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Everything posted by iLakSkiL
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As title says. Killing members of the ZombieHorde plugin is registering as PVP kills for players, so the real PVP kill count is way off.
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Changed Status from Work in Progress to Closed
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Added in newest version, 1.5.0.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I don't think it would work, it would most likely cause a conflict with two plugins trying to change the same thing. Let me work on a fix for you, I should be able to code in a disable/enable switch for each hook that is called.
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You could theoretically lower the limit for items that give you more than 1, i.e. ore nodes, trees, etc. But you couldn't give less than 1 for any item, since all items given have to be in whole numbers, so it would either be 0 or 1, you can't have 0.5 of a hemp seed. While this is possible, it would take a complete rework of the plugin. I can add this to a potential update for the future.
- 23 comments
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- #gathering
- #gather rates
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Awesome, I think it would be easy enough since he has an API call for string getHighestvoter() built into the plugin. Only thing would be whether or not it returns the highest voter for that specific server youre making the call on, since in the json you can configure it to distribute rewards for voting toward multiple servers. Developer section of the plugin - https://umod.org/plugins/easy-vote#for-developers
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Any possibility to add a new title/category for the player with the most votes on a server using Easy Vote? Or is there any API for the plugin I could access to create a new custom rank/title?
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[After Dec 2 Update] error CS0841: A local variable `npc' cannot be used before it is declared
iLakSkiL replied to quietconundrum's Support Request in Support
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Version 3.1.1
629 downloads
Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }$5.00- 23 comments
- 3 reviews
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- #gathering
- #gather rates
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New version 1.0.0 has damage multiplier. Make sure to delete old cs file first before updating.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.0
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definitely something that is doable. Will work on it for a new update.
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Version 1.5.1
1,970 downloads
A must have for PVE servers! Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS. Console Commands mlrsdamage.damage <amount> - Changes damage multiplier amount. mlrsdamage.cooldown <amount> - Changes server cooldown timer for MLRS mlrsdamage.pvp <true/false> - Enable/Disable player pvp damage done by MLRS mlrsdamage.pvpbase <true/false> - Enable/Disable player base damage done by MLRS mlrsdamage.raidable <true/false> - Enable/Disable raidable/abandoned base damage done by MLRS mlrsdamage.npc <true/false> - Enable/Disable NPC damage done by MLRS mlrsdamage.rockets <amount> - Change total capacity of rockets able to be fired by MLRS mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module mlrsdamage.interval {amount} - Change the interval between rocket launches Configuration "MLRS Settings": { "MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage "Allow Damage to Player entities": true, // allow damage to player owned entities "Allow Damage to Players": true, // allow damage to players "Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases "Allow Damage to NPCs": true, // allow damage to NPCs on the map "MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10 "Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12 "Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1 "Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players }Free -
Not sure how to change the title or tags on the post, but if there are any admins/mods around, please close this thread. The issue I'm having is not originating from RustRewards.
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okay I unloaded my gather plugin and then the RustRewards error went away. I'll message you in your discord to see about a solution
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It looks fine, I do have all the items in the Pickup class set to 0.0, so is that messing it up maybe?
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still getting this with version 3.0.5. I do have my own gather rate plugin, so that might be conflicting maybe?
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Been getting this same error randomly.
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Version 1.1.0
633 downloads
Allows players to change the breed of the horse they are currently riding. Permissions horsebreeds.use -- Allows players to use chat command /horse <breed type> horsebreeds.bypass -- Allows players to use the commands for free Chat Commands /horse {breed type} Console Commands horse {player} {breed type} Breed Types (can use either number or name with commands) 0 - Appalosa 1 - Bay 2 - Buckskin 3 - Chestnut 4 - Dapple Grey 5 - Piebald 6 - Pinto 7 - Red Roan 8 - White Thoroughbred 9 - Black Thoroughbred For more information about Breed Statistics, visit this page at Rust Labs: https://rustlabs.com/entity/horse#tab=breeds;sort=0,0,1 Configuration { "Use ServerRewards": false, "Use Economics": false, "Use Item as Currency": false, "Item Short Name": "scrap", "Horse Breed Costs": { "Dapple Grey": 20.0, "Red Roan": 20.0, "Appalosa": 30.0, "Bay": 30.0, "Buckskin": 30.0, "Pinto": 30.0, "Chestnut": 40.0, "Piebald": 40.0, "White Thoroughbred": 50.0, "Black Thoroughbred": 50.0 } } Setting up for use with a Server store (i.e. ServerRewards /s store) It is recommended to set the command price in the store settings as 0, and change the pricing in the HorseBreeds.json config. This way it will not charge a player for purchasing a command when not mounted on a horse. If both settings for ServerRewards and Economics are set to false, then the commands will be free to use. Examples of Commands Player Chat Commands /horse 8 -- changes current horse to a White Thoroughbred /horse pinto -- changes current horse to a Pinto /horse red -- changes current horse to a Red Roan Console Commands horse ilakskil black -- changes ilakskil's horse to a Black Thoroughbred and charges the corresponding amount if ilakskil does not have horsebreeds.bypass horse ilak 4 -- changes ilakskil's horse to a Dapple Grey and charges the corresponding amount if ilakskil does not have horsebreeds.bypassFree -
- 424 comments
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- #statistics
- #leaderboard
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- 98 comments
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- #lighting
- #automation
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- 98 comments
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- #lighting
- #automation
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Sorry, I never got the notifications of your replies and I had a hectic week! Looks like you got it though, I was using ZombieHorde by k1lly0u for that. It's set up to spawn scarecrows instead of murderers, no idea why, but that's how he set it up. I'll upload the new update and let you know if there's any issues.
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This appears to only be a bug in v2.2.76. I reverted back to v2.2.75 and the issue went away. Noticed that sometimes when killing scarecrows it will give players a reward for a Player (pvp) kill. I checked the plugin (ZombieHorde) and it was spawning scarecrows. Even spawning in NPC Players would give NPC kill rewards. Must have something to do with the NPC update in the new version.