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Everything posted by MichuX
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Hello! I’ve noticed that after restarting the server, the time/wipe permissions are turning into permanent ones, and the configuration data for timed permissions keeps getting erased. Regards
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I have the same issue, when I restart server I always get this and all Items gone. It is solve after manually reload the plugin
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Hello! Everytime the server restarts the plugin gets an error and I need to manually reload to work. After I reload the plugin, everything works great btw HeliSignals works good on restarts (PS: Because of this patch error it is giving me other plugins errors because the patch result into error, without this plugin everything works great, so this patch is important to solve) Regards
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Apologies! I think the problem is on my side, I tried on the other machine and It works perfectly. You can make this ticket not a bug/close, I will just run some tests and make it done. Regards
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Hello! After I load the plugin, automatic unloads it like in the picture, I use "o.reload Shipwreck" it loads first and after it unloads. (same for "o.load Shipwreck) The plugin always unload last.
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- 260 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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oh nevermind. For some reason my machine didn't update days ago and I was running version v0.1.1 sincerity apologies!
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Hello! Sorry to disturb you, some of new players are reporting me that they don't see the display of the timer permissions. I checked and everytime you log in it doesn't appear any display at all. It works when they use "/pstatus display" to disactivate and activate again but I don't use the buttons/command to activate. Can you check to be always active when people log in/off. To use the command just to disable
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Hello! I have found a bug after the recent update 2.2.11, Kits are loading on Botrespawn plugin but bots are not loading the "belt" so they are not using the weapons. Tested version 2.2.10 and it is working normal. you can check the threat here: https://codefling.com/files/support/23539-bots-cannot-equip-weapons-or-use-belt/
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SOLVED! I reversed back to 2.2.10 and it is working perfectly. It was the update from @Mevent Kits. Yesterday it was a small rust update and I thought through that. I am going to keep v2.2.10. Thank you for your patience
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I recently changed the server so It could be something else, The kit loads but they don't put the weapon in their hands, just in their backs. Kits 2.2.11 - from @Mevent (Actually he updated it yesterday).
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Hello! After yesterday, all the bots cannot equip weapons from kit, the kit loads but noone can equip any weapon, even default weapons can you help me out?
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- 84 comments
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- #custom
- #customizable
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- 84 comments
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- 1
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- #custom
- #customizable
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It is Oxide. Yes I will let you know if this issue will occur again
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Hello! Players have reported me that with plugin "NightVision" from uMod on, when they leave dungeon the timer is always night and they cannot change it until they relog again. Thank you in advance!
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Thank you so much for good work and trying I hope It gets fixed soon.
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Thank you players love the new layouts! Thank you so much for your hard work
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Hello! After recent update every time players buy dungeons the server gets a lot of lag spikes until generates the dungeon.
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Hello! I found a problem with the Item name, after enhanced it turns default name, enhanced with ItemPerks plugin works fine with name. Before enhanced the item has a name, After enhanced with the menu the item turns with the default name. Examples in the pics
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Yes, turrets have been attacking npcs since the start of the wipe with Ai_Weapon_Safe true. Did some tests, Ai_Weapon_Safe isn't working when Parachuting is true (Turrets attack npcs anytime). On Parachuting on false Ai_Weapon_Safe true it is working good and turrets are not shooting.