds)": 3600, "Random time to event start": true, After running for a day, there was no server freeze, I will continue to observe and reply to you.
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- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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- 31 comments
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- #supplydrop
- #defenders
- (and 7 more)
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10/06 12:52:46 | Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <d4b42eef322945cc95f556bc2402c2ad>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <d4b42eef322945cc95f556bc2402c2ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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It has been damaged after this update
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You can close this topic for now. I've been a bit busy lately and haven't found time to conduct more tests yet.
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I updated to 1.9.1 and couldn't find any settings in the configuration that support economy.
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The convoy will disappear, and the NPC will remain stuck in place.
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- 144 comments
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- #craft
- #craft menu
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{ "Shortname": "lmg.m249", "DisplayName": "M249【LV10】", "Skin": 0, "Amount": 1, "Condition": 500.0, "MaxCondition": 500.0, "Ammo": 0, "Ammotype": "ammo.rifle", "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Text": "{\r\n \"exp\": 0,\r\n \"lv\": 10,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}", "Contents": [] } This is in the kits plugin, it can recognize Text. Can you see if it can help you, "Text": "{\r\n \"exp\": 0,\r\n \"lv\": 10,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}",
- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
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{ "Resource name [required]": "M249【LV10】", "Use this resource in ingredients?": true, "Resource shortname [required]": "lmg.m249", "Resource skinId": 0, "Resource Text":null, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, "Resource Text":null, If we could add a "Text" as the first criterion to search for items in the player's inventory, that would be the most perfect.
- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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{ "Resource name [required]": "M249【LV10】", "Use this resource in ingredients?": true, "Resource shortname [required]": "lmg.m249", "Resource skinId": 0, "Required quantity for crafting": 1, "Return an item with the default name (true) or the above name (false)?": true }, After setting this, any M249 can be used to make items, but the effect I want can only be made with M249 'LV10'. Can this effect be achieved? It would be great if it could support the "Text" tag like the kits plugin. "BeltItems": [ { "Shortname": "rifle.ak", "DisplayName": "AK47【LV200】", "Skin": 2431046681, "Amount": 1, "Condition": 113.25, "MaxCondition": 150.0, "Ammo": 0, "Ammotype": "ammo.rifle", "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": "{\r\n \"exp\": 94,\r\n \"lv\": 200,\r\n \"buff\": {\r\n \"attack\": 0.0,\r\n \"crit\": 0.0,\r\n \"critAttack\": 0.0,\r\n \"vampire\": 0.0,\r\n \"fire\": 0.0,\r\n \"bane\": 0.0,\r\n \"baneAmount\": 0.0,\r\n \"magazine\": 0.0\r\n }\r\n}", "Contents": [] }, This is the feature that players in my server need the most. If it can be supported, I would be extremely grateful to you.
- 144 comments
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- #craft
- #craft menu
- (and 17 more)
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- 144 comments
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- #craft
- #craft menu
- (and 17 more)