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Everything posted by MichuX
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what plugins? I have the same issue here, after server restart sometimes its only scientists
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Hello! After hours of testing, I found out that is the skilltree plugin causing this issue, so sorry to bother you in this case! I already know what is it and I will contact Skilltree auth. Best Regards
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I have it only for that revoked perm that is old, I checked everything. they do lose when I reload Skilltree plugin too, still doing more tests
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TemporaryPermissions.json Is there something that breaks the expire perms in config?
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Hello! After this recent update I got reports from players that temporary timers are disappearing, I checked the console and they are, I don't know how. It's when timers are larger time at least.
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Yes I need to be very careful about the permissions and needs to be exactly the same otherwise won't work. So it's fine since we put the same permission as it is. I think for now top priority is really to hide "until wipe" permissions on screen, it is really an issue for me. Best Regards,
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After a few tests I found out the problem. the config is creating perms with "Kits.name" with a big "K" and I normally give with "kits.name" with small "k"... That is why the duplicates and strange names. Can you make it that can detect with "k" or "K" the same perm? That would solve the problem If not I will try to reconfigurate all to be the same letter Regards,
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Server froze up after installing this plugin
MichuX replied to KingSizeKevin's Support Request in Support
I don't know If this might help you, I will leave here some errors before: Dungeon done! SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <09af50eda9a647268d2c4fcdf7fac506>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <09af50eda9a647268d2c4fcdf7fac506>:0 Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. On my console, It finished with "Dungeon done!" but in the log file it did show more about it -
Server froze up after installing this plugin
MichuX replied to KingSizeKevin's Support Request in Support
same issue here, I have auto spawn max 5, and they keep spawning, after players used dungeons, they did keep spawning until server did freeze and crash. Couldn't turn it on until I removed everything from the plugin -
Hello! Nice plugin! Can you please add console command to spawn easy, medium.... etc. It will be very useful for buying from shop. And can you add timer when you put auto spawns, for example, when spawns it will spawn again in 1 hour, so every 3600 seconds. So you have timer between spawns Thank you in advance
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working normal with recent version 1.0.16 Thank you
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This wipe players told me that the bug with the beds is no more happening, I did test it again and I think after update this month / recent plugin update, is no more happening I will see until end of the wipe but until now I think it stopped happening the "freezing time" Thank you for your assistance
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Hello! in the config I have, "Currency": "blood" In game players doesn't know which currency is to apply Regards
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Same problem, I cannot reproduze "wallpaper{1}" with {1}, {2}, etc...