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Mike6FO

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Everything posted by Mike6FO

  1. Mike6FO

    Events Manager

    This seems extreme, but I have the same issue. Can't load this plugin since it's named the same as the arena event manager.
  2. Mike6FO

    Boss Monster

    I'm not sure if this is plugin related or just Rust being Rust, but figured I'd ask to make sure. Trying to make a Leatherface boss (to compliment Jason and Michael Myers). I've given him the chainsaw and he does use it, but the chainsaw sound never switches from the idle sound to the full power sound when he attacks.
  3. Thanks Mevent!
  4. Command for Personal Heli has a cooldown of 600 seconds, but shop is showing 6 hours. Changed this to 1, still shows 6 hours. Set to 0 and it disables. Back to 1, and it shows 6 hours again. This was an upgrade from 1.2.26, ran the required upgrade command "shop.convert.from.1.2.26". { "Type": "Command", "ID": 983950653, "Image": "https://www.dropbox.com/scl/fi/cokc6zrzda0gbvkhinsnz/AttackHeli.jpg?rlkey=30hrk7aazkxkyx8i9ii5cbhxv&dl=1", "Permission": "", "Title": "Personal Attack Heli", "Description": "Call an attack heli that is locked to you and your team. It should only attack you and you should be the only one able to attack it.", "Command (%steamid%)": "personalheli.call %steamid%", "Kit": "", "Plugin": { "Hook": "", "Plugin Name": "", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 200, "Enable item selling?": false, "Sell Price": 200, "Buy Cooldown (0 - disable)": 600, "Buy Cooldowns (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Sell Cooldown (0 - disable)": 600, "Sell Cooldowns (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Use custom discount?": true, "Discount (%)": { "shop.default": 0, "shop.vip": 10 }, "Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Daily Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Daily Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Max Buy Amount (0 - disable)": 1, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false, "Localization": { "Enabled": false, "Text (language - text)": { "en": "", "fr": "" } }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100, "Amount": 1, "Position": -1 } ] }, "Weapon": { "Enabled": false, "Ammo Type": "", "Ammo Amount": 1 } } ], "Localization": { "Enabled": false, "Text (language - text)": { "en": "Commands", "fr": "Commands" } } },
  5. Mike6FO

    hook time and stack size?

    Is there a way to limit that that (the number of daisy chains) you know of? Been looking, but haven't been able to find one. Could just be overlooking it though.
  6. Mike6FO

    hook time and stack size?

    Seeing the following: If players have more than about 6 boxes daisy changed up to the output of a conveyor and the first 6 fill up, stack modifier seems to take a few extra ms to process the items moving. I assume this is because it's having to process all the full stacks to find an empty one. This causes a short but sharp hit to FPS. My question is, would a higher stack size (at 500k now) only delay the issue or possibly make it worse in the long run? Of course, I'm also worried about what a larger stack size might do to overall performance (maybe I'm worried about nothing there though). Would love to find a way to limit connections to/from a conveyor, but not aware of any.
  7. Sadly, that's beyond me. Never got into programming really. But I do appreciate the responses.
  8. Do you know of any such plugin that handles that per chance?
  9. Would it be possible to add a limit to the number of connections per conveyor? Both input and output connections? May not be possible.
  10. Mike6FO

    Chest Stacks

    Hey Elf, I did just have this problem reported from someone else. Come to find out, it was items on the next floor up in their base (furnaces in this case). We removed the furnaces and the chests could be stacked fine on the lower floor.
  11. Updated to 1.6.0, but looks like same error. Just some addresses different: 10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0 at Oxide.Plugins.BradleyGuards+<>c__DisplayClass60_0.<SpawnDriver>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0 10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0 at Oxide.Plugins.BradleyGuards+<>c__DisplayClass61_0.<SpawnGuards>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0 10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0 at Oxide.Plugins.BradleyGuards+<>c__DisplayClass61_0.<SpawnGuards>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0 10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0 at Oxide.Plugins.BradleyGuards+<>c__DisplayClass62_0.<SpawnGunner>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0 10/08 18:45:44 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <d8f9c03037374a6c91999142184c78a5>:0 at Oxide.Plugins.BradleyGuards+<>c__DisplayClass62_0.<SpawnGunner>b__0 () [0x001c2] in <f1059c2340164ef58ff60171a1b3f234>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0 Will include the post-update config also. Thanks again for looking at this. If you need any other info, let me know. BradleyGuards.json
  12. Yes and Yes. I just saw you released an update. I'll grab it and check it out.
  13. Mike6FO

    Chest Stacks

    Only if I'm standing on top of the 2nd one. If I'm to the side, no error and #3 places fine.
  14. Mike6FO

    Chest Stacks

    Anyway to allow remover tool to remove stacked chests? Or maybe I have something set wrong?
  15. Mike6FO

    Issues with server lockups?

    Ok. I think I'll hold off till tomorrow to update again though. Afraid to touch it at the moment...heh. Thanks for the quick reply!
  16. Mike6FO

    Issues with server lockups?

    Updated my test server to 1.2.4 (and npcspawn to 2.5.7) and all went good. Updated live server and it froze within 10 minutes then again about 10 minutes after reboot. Reverted back to 1.2.3 and (2.5.6 of npcspawn) and no freezes since. Don't see anything in logs, just froze up. Hard to say if related since I don't see any errors in logs. I did see the 1.2.5 version is also out with a fix, but not sure if that would be related or not.
  17. Well, I lied. I forgot about Bradley Tiers.
  18. Standard. Only other Bradley related plugin I have is Monuments Bradley. No custom Bradley's.
  19. Getting the following when players kill Bradley at Launch Site. Guards don't spawn. Seems to be OK at other monuments (running Monuments Bradley plugin also). Guards spawn fine there. 07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0 at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0 at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0 at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 07/30 16:54:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at PlayerInventory.Strip () [0x00000] in <a1a76f898f8c418f92ad32de2c24276b>:0 at Oxide.Plugins.BradleyGuards+<SpawnGunner>c__AnonStorey3.<>m__0 () [0x00203] in <86bc5d08e59c48a483be465e8e4af50b>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  20. Mike6FO

    Version check? Getting 1.4.3

    Is 1.4.4 the correct version? Codefling download is still 1.4.3 as of today.
  21. Mike6FO

    Base damage from Bradley

    You rock man. Thanks!
  22. Can it be set to log usage by player to console or log file? Would be good to have if someone complains "Hey, all my stuff is gone!" "Yeah, well, you wiped your account". Another great option (though not easy I'm sure) would be to skip building entities that are protected by a TC with other auth'ed players. That way teams who are 'upset' with each other can't take out half a base with a click.
  23. Mike6FO

    PVE bases allowing PVP

    .......oh good lord....how many times did I go past that....LOL Thank you sir!
  24. Mike6FO

    PVE bases allowing PVP

    Double checked all the convert and "chance to spawn pvp" settings, all good. All profiles (and all the event types under them) are set to protection radius of 50.0. But players still able to damage other team members while in the zone. Attaching main config and the easy profile (just tested with it). RaidableBases.json Easy Bases.json
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