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Everything posted by KingSizeKevin
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A command to permanently block another command
KingSizeKevin replied to KingSizeKevin's topic in Requests
rabidkevin#9828 -
A command to permanently block another command
KingSizeKevin replied to KingSizeKevin's topic in Requests
The popular Kits plugin on umod uMod - Rust Kits by k1lly0u It doesn't have any permission system of its own to use /kits so I would need a method of just blocking the command if they execute a /nokit command somehow. I Tried to add you on discord but it didn't work. -
So I added a basic bow kit to my PvE server but some players are hardcore and don't want the option of using a kit. I would like a simple plugin where if someone types /nokit they will be blocked from using the /kit command ever again on the server. It will not be reversible but I'm guessing I could edit the data file to remove someone if I really needed. Any thoughts on if this can be done and if someone can do a custom plugin for me?
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Appreciate the effort to consider adding it! I think it will make this the best welcome panel yet if you can. I picked up a copy regardless cause it looks great. May I ask is it possible to add some command aliases to /info like /help, /commands and /rules? I would like the info panel to still pop up if they type my own commands to make transition easier from CustomChatCommands plugin. Thank you.
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Would you consider adding an option to show once per wipe? I feel like every time a player connects is a lot but turning it off completely is also not good. It would be awesome if it could detect a new wipe and flush all the users who have seen it. One forced view per wipe would be really nice. Thank you for your time and beautiful plugin.
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Same issue here with the newest 2.0.5 version
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Still having this issue after changing that value. It is usually just auto-turrets always left over. I never had this problem before I wiped my configs and installed raidable bases premium plus your Tier 3 addon package. It is 100% your configs out of the box so I don't get what is going on. -
Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
KingSizeKevin commented on nivex's file in Bases
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Today it worked after server restart for 5 hours and then choked up again. I did not have this problem on the older free version before it was converted premium.
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Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Here is a list of my plugins. I don't believe any of them would interfere with entities not despawning. https://pastebin.com/9JTaG5Y7 -
Raidable bases not fully despawning
KingSizeKevin replied to KingSizeKevin's Support Request in Support
This didn't happen on the old version that was free. This only started happening when I updated to 2.0.2 with the tier 3 addon package. -
Definitely running the latest Copy & Paste. I'll snap some screenshots if it happens again.
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It seems like the raidable bases are not despawning fully and leaving these remnants all over the map. https://imgur.com/a/W1pvFGn
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Its not just the npc but the entire base will be skewed across the hill or mountain with turrets floating in the air also that can target players like sky snipers. I'll try to get a few snapshots of situations of when it happens
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Some of the extreme or nightmare bases will spawn near a cliff edge and the copy/paste will be totally messed up and some of the NPC will even be floating in the air. Is there any way to make sure these big bases have the clearance needed before spawning?
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1) Its the config that came with the $50 tier 3 package addon. The only thing I did was turn on the scheduled events. 2) no changes 3) 145K entities 4) Low pop 2-8 players online same time typing rbevent triggered an event to spawn even when the schedule stops. (10:06:56) | [Copy Paste] You've successfully pasted the structure (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items It ran most of yesterday after I restarted the plugin but after my daily server restart this morning it choked up again after spawning 2 bases (04:03:41) | - Loaded 184 items from RaidableBases/Difficulty_Loot/Easy Loaded 199 items from RaidableBases/Difficulty_Loot/Medium Loaded 211 items from RaidableBases/Difficulty_Loot/Hard Loaded 193 items from RaidableBases/Difficulty_Loot/Expert Loaded 213 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 27 items from RaidableBases/Default_Loot Loaded 4 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases (04:03:41) | Calling 'OnServerInitialized' on 'RaidableBases v2.0.2' took 172ms [GARBAGE COLLECT] (04:04:15) | [Raidable Bases] Grid initialization completed in 30 seconds and 311 milliseconds on a 3500 size map. 1735 locations are on the grid. (04:27:24) | [Raidable Bases] raideasy6 @ Q19 : 30 items (04:27:36) | [Raidable Bases] Next automated raid in 00h 22m 27s at 05/02/2021 06:50:04 (04:27:54) | [Raidable Bases] raidhard2 @ E3 : 90 items (05:02:40) | [Raidable Bases] raidmed10 @ M3 : 60 items (05:02:47) | [Raidable Bases] Next automated raid in 00h 24m 22s at 05/02/2021 07:27:10 (10:07:02) | [Raidable Bases] raidmed1 @ T14 : 60 items
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https://pastebin.com/AW6sbVvu
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I've had to restart the plugin every day to get it going again. It seems to spawn a few bases and then just locks up and stops creating new bases until I restart plugin. (04:03:39) | -Loaded 184 items from RaidableBases/Difficulty_Loot/EasyLoaded - Pastebin.com
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BotSpawn Murderers attacking Bradley Guards
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Wicked I'll give it a shot, thanks! -
BotSpawn Murderers attacking Bradley Guards
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Sorry to bug but did we ever get a chance to look at this? Thank you. -
BotSpawn Murderers attacking Bradley Guards
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Any update on this? -
BotSpawn Murderers attacking Bradley Guards
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Maybe there is an entity tag of some sort missing on Bradley Guard NPCs or something where ZombieHorde can't detect they are NPC? Since it works fine with BotSpawn plugin. -
BotSpawn Murderers attacking Bradley Guards
KingSizeKevin replied to KingSizeKevin's Support Request in Support
Yes I have set that option in the config but it still attacks bradley guards. It respects the BotSpawn plugin and does not attack those NPCs but does attack bradley guard NPCs