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iLakSkiL

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Everything posted by iLakSkiL

  1. iLakSkiL

    September Rust Update

    Fixed in version 2.1.1
  2. iLakSkiL

    September Rust Update

    It does appear that Oxide/UMod changed how OnCollectiblePickup works. I will update this as soon as I can.
  3. iLakSkiL

    September Rust Update

    Changed Status from Pending to Work in Progress
  4. iLakSkiL

    September Rust Update

    I tried it today and it was working fine. Unless something happened with the most recent Oxide update (that I havent applied) I dont know what the problem would be.
  5. Changed Status from Work in Progress to Closed
  6. @Deathshades I just noticed that the having the rate for Resource Train Wagons will cause an overflow. Amounts in Rust cannot be more than 2,147,483,647 and wagons usually start with a number over 2,147, so when multiplied by one million, it can cause errors. I would suggest making the train modifier no more than 10,000 to be safe. With that setting lowered, everything worked fine for me. I was able to chop trees, hit nodes, pick plants, use excavators, etc, at a 1,000,000x rate. Try turning down the Train Wagon number to 10,000 and see if you're still getting any errors.
  7. Changed Status from Pending to Work in Progress
  8. @Deathshades I just tested and I was able to get it to work at 1000000x gather rate. Can you post your config file? There must be an error somewhere causing it to load a default config.
  9. Changed Status from Work in Progress to No Response
  10. I can't reproduce this error. Without more information, I'm going to close this thread. My guess is possibly something to do with a stack modifier plugin or another MLRS plugin causing a conflict.
  11. iLakSkiL

    MLRS Damage

    I accidentally uploaded a version with an error that wouldn't compile. So I had to fix it and re-upload it. So as long as it is 1.3.1 and it compiles (doesn't give an error when trying to load) then you're good to go. If you do "o.reload MLRSDamage" in your console and you get an error, then download the most recent file and load that.
  12. @thepeachyviking any update on recreating this error? I can't seem to figure out how your error is happening? What plugin are you using to modify your stacks? Are you using any other plugin that modifies MLRS?
  13. iLakSkiL

    Cargo MLRS Status: Disabled

    Changed Status from Work in Progress to Not a Bug
  14. iLakSkiL

    Cargo MLRS Status: Disabled

    @Ovniper It appears that you posted in the wrong plugin support page. I think you need to post over in MLRS Cargo
  15. iLakSkiL

    Cargo MLRS Status: Disabled

    Changed Status from Pending to Work in Progress
  16. iLakSkiL

    Cargo MLRS Status: Disabled

    I'll have to check the Cargo MLRS plugin, not sure how it works. My guess would be that there is some sort of conflict keeping the MLRSDamage from fully loading and creating a config file, not sure why it wouldn't create one. As for the signal thing, I'm not sure what that is? Is that part of the Cargo MLRS plugin?
  17. I can't seem to reproduce this on my end. What plugin are you using for your stack sizes? I would suggest limiting your stack sizes of MLRS rockets to half of what you set the total to be, so if you want 24 to be fired than have stacks set to 12. But, again, I can't reproduce the problem on my end. I set my stack limits to 1000, and it won't let me put in more than half of what I set the maximum value to. Unless your players are glitching larger stack sizes into the MLRS somehow?
  18. Changed Status from Pending to Work in Progress
  19. Sorry, been swamped with trying to get a Prim server built and launched for today's update. I'll take a look at this later today.
  20. iLakSkiL

    all mlrs!!!

    Changed Status from Work in Progress to No Response
  21. iLakSkiL

    all mlrs!!!

    I will be closing this thread due to not knowing what the exact issue is.
  22. iLakSkiL

    all mlrs!!!

    Can you help me with which plugins you're using that are conflicting?
  23. iLakSkiL

    all mlrs!!!

    Changed Status from Pending to Work in Progress
  24. iLakSkiL

    all mlrs!!!

    Can you link me to the different plugins you are using? If they're free ones, then I can look at the source code and see how they may be conflicting with each other. Was the plugin working fine before the most recent update? I could put in a trigger to block the new update, which all it does is allow people to shoot more than 12 rockets.
  25. Thanks, looks like its working!
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