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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Would it be possible to have the crafting cost reflect the container type? Otherwise this is perfect. Super simple to use. Doesn't really take much to understand how it works. My players are going to love this.
  2. Example: /addglobalstorage (while looking at a large wooden box). Permission: globalstorage.chat It actually requires globalstorage.admin Took me a couple minutes before I figured out I needed to turn that on. Also you can run /gstorage and it will open up "the box" even if it's empty. So it kinda voids the purpose of even having boxes at any of the locations. It just becomes a secondary backpack.
  3. Fusion 3.64

    Crafts

    Compared to most /craft plugins I have to say this is my favorite so far. It supports all formats of items, so you can craft whatever you need including items from other plugins. It even has the option to create "your own" deployable vehicles and recycler built into it which gives you the option to remove several other plugins if you wish. I haven't yet used the UI to set up any items for the plugin. But if it's anything like the shop UI it's going to be brilliant. Depending on how deep you want to get into custom crafting you may want to set up an imgur.com account to host your own images as well as picking up to create your own icons/skins. Granted you can do this through steam command. But honestly, this is cheap and so much easier.
  4. Okay. It just finally got through my thick head. I need to add permissions through the plugin as well. That's why the admin and default permissions were all missing. They weren't in the config to begin with. So reloading the server lead to a "wipe" of all permissions. So now using a permission manager and command line is null and void if running this plugin since I have to add the permission into the configuration anyway. I mean I can run the permission through a mobile RCON app if needed. I just need to remember to add it to the config when I get home.
  5. Understood. I just over extended the information about how I can and should use oxide to assign users to group creation as well. I had a feeling. That's why I asked at the end. So just replicate all existing groups to the config, and then do the same for any future new groups. Could you possibly make it so the plugin will import new groups when created? There's a number of plugins out there that create their own groups. And if the admin/owner doesn't catch that before restart they'll wind up in the same boat.
  6. So I'm not 100% on this, but I think the plugin is clearing and preventing the oxide data from saving. Or I'm doing something wrong. After installing this, all groups and permissions were removed from the server after restart. I tried adding them again, and same result. Importing backups of the servers old data files while shut down and starting back up had the same also had the same result. After removing the plugin was I able to use the backup method to restore my groups and permissions. Do I need to manually enter all groups into the config to prevent deletion as well as all permissions to each group?
  7. Thank you. I just wiped the data file and reloaded for now.
  8. Had this happen today. Not sure what to make of it. All are different players. Some have recently been online.
  9. Fusion 3.64

    Boogie Bomb

    @cameron Will we be getting the 3.0.0 update?
  10. Fusion 3.64

    Loot Editor

    Does/will this support NPC corpses? I'm guessing you can use AlphaLoot to generate a default loot table and then go forward from there?
  11. Seems good so far. Thank you.
  12. Fusion 3.64

    No brad/heli RP

    Got it. Thank you.
  13. Would it be possible to add a requirement of ownership option so players can't run around changing other players horses? Maybe add this (https://umod.org/plugins/claim-vehicle-ownership) as an optional dependency. I'd like to use this as a supporter perk. But I can see this getting a little tempting to annoy others once they figure it out.
  14. Fusion 3.64

    No brad/heli RP

    That would be appreciated
  15. Fusion 3.64

    Bank System

    Players can withdraw without removing any funds. Deposit money back in. Wash, rinse, repeat. I guess this is similar to the Shop bug I posted. Both are pretty bad since they allow players to buy without loss of funds and increase their account.
  16. Fusion 3.64

    Crafts

    { "Enabled": true, "Image": "https://i.imgur.com/xj0N3lI.png", "Title": "Snowmobile", "Description": "Conquers snow biomes", "Command (to give an item)": "givesnowmobile", "Permission (ex: crafts.vip)": "crafts.all", "Display Name": "Snowmobile", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2747934628, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab": "assets/content/vehicles/snowmobiles/snowmobile.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": false, "Items For Craft": [ { "Image": "", "Shortname": "gears", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "roadsigns", "Amount": 5, "Skin": 0, "Title (empty - default)": null }, { "Image": "", "Shortname": "metal.fragments", "Amount": 2000, "Skin": 0, "Title (empty - default)": null } ], "For Modular Car": null } If you read the response I posted, you do not have to redo anything. You literally just need to back up your current config. Generate a new one. Cut and paste the snowmobile entries from the new config into the one you've been using, save it and then upload it to your server. The whole process with take you maybe 2 minutes. You can just copy this info and put it into your config. If the plugin just inserted new items into my config. Honestly I would be pissed. And I think many other users would be too. This update info was just poorly worded. It should have included that it's added to the default configuration. If it were added to everyone's personal config, they would have to edit the resources or remove it if they didn't want it. And that's just annoying.
  17. Fusion 3.64

    Crafts

    All you need to do is back up your config. generate a new one. copy the info you want over to your existing config and upload it back to your server. reload and done. Or you can take the info shown in the picture and just add that into your config.
  18. Fusion 3.64

    Crafts

    I assume this will only be generated in a new config
  19. Fusion 3.64

    The Divide

    The password is in the folder. It's a file called Password.txt
  20. Perfect. Thank you.
  21. So it's "SkinId": "UseRandomSkins", Or am I not understanding things correctly? Do I need to wipe the config and start over since there was no mention of random skins in the config?
  22. Fusion 3.64

    Shop

    Player found an exploit. I was able to replicate it. If there is a fractional value when using Economics (599.60 for example). It will round up to the highest value in store. And if you purchase at that value, no money is removed.
  23. Fusion 3.64

    No brad/heli RP

    Were they made to the public version or did they make it just for you? I downloaded the most recent version and I'm still not getting rewarded for kills. I just had a player point this out to me. So I'm a bit behind in the race lol.
  24. Hi. Going to open this one back up. I have the exact same issue. But it involves either vanilla or custom items. I've tried waiting for the skins to just load which works sometimes. Or to force them to load through reloading the plugin/ImageLibrady or even purging ImageLibrary and downloading everything again. Sometimes things will be fine. And then a following wipe large sections of images will be gone. I can understand when it's individual users not having some skins loaded. But when it's the same across all users on the server it makes me think something is wrong on the other end. And as I said before. The images will work and then they won't no matter what I do. So I don't think it's something I'm doing.
  25. Yup. Works now.

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